THQ Inc. (NASDAQ: THQI) today announced details surrounding the
company’s downloadable content plans and Fan Axxess Program for
WWE® ’13, the revolutionary next installment in the WWE flagship
videogame franchise. The content offering, currently slated to
include an extensive variety of playable WWE Superstars, Divas,
“Attitude Era” luminaries and more, will be available via Xbox
LIVE® Marketplace for the Xbox 360® videogame and entertainment
system from Microsoft and PlayStation®Network for the PlayStation®3
computer entertainment system. WWE ’13 is currently scheduled for
release on October 30, 2012 in North America for Xbox 360,
PlayStation 3 system and the Wii™ system from Nintendo.
“With a great variety of roster additions, along with
fan-favorite offerings for customization and unlockable access, WWE
’13 delivers a comprehensive selection of downloadable content for
the franchise,” said Sean Ratcliffe, Vice President, Global Brand
Management, THQ. “In addition, the Fan Axxess Program delivers a
great value proposition for those looking to have the ultimate WWE
videogame experience.”
About the WWE ’13 Downloadable Content
Program
The WWE ’13 downloadable content program is currently scheduled
to include the following items:
Content Group #1 – “Attitude Era”
Superstars Pack
- “Attitude Era” Superstars Rikishi,
Scotty 2 Hotty, Grand Master Sexay, Gangrel and Val Venis
- Accelerator – enables players to unlock
all in-game items, as well as customize individual WWE Superstar
attributes
- Each WWE Superstar will be available
for a suggested purchase cost of 80 Microsoft Points for Xbox 360
or $0.99 USD via PlayStation Network.
- The Accelerator will be available for a
suggested purchase cost of 160 Microsoft Points for Xbox 360 or
$1.99 USD via PlayStation Network.
- All content is currently scheduled for
release on October 30, 2012 in North America.
Content Group # 2 – WWE Superstars
Pack
- WWE Superstars Tensai, Ryback, Drew
McIntyre and Yoshi Tatsu
- WWE Divas AJ Lee and Natalya
- Undertaker “Ministry of Darkness”
alternate attire
- Championship Title Pack – 10 new
championships from WWE, WCW®, ECW® and AWA®.
- The Undertaker “Ministry of Darkness”
alternate attire will be available free of charge
- Each WWE Superstar and Diva will be
available for a suggested purchase cost of 80 Microsoft Points for
Xbox 360 or $0.99 USD via PlayStation Network.
- The Championship Title Pack will be
available for a suggested purchase cost of 160 Microsoft Points for
Xbox 360 or $1.99 USD via PlayStation Network.
- All content is currently scheduled for
release in December 2012
Content Group #3 – You’re Welcome in Five
Languages Pack
- WWE Superstars Damien Sandow, Antonio
Cesaro, Jimmy Uso and Jey Uso
- WWE Diva Layla
- “Attitude Era” Legends Brian Pillman
and Chainsaw Charlie
- Moves Pack – 20 new moves, including
the Lionsault (made popular by Chris Jericho) and the Kimura Lock
(made popular by Brock Lesnar)
- WWE Diva Layla will be available free
of charge
- Each WWE Superstar will be available
for a suggested purchase cost of 80 Microsoft Points for Xbox 360
or $0.99 USD via PlayStation Network.
- The Moves Pack will be available for a
suggested purