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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q
 
    QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the Quarterly Period Ended June 30, 2022
 
OR
    TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the transition period from                      to                     
 
Commission File Number 1-15839
atvi-20220630_g1.jpg
ACTIVISION BLIZZARD, INC.
(Exact name of registrant as specified in its charter)
Delaware 95-4803544
(State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.)
2701 Olympic Boulevard Building B Santa Monica, CA 90404
(Address of principal executive offices) (Zip Code)
 
(310) 255-2000
(Registrant’s telephone number, including area code)

Securities registered pursuant to Section 12(b) of the Act:
Title of each class Trading Symbol(s) Name of each exchange on which registered
Common Stock, par value $0.000001 per share ATVI The Nasdaq Global Select Market
Indicate by check mark whether the registrant:  (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.  Yes   No 
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files).  Yes   No 
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer”, “accelerated filer”, “smaller reporting company”, and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large Accelerated Filer Non-accelerated Filer Accelerated Filer
Smaller reporting company
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.  
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).  Yes ☐ No 
The number of shares of the registrant’s Common Stock outstanding at July 25, 2022 was 782,306,592.


ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
 
Table of Contents

 
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CAUTIONARY STATEMENT

This Quarterly Report on Form 10-Q contains, or incorporates by reference, statements reflecting our views about our future performance that constitute forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of historical facts and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow, or other financial items; (2) statements of our plans and objectives, including those related to releases of products or services and restructuring activities; (3) statements of future financial or operating performance, including the impact of tax items thereon; (4) statements regarding the proposed transaction between Activision Blizzard, Inc. and Microsoft Corporation (“Microsoft”) (such transaction, “the proposed transaction with Microsoft”), including any statements regarding the expected timetable for completing the proposed transaction with Microsoft, the ability to complete the proposed transaction with Microsoft, and the expected benefits of the proposed transaction with Microsoft; and (5)  statements of assumptions underlying such statements. Activision Blizzard, Inc. generally uses words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “aims,” “believes,” “may,” “might,” “expects,” “intends,” “seeks,” “anticipates,” “estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming,” and the negative version of these words and other similar words and expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect management’s current expectations, estimates, and projections about our business, and are inherently uncertain and difficult to predict.

We caution that a number of important factors, many of which are beyond our control, could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, but are not limited to: the risk that the proposed transaction with Microsoft may not be completed in a timely manner or at all, which may adversely affect our business and the price of our common stock; the failure to satisfy the conditions to the consummation of the proposed transaction with Microsoft, including the receipt of certain governmental and regulatory approvals; the occurrence of any event, change, or other circumstance that could give rise to the termination of the Agreement and Plan of Merger, dated as of January 18, 2022, by and among Activision Blizzard, Microsoft, and Anchorage Merger Sub Inc., a wholly owned subsidiary of Microsoft (the “Merger Agreement”); the effect of the announcement or pendency of the proposed transaction with Microsoft on our business relationships, operating results, and business generally; risks that the proposed transaction with Microsoft disrupts our current plans and operations and potential difficulties in employee retention as a result of the proposed transaction with Microsoft; risks related to diverting management’s attention from ongoing business operations; the outcome of any legal proceedings that have been or may be instituted against us related to the Merger Agreement or the transactions contemplated thereby; restrictions during the pendency of the proposed transaction with Microsoft that may impact our ability to pursue certain business opportunities or strategic transactions; the potential for receipt of alternative acquisition proposals from potential acquirors; the global impact of the ongoing COVID-19 pandemic and other macroeconomic factors (including, without limitation, the potential for significant short- and long-term global unemployment and economic weakness and a resulting impact on global discretionary spending; potential strain on the retailers, distributors, and manufacturers who sell our physical products to customers and the platform providers on whose networks and consoles certain of our games are available; effects on our ability to release our content in a timely manner and with effective quality control; effects on our ability to prevent cyber-security incidents while our workforce is dispersed; effects on the operations of our professional esports leagues; the impact on interest rates, including via the impact of large-scale intervention by the Federal Reserve and other central banks around the world and other economic factors; increased demand for our games due to stay-at-home orders and curtailment of other forms of entertainment, which may not be sustained and may fluctuate as stay-at-home orders are reduced, lifted, and/or reinstated; macroeconomic impacts arising from the long duration of the COVID-19 pandemic, including labor shortages and supply chain disruptions; and volatility in foreign exchange rates); our ability to consistently deliver popular, high-quality titles in a timely manner, which has been made more difficult as a result of the COVID-19 pandemic; our ability to satisfy the expectations of consumers with respect to our brands, games, services, and/or business practices; negative impacts on our business from concerns regarding our workplace; our ability to attract, retain, and motivate skilled personnel; competition; concentration of revenue among a small number of franchises; negative impacts from unionization or attempts to unionize by our workforce; rapid changes in technology and industry standards; increasing importance of revenues derived from digital distribution channels; our ability to manage growth in the scope and complexity of our business; substantial influence of third-party platform providers over our products and costs; success and availability of video game consoles manufactured by third parties, including our ability to predict the consoles that will be most successful in the marketplace and develop commercially-successful products for those consoles; risks associated with the free-to-play business model, including our dependence on a relatively small number of consumers for a significant portion of revenues and profits from any given game; risks and uncertainties of conducting business outside the United States (the “U.S.”), including the need for regulatory approval to operate, impacts on our business arising from the current conflict between Russia and Ukraine, the relatively weaker protection for our intellectual property rights, and the impact of cultural differences on consumer preferences; risks associated with the retail sales business model; our ability to realize the expected benefits of our recent restructuring actions; difficulties in integrating acquired businesses or otherwise realizing the anticipated benefits of strategic transactions; the seasonality in the sale of our products; fluctuation in our recurring business; risks relating to behavior of our distributors, retailers, development, and licensing partners, or other affiliated third parties that may harm our brands or business operations; our reliance on tools and technologies owned by third parties; risks associated with our use of open source software; risks associated with undisclosed content or features that may result in consumers’ refusal to buy or retailers’ refusal to sell our products; risks associated with objectionable consumer- or other third-party-created content; outages, disruptions or degradations in our services, products, and/or technological infrastructure; data breaches, fraudulent activity, and other cybersecurity risks; significant disruption during our live events; risks related to the impacts of catastrophic events; climate change; provisions in our corporate documents that may make it more difficult for any person to acquire control of our company; ongoing legal proceedings related to workplace concerns and otherwise, including the impact of the complaint filed in 2021 by the California Department of Fair Employment and Housing alleging violations of the California Fair Employment and Housing Act and the California Equal Pay Act and separate investigations and complaints by other parties and regulators related to certain employment practices and related disclosures; successful implementation of the requirements of the court-approved consent decree with the Equal Employment Opportunity Commission; intellectual property claims; increasing regulation in key territories; regulation relating to the Internet, including potential harm from laws impacting “net neutrality”; regulation concerning data privacy, including China’s Personal Information Protection Law; scrutiny regarding the appropriateness of our games’ content, including ratings assigned by third parties; changes in tax rates and/or tax laws or exposure to additional tax liabilities; fluctuations in currency exchange rates; impacts of changes in financial accounting standards; insolvency or business failure of any of our business partners, which has been magnified as a result of the COVID-19 pandemic; risks associated with our reliance on consumer discretionary spending; risks associated with increased inflation on our costs and the impacts on consumer discretionary spending; and the other factors included in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2021, filed with the U.S. Securities and Exchange Commission (the “SEC”).

The forward-looking statements contained herein are based on information available to Activision Blizzard, Inc. as of the date of this filing, and we assume no obligation to update any such forward-looking statements. Actual events or results may differ from those expressed in forward-looking statements. As such, you should not rely on forward-looking statements as predictions of future events. We have based the forward-looking statements contained in this Quarterly Report on Form 10-Q primarily on our current expectations and projections about future events and trends that we believe may affect our business, financial condition, operating results, prospects, strategy, and financial needs. These statements are not guarantees of our future performance and are subject to risks, uncertainties, and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations.

Activision Blizzard, Inc.’s names, abbreviations thereof, logos, and product and service designators are all either the registered or unregistered trademarks or trade names of Activision Blizzard, Inc. All other product or service names are the property of their respective owners. All dollar amounts referred to in, or contemplated by, this Quarterly Report on Form 10-Q refer to U.S. dollars unless otherwise explicitly stated to the contrary.

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PART I. FINANCIAL INFORMATION

Item 1. Financial Statements (Unaudited)

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(Amounts in millions, except share data)

At June 30, 2022 At December 31, 2021
Assets
Current assets:
Cash and cash equivalents $ 10,483  $ 10,423 
Accounts receivable, net 572  972 
Software development 768  449 
Other current assets 684  712 
Total current assets 12,507  12,556 
Software development 124  211 
Property and equipment, net 175  169 
Deferred income taxes, net 1,259  1,377 
Other assets 545  497 
Intangible assets, net 453  447 
Goodwill 9,931  9,799 
Total assets $ 24,994  $ 25,056 
Liabilities and Shareholders’ Equity
Current liabilities:
Accounts payable $ 197  $ 285 
Deferred revenues 847  1,118 
Accrued expenses and other liabilities 980  1,008 
Total current liabilities 2,024  2,411 
Long-term debt, net 3,609  3,608 
Deferred income taxes, net 251  506 
Other liabilities 862  932 
Total liabilities 6,746  7,457 
Commitments and contingencies (Note 16)
Shareholders’ equity:    
Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,210,967,560 and 1,207,729,623 shares issued at June 30, 2022 and December 31, 2021, respectively
—  — 
Additional paid-in capital 12,069  11,715 
Less: Treasury stock, at cost, 428,676,471 shares at June 30, 2022 and December 31, 2021
(5,563) (5,563)
Retained earnings 12,333  12,025 
Accumulated other comprehensive loss (591) (578)
Total shareholders’ equity 18,248  17,599 
Total liabilities and shareholders’ equity $ 24,994  $ 25,056 

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
4

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(Amounts in millions, except per share data)

  For the Three Months Ended June 30, For the Six Months Ended June 30,
  2022 2021 2022 2021
Net revenues
Product sales $ 304  $ 568  $ 690  $ 1,243 
In-game, subscription, and other revenues 1,340  1,728  2,722  3,328 
Total net revenues 1,644  2,296  3,412  4,571 
Costs and expenses
Cost of revenues—product sales:
Product costs 80  116  172  255 
Software royalties and amortization 63  88  144  200 
Cost of revenues—in-game, subscription, and other:
Game operations and distribution costs 317  322  605  619 
Software royalties and amortization 25  29  43  59 
Product development 311  335  658  688 
Sales and marketing 263  245  514  482 
General and administrative 250  189  464  471 
Restructuring and related costs (3) 13  (5) 43 
Total costs and expenses 1,306  1,337  2,595  2,817 
Operating income 338  959  817  1,754 
Interest and other expense (income), net (Note 12)
17  (43) 31  (14)
Income before income tax expense 321  1,002  786  1,768 
Income tax expense 41  126  111  272 
Net income $ 280  $ 876  $ 675  $ 1,496 
Earnings per common share
Basic $ 0.36  $ 1.13  $ 0.86  $ 1.93 
Diluted $ 0.36  $ 1.12  $ 0.86  $ 1.91 
Weighted-average number of shares outstanding
Basic 782  777  781  776 
Diluted 788  783  787  784 

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
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ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Unaudited)
(Amounts in millions)

  For the Three Months Ended June 30, For the Six Months Ended June 30,
  2022 2021 2022 2021
Net income $ 280  $ 876  $ 675  $ 1,496 
Other comprehensive income (loss):
Foreign currency translation adjustments, net of tax (23) (27)
Unrealized gains (losses) on forward contracts designated as hedges, net of tax
14  (2) 27 
Unrealized gains (losses) on available-for-sale securities, net of tax —  (3)
Total other comprehensive income (loss) $ (5) $ $ (13) $ 29 
Comprehensive income $ 275  $ 883  $ 662  $ 1,525 

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
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ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(Amounts in millions)
  For the Six Months Ended June 30,
  2022 2021
Cash flows from operating activities:
Net income $ 675  $ 1,496 
Adjustments to reconcile net income to net cash provided by operating activities:
Deferred income taxes (137) (46)
Non-cash operating lease cost 37  32 
Depreciation and amortization 49  61 
Amortization of capitalized software development costs (1) 133  187 
Share-based compensation expense (2) 199  194 
Realized and unrealized gain on equity investment (4) (72)
Other (23)
Changes in operating assets and liabilities, net of effect of business acquisitions:
Accounts receivable, net 394  369 
Software development (290) (189)
Other assets 61  20 
Deferred revenues (268) (611)
Accounts payable (87) (80)
Accrued expenses and other liabilities 101  (133)
Net cash provided by operating activities 840  1,232 
Cash flows from investing activities:
Proceeds from maturities of available-for-sale investments 22  44 
Proceeds from sale of available-for-sale investments 20  — 
Purchases of available-for-sale investments (109) (203)
Acquisition of business, net of cash acquired (Note 4)
(135) — 
Capital expenditures (52) (36)
Other investing activities 21 
Net cash used in investing activities (253) (174)
Cash flows from financing activities:
Proceeds from issuance of common stock to employees 37  67 
Tax payment related to net share settlements on restricted stock units (137) (173)
Dividends paid (367) (365)
Net cash used in financing activities (467) (471)
Effect of foreign exchange rate changes on cash and cash equivalents (48) (16)
Net increase in cash and cash equivalents and restricted cash 72  571 
Cash and cash equivalents and restricted cash at beginning of period 10,438  8,652 
Cash and cash equivalents and restricted cash at end of period $ 10,510  $ 9,223 

(1)Excludes deferral and amortization of share-based compensation expense, including liability awards accounted for under ASC 718.
(2)Includes the net effects of capitalization, deferral, and amortization of share-based compensation expense, including liability awards accounted for under ASC 718.

The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
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ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS’ EQUITY
For the Three and Six Months Ended June 30, 2022
(Unaudited)
(Amounts and shares in millions, except per share data)

  Common Stock Treasury Stock Additional
Paid-In
Capital
Retained
Earnings
Accumulated
Other
Comprehensive
Income (Loss)
Total
Shareholders’
Equity
  Shares Amount Shares Amount
Balance at December 31, 2021 1,208  $   (429) $ (5,563) $ 11,715  $ 12,025  $ (578) $ 17,599 
Components of comprehensive income:
Net income —  —  —  —  —  395  —  395 
Other comprehensive income (loss) —  —  —  —  —  —  (8) (8)
Issuance of common stock pursuant to employee stock options —  —  —  —  15  —  —  15 
Issuance of common stock pursuant to restricted stock units —  —  —  —  —  —  — 
Restricted stock surrendered for employees’ tax liability (2) —  —  —  (131) —  —  (131)
Settlement of liability-classified awards in restricted stock units (Note 10)
—  —  —  —  204  —  —  204 
Share-based compensation expense related to employee stock options and restricted stock units —  —  —  —  124  —  —  124 
Dividends ($0.47 per common share)
—  —  —  —  —  (367) —  (367)
Balance at March 31, 2022 1,210  $   (429) $ (5,563) $ 11,927  $ 12,053  $ (586) $ 17,831 
Components of comprehensive income:
Net income —  —  —  —  —  280  —  280 
Other comprehensive income (loss) —  —  —  —  —  —  (5) (5)
Issuance of common stock pursuant to employee stock options —  —  —  22  —  —  22 
Restricted stock surrendered for employees’ tax liability —  —  —  —  (9) —  —  (9)
Share-based compensation expense related to employee stock options and restricted stock units —  —  —  —  129  —  —  129 
Balance at June 30, 2022 1,211  $   (429) $ (5,563) $ 12,069  $ 12,333  $ (591) $ 18,248 










8

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS’ EQUITY
For the Three and Six Months Ended June 30, 2021
(Unaudited)
(Amounts and shares in millions, except per share data)

  Common Stock Treasury Stock Additional
Paid-In
Capital
Retained
Earnings
Accumulated
Other
Comprehensive
Income (Loss)
Total
Shareholders’
Equity
  Shares Amount Shares Amount
Balance at December 31, 2020 1,203  $   (429) $ (5,563) $ 11,531  $ 9,691  $ (622) $ 15,037 
Components of comprehensive income:
Net income —  —  —  —  —  619  —  619 
Other comprehensive income (loss) —  —  —  —  —  —  22  22 
Issuance of common stock pursuant to employee stock options —  —  —  33  —  —  33 
Issuance of common stock pursuant to restricted stock units —  —  —  —  —  —  — 
Restricted stock surrendered for employees’ tax liability (2) —  —  —  (165) —  —  (165)
Share-based compensation expense related to employee stock options and restricted stock units —  —  —  —  150  —  —  150 
Dividends ($0.47 per common share)
—  —  —  —  —  (365) —  (365)
Balance at March 31, 2021 1,206  $   (429) $ (5,563) $ 11,549  $ 9,945  $ (600) $ 15,331 
Components of comprehensive income:
Net income —  —  —  —  —  876  —  876 
Other comprehensive income (loss) —  —  —  —  —  — 
Issuance of common stock pursuant to employee stock options —  —  —  —  33  —  —  33 
Restricted stock surrendered for employees’ tax liability —  —  —  —  (7) —  —  (7)
Share-based compensation expense related to employee stock options and restricted stock units —  —  —  —  46  —  —  46 
Balance at June 30, 2021 1,206  $   (429) $ (5,563) $ 11,621  $ 10,821  $ (593) $ 16,286 
The accompanying notes are an integral part of these Condensed Consolidated Financial Statements.
9

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)

1. Description of Business and Basis of Consolidation and Presentation

Activision Blizzard, Inc. is a leading global developer and publisher of interactive entertainment content and services. We develop and distribute content and services on video game consoles, personal computers (“PCs”), and mobile devices. We also operate esports leagues and offer digital advertising within some of our content. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries.

Merger Agreement

On January 18, 2022, we entered into an Agreement and Plan of Merger (the “Merger Agreement”) with Microsoft Corporation (“Microsoft”) and Anchorage Merger Sub Inc. (“Merger Sub”), a wholly owned subsidiary of Microsoft. Subject to the terms and conditions of the Merger Agreement, Microsoft agreed to acquire the Company for $95.00 per issued and outstanding share of our common stock, par value $0.000001 per share, in an all-cash transaction. Pursuant to the Merger Agreement, following consummation of the merger of Merger Sub with and into the Company (the “Merger”), the Company will be a wholly-owned subsidiary of Microsoft. As a result of the Merger, we will cease to be a publicly traded company. We have agreed to various customary covenants and agreements, including, among others, agreements to conduct our business in the ordinary course during the period between the execution of the Merger Agreement and the effective time of the Merger (the “Effective Time”). We do not believe these restrictions will prevent us from meeting our debt service obligations, ongoing costs of operations, working capital needs or capital expenditure requirements. The consummation of the Merger remains subject to customary closing conditions, including satisfaction of certain regulatory approvals. On April 28, 2022, the Company’s stockholders adopted the Merger Agreement at a special meeting of stockholders. The Merger is currently expected to close in Microsoft’s fiscal year ending June 30, 2023.

For additional information related to the Merger Agreement, please refer to the Definitive Proxy Statement on Schedule 14A filed with the SEC on March 21, 2022, as supplemented by the Current Report on Form 8-K filed with the SEC on April 15, 2022, as well as Part I Item 1 “Business” of our Annual Report on Form 10-K for the year ended December 31, 2021, and other relevant materials in connection with the proposed transaction with Microsoft that we will file with the SEC and that will contain important information about the Company and the Merger.

Our Segments

Based upon our organizational structure, we conduct our business through three reportable segments, each of which is a leading global developer and publisher of interactive entertainment content and services based primarily on our internally-developed intellectual properties.

(i) Activision Publishing, Inc.

Activision Publishing, Inc. (“Activision”) delivers content through both premium and free-to-play offerings and primarily generates revenue from full-game and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Activision products. Activision’s key product franchise is Call of Duty®, a first-person action franchise. Activision also includes the activities of the Call of Duty League™, a global professional esports league with city-based teams.

(ii) Blizzard Entertainment, Inc.

Blizzard Entertainment, Inc. (“Blizzard”) delivers content through both premium and free-to-play offerings and primarily generates revenue from full-game and in-game sales, subscriptions, and by licensing software to third-party or related-party companies that distribute Blizzard products. Blizzard also maintains a proprietary online gaming platform, Battle.net®, which facilitates digital distribution of Blizzard content and selected Activision content, online social connectivity, and the creation of user-generated content. Blizzard’s key product franchises include: Warcraft®, which includes World of Warcraft®, a subscription-based massive multi-player online role-playing game, and Hearthstone®, an online collectible card game based in the Warcraft universe; Diablo®, an action role-playing franchise; and Overwatch®, a team-based first-person action franchise. Blizzard also includes the activities of the Overwatch League™, a global professional esports league with city-based teams.

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(iii) King Digital Entertainment

King Digital Entertainment (“King”) delivers content through free-to-play offerings and primarily generates revenue from in-game sales and in-game advertising on mobile platforms. King’s key product franchise is Candy Crush™, a “match three” franchise.

Other

We also engage in other businesses that do not represent reportable segments, including the Activision Blizzard Distribution (“Distribution”) business, which consists of operations in Europe that provide warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

Basis of Consolidation and Presentation

The accompanying unaudited condensed consolidated financial statements have been prepared in accordance with the rules and regulations of the SEC and accounting principles generally accepted in the United States of America (“U.S. GAAP”) for interim reporting. Accordingly, certain notes or other information that are normally required by U.S. GAAP have been condensed or omitted if they substantially duplicate the disclosures contained in our annual audited consolidated financial statements. Additionally, the year-end condensed consolidated balance sheet data was derived from audited financial statements but does not include all disclosures required by U.S. GAAP. Accordingly, the unaudited condensed consolidated financial statements should be read in conjunction with the audited consolidated financial statements and notes thereto included in our Annual Report on Form 10-K for the year ended December 31, 2021.

The preparation of the condensed consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the condensed consolidated financial statements and accompanying notes. In the opinion of management, all adjustments considered necessary for the fair statement of our financial position and results of operations in accordance with U.S. GAAP (consisting of normal recurring adjustments) have been included in the accompanying unaudited condensed consolidated financial statements. Actual results could differ from these estimates and assumptions.

The accompanying condensed consolidated financial statements include the accounts and operations of the Company. All intercompany accounts and transactions have been eliminated.

2. Software Development

Our total capitalized software development costs of $892 million and $660 million as of June 30, 2022 and December 31, 2021, respectively, primarily relate to internal development costs.

Amortization of capitalized software development costs was as follows (amounts in millions):

  For the Three Months Ended June 30, For the Six Months Ended June 30,
  2022 2021 2022 2021
Amortization of capitalized software development costs $ 60  $ 87  $ 139  $ 199 

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3. Intangible Assets, Net

Intangible assets, net, consist of the following (amounts in millions):

  At June 30, 2022
  Estimated
useful
lives
Gross
carrying
amount
Accumulated
amortization
Net
carrying
amount
Acquired definite-lived intangible assets (1):
Trade names and other 1 - 10 years $ 90  $ (70) $ 20 
Acquired indefinite-lived intangible assets:  
Activision trademark Indefinite $ 386 
Acquired trade names Indefinite 47 
Total indefinite-lived intangible assets $ 433 
Total intangible assets, net $ 453 

(1) Beginning with the first quarter of 2022, the balances of the internally-developed franchises intangible assets have been removed as such amounts were fully amortized in the prior year.

  At December 31, 2021
  Estimated
useful
lives
Gross
carrying
amount
Accumulated
amortization
Net carrying
amount
Acquired definite-lived intangible assets:
Internally-developed franchises 3 - 11 years $ 1,154  $ (1,154) $ — 
Trade names and other 1 - 10 years 80  (66) 14 
Total definite-lived intangible assets $ 1,234  $ (1,220) $ 14 
Acquired indefinite-lived intangible assets:  
Activision trademark Indefinite $ 386 
Acquired trade names Indefinite 47 
Total indefinite-lived intangible assets $ 433 
Total intangible assets, net $ 447 

4. Goodwill and Acquisitions

The carrying amount of goodwill by reportable segment at both June 30, 2022 and December 31, 2021, was as follows (amounts in millions):

  Activision Blizzard King Total
Balance at December 31, 2021 $ 6,933  $ 190  $ 2,676  $ 9,799 
Additions through acquisition (1) —  100  33  133 
Other (1) —  —  (1)
Balance at June 30, 2022 $ 6,932  $ 290  $ 2,709  $ 9,931 

(1) The Company completed the acquisition of two businesses to acquire 100% of the voting equity interests during June 2022:

Proletariat Inc.(“Proletariat”), a privately held game development studio based in Boston, Massachusetts, was acquired by Blizzard to increase developer resources for the Warcraft franchise.

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Peltarion AB (“Peltarion”), a privately held artificial intelligence (“AI”) software company based in Stockholm, Sweden, was acquired by King to acquire artificial intelligence and machine learning talent and a machine learning operations platform that will accelerate the current use of AI and machine learning technology in King’s game platform.

The total purchase price for these acquisitions was $152 million utilizing cash on hand. The value to the Company of both of these acquisitions is primarily in the assembled workforce of the acquired businesses and therefore the majority of the value for each acquisition has been recognized as goodwill. Goodwill attributed to the acquired businesses is not expected to be tax-deductible. The fair values assigned to assets acquired and liabilities assumed are based on management’s best estimates and assumptions as of June 30, 2022 and are considered preliminary, pending finalization of our valuation of these assets and liabilities.

The results of operations of Proletariat and Peltarion, in each case, since the date of acquisition, are included in our condensed consolidated financial statements. Pro forma results of operations have not been presented because the effect of the acquisitions are not material to our condensed consolidated statements of operations, either individually or in the aggregate.

5. Fair Value Measurements

The Financial Accounting Standards Board literature regarding fair value measurements for certain assets and liabilities establishes a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of “observable inputs” and minimize the use of “unobservable inputs.” The three levels of inputs used to measure fair value are as follows:

Level 1—Quoted prices in active markets for identical assets or liabilities;

Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable market data; and

Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, including certain pricing models, discounted cash flow methodologies, and similar techniques that use significant unobservable inputs.

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Fair Value Measurements on a Recurring Basis

The table below segregates all of our financial assets and liabilities that are measured at fair value on a recurring basis into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date (amounts in millions):

  Fair Value Measurements at June 30, 2022 Using
  As of June 30, 2022 Quoted Prices in Active Markets for Identical Assets
(Level 1)
Significant Other Observable Inputs
(Level 2)
Significant Unobservable Inputs
(Level 3)
Balance Sheet
Classification
Financial Assets:          
Recurring fair value measurements:        
Money market funds $ 10,095  $ 10,095  $ —  $ —  Cash and cash equivalents
Foreign government treasury bills 36  36  —  —  Cash and cash equivalents
U.S. treasuries and government agency securities 196  196  —  —  Other current assets
Equity securities 54  54  —  —  Other current assets
Foreign currency forward contracts designated as hedges 37  —  37  —  Other current assets
Total $ 10,418  $ 10,381  $ 37  $ —   

  Fair Value Measurements at December 31, 2021 Using  
  As of December 31, 2021 Quoted Prices in Active Markets for Identical Assets
(Level 1)
Significant Other Observable Inputs
(Level 2)
Significant Unobservable Inputs
(Level 3)
Balance Sheet
Classification
Financial Assets:
Recurring fair value measurements:          
Money market funds $ 10,035  $ 10,035  $ —  $ —  Cash and cash equivalents
Foreign government treasury bills 34  34  —  —  Cash and cash equivalents
U.S. treasuries and government agency securities 130  130  —  —  Other current assets
Equity securities 50  50  —  —  Other current assets
Foreign currency forward contracts designated as hedges 20  —  20  —  Other current assets
Total $ 10,269  $ 10,249  $ 20  $ — 

14

Foreign Currency Forward Contracts

Foreign Currency Forward Contracts Designated as Hedges (“Cash Flow Hedges”)

The total gross notional amounts and fair values of our Cash Flow Hedges, which generally had remaining maturities of 12 months or less as of June 30, 2022, are as follows (amounts in millions):

As of June 30, 2022 As of December 31, 2021
Notional amount Fair value gain (loss) Notional amount Fair value gain (loss)
Foreign Currency:
Buy USD, Sell EUR $ 554  $ 37  $ 382  $ 20 

For the three and six months ended June 30, 2022 and 2021, pre-tax net realized gains (losses) associated with our Cash Flow Hedges that were reclassified out of “Accumulated other comprehensive income (loss)” and into earnings were not material.

6. Deferred Revenues

We record deferred revenues when cash payments are received or due in advance of the fulfillment of our associated performance obligations. The aggregate of the current and non-current balances of deferred revenues as of June 30, 2022 and December 31, 2021, were $0.9 billion and $1.1 billion, respectively. For the six months ended June 30, 2022, the additions to our deferred revenues balance were primarily due to cash payments received or due in advance of satisfying our performance obligations, while the reductions to our deferred revenues balance were primarily due to the recognition of revenues upon fulfillment of our performance obligations, all of which were in the ordinary course of business. During the three and six months ended June 30, 2022, $0.3 billion and $1.0 billion, respectively, of revenues were recognized that were included in the deferred revenues balance at December 31, 2021. During the three and six months ended June 30, 2021, $0.5 billion and $1.6 billion, respectively, of revenues were recognized that were included in the deferred revenues balance at December 31, 2020.

As of June 30, 2022, the aggregate amount of contracted revenues allocated to our unsatisfied performance obligations was $1.2 billion, which included our deferred revenues balances and amounts to be invoiced and recognized as revenue in future periods. We expect to recognize approximately $1.1 billion over the next 12 months and approximately $0.1 billion in the subsequent 12-month period. This balance did not include an estimate for variable consideration arising from sales-based royalty license revenue in excess of the contractual minimum guarantee or any estimated amounts of variable consideration that are subject to constraint in accordance with the revenue accounting standard.

7. Debt

Credit Facilities

As of June 30, 2022 and December 31, 2021, we had $1.5 billion available under a revolving credit facility (the “Revolver”) pursuant to a credit agreement entered into on October 11, 2013 (as amended thereafter and from time to time, the “Credit Agreement”). To date, we have not drawn on the Revolver and we were in compliance with the terms of the Credit Agreement as of June 30, 2022.

Refer to Note 13 contained in our Annual Report on Form 10-K for the year ended December 31, 2021 for further details regarding the Credit Agreement and its key terms.

15

Unsecured Senior Notes

As of June 30, 2022 and December 31, 2021, we had $3.7 billion of gross unsecured senior notes outstanding. A summary of our outstanding unsecured senior notes is as follows (amounts in millions):

  At June 30, 2022 At December 31, 2021
Unsecured Senior Notes Interest Rate Semi-Annual Interest Payments Due On Maturity Principal Fair Value
(Level 2)
Principal Fair Value
(Level 2)
2026 Notes 3.40% Mar. 15 & Sept. 15 Sept. 2026 $ 850  $ 837  $ 850  $ 912 
2027 Notes 3.40% Jun. 15 & Dec. 15 Jun. 2027 400  388  400  430 
2030 Notes 1.35% Mar. 15 & Sept. 15 Sept. 2030 500  402  500  463 
2047 Notes 4.50% Jun. 15 & Dec. 15 Jun. 2047 400  389  400  480 
2050 Notes 2.50% Mar. 15 & Sept. 15 Sept. 2050 1,500  1,029  1,500  1,320 
Total gross long-term debt $ 3,650  $ 3,650 
Unamortized discount and deferred financing costs (41) (42)
Total net carrying amount $ 3,609  $ 3,608 

We were in compliance with the terms of the notes outstanding as of June 30, 2022. As of June 30, 2022, with the exception of our 2026 Notes and 2027 Notes, which are scheduled to mature in September 2026 and June 2027, respectively, no other contractual principal repayments of our long-term debt were due within the next five years.

Refer to Note 13 contained in our Annual Report on Form 10-K for the year ended December 31, 2021 for further details regarding key terms under our indentures that govern our outstanding notes.

8. Accumulated Other Comprehensive Income (Loss)

The components of accumulated other comprehensive income (loss) were as follows (amounts in millions):

For the Six Months Ended June 30, 2022
Foreign currency
translation
adjustments
Unrealized gain (loss)
on available-for-
sale securities
Unrealized gain (loss)
on forward
contracts
Total
Balance at December 31, 2021 $ (606) $ $ 25  $ (578)
Other comprehensive income (loss) before reclassifications (27) 27 
Amounts reclassified from accumulated other comprehensive income (loss) into earnings —  (2) (18) (20)
Balance at June 30, 2022 $ (633) $ $ 34  $ (591)

  For the Six Months Ended June 30, 2021
  Foreign currency
translation
adjustments
Unrealized gain (loss)
on available-for-
sale securities
Unrealized gain (loss)
on forward
contracts
Total
Balance at December 31, 2020 $ (589) $ (5) $ (28) $ (622)
Other comprehensive income (loss) before reclassifications
(5) 11  11 
Amounts reclassified from accumulated other comprehensive income (loss) into earnings
—  16  18 
Balance at June 30, 2021 $ (584) $ (8) $ (1) $ (593)

16

9. Operating Segments and Geographic Regions

We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto.

Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.

Information on reportable segment net revenues and operating income for the three months ended June 30, 2022 and 2021, are presented below (amounts in millions):

Three Months Ended June 30, 2022
Activision Blizzard King Total
Segment Revenues
Net revenues from external customers $ 490  $ 390  $ 684  $ 1,564 
Intersegment net revenues (1) —  11  —  11 
Segment net revenues $ 490  $ 401  $ 684  $ 1,575 
Segment operating income $ 92  $ 94  $ 271  $ 457 
Three Months Ended June 30, 2021
Activision Blizzard King Total
Segment Revenues
Net revenues from external customers $ 789  $ 411  $ 635  $ 1,835 
Intersegment net revenues (1) —  22  —  22 
Segment net revenues $ 789  $ 433  $ 635  $ 1,857 
Segment operating income $ 363  $ 141  $ 248  $ 752 

17

Information on reportable segment net revenues and operating income for the six months ended June 30, 2022 and 2021, are presented below (amounts in millions):

Six Months Ended June 30, 2022
Activision Blizzard King Total
Segment Revenues
Net revenues from external customers $ 943  $ 655  $ 1,366  $ 2,964 
Intersegment net revenues (1) —  20  —  20 
Segment net revenues $ 943  $ 675  $ 1,366  $ 2,984 
Segment operating income $ 151  $ 148  $ 514  $ 813 
Six Months Ended June 30, 2021
Activision Blizzard King Total
Segment Revenues
Net revenues from external customers $ 1,680  $ 869  $ 1,244  $ 3,793 
Intersegment net revenues (1) —  47  —  47 
Segment net revenues $ 1,680  $ 916  $ 1,244  $ 3,840 
Segment operating income $ 804  $ 349  $ 452  $ 1,605 

(1)Intersegment revenues reflect licensing and service fees charged between segments.

18

Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

Three Months Ended June 30, Six Months Ended June 30,
2022 2021 2022 2021
Reconciliation to consolidated net revenues:
Segment net revenues $ 1,575  $ 1,857  $ 2,984  $ 3,840 
Revenues from non-reportable segments (1)
73  86  155  194 
Net effect from recognition (deferral) of deferred net revenues (2) 375  293  584 
Elimination of intersegment revenues (3)
(11) (22) (20) (47)
Consolidated net revenues
$ 1,644  $ 2,296  $ 3,412  $ 4,571 
Reconciliation to consolidated income before income tax expense:
Segment operating income
$ 457  $ 752  $ 813  $ 1,605 
Operating income (loss) from non-reportable segments (1) (5) (11) 14  (15)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2) 276  236  408 
Share-based compensation expense (4) (100) (43) (199) (194)
Amortization of intangible assets
(2) (2) (4) (7)
Restructuring and related costs (13) (43)
Merger and acquisition-related fees and other expenses (5) (16) —  (48) — 
Consolidated operating income
338  959  817  1,754 
Interest and other expense (income), net 17  (43) 31  (14)
Consolidated income before income tax expense $ 321  $ 1,002  $ 786  $ 1,768 

(1)Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses.

(2)Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

(4)Expenses related to share-based compensation, including $14 million and $29 million for the three and six months ended June 30, 2022, respectively, related to liability awards accounted for under ASC 718.

(5)Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees.

19

Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Three Months Ended June 30, 2022
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:
Digital online channels (1) $ 527  $ 273  $ 685  $ —  $ (11) $ 1,474 
Retail channels 62  —  —  —  65 
Other (2) 11  20  —  74  —  105 
Total consolidated net revenues $ 600  $ 296  $ 685  $ 74  $ (11) $ 1,644 
Change in deferred revenues:
Digital online channels (1) $ (59) $ 104  $ (1) $ —  $ —  $ 44 
Retail channels (51) —  —  —  (50)
Other (2) —  —  —  (1) —  (1)
Total change in deferred revenues $ (110) $ 105  $ (1) $ (1) $ —  $ (7)
Segment net revenues:
Digital online channels (1) $ 468  $ 377  $ 684  $ —  $ (11) $ 1,518 
Retail channels 11  —  —  —  15 
Other (2) 11  20  —  73  —  104 
Total segment net revenues $ 490  $ 401  $ 684  $ 73  $ (11) $ 1,637 

Three Months Ended June 30, 2021
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:
Digital online channels (1) $ 938  $ 472  $ 638  $ —  $ (22) $ 2,026 
Retail channels 128  —  —  —  137 
Other (2) 16  34  —  83  —  133 
Total consolidated net revenues $ 1,082  $ 515  $ 638  $ 83  $ (22) $ 2,296 
Change in deferred revenues:
Digital online channels (1) $ (202) $ (80) $ (3) $ —  $ —  $ (285)
Retail channels (91) (2) —  —  —  (93)
Other (2) —  —  —  — 
Total change in deferred revenues $ (293) $ (82) $ (3) $ $ —  $ (375)
Segment net revenues:
Digital online channels (1) $ 736  $ 392  $ 635  $ —  $ (22) $ 1,741 
Retail channels 37  —  —  —  44 
Other (2) 16  34  —  86  —  136 
Total segment net revenues $ 789  $ 433  $ 635  $ 86  $ (22) $ 1,921 
20

Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Six Months Ended June 30, 2022
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:
Digital online channels (1) $ 1,142  $ 574  $ 1,367  $ —  $ (20) $ 3,063 
Retail channels 146  —  —  —  151 
Other (2) 22  22  —  154  —  198 
Total consolidated net revenues $ 1,310  $ 601  $ 1,367  $ 154  $ (20) $ 3,412 
Change in deferred revenues:
Digital online channels (1) $ (250) $ 73  $ (1) $ —  $ —  $ (178)
Retail channels (117) —  —  —  (115)
Other (2) —  (1) —  —  — 
Total change in deferred revenues $ (367) $ 74  $ (1) $ $ —  $ (293)
Segment net revenues:
Digital online channels (1) $ 892  $ 647  $ 1,366  $ —  $ (20) $ 2,885 
Retail channels 29  —  —  —  36 
Other (2) 22  21  —  155  —  198 
Total segment net revenues $ 943  $ 675  $ 1,366  $ 155  $ (20) $ 3,119 

Six Months Ended June 30, 2021
Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total
Net revenues by distribution channel:
Digital online channels (1) $ 1,902  $ 933  $ 1,243  $ —  $ (47) $ 4,031 
Retail channels 271  15  —  —  —  286 
Other (2) 31  37  —  186  —  254 
Total consolidated net revenues $ 2,204  $ 985  $ 1,243  $ 186  $ (47) $ 4,571 
Change in deferred revenues:
Digital online channels (1) $ (363) $ (63) $ $ —  $ —  $ (425)
Retail channels (161) (6) —  —  —  (167)
Other (2) —  —  —  — 
Total change in deferred revenues $ (524) $ (69) $ $ $ —  $ (584)
Segment net revenues:
Digital online channels (1) $ 1,539  $ 870  $ 1,244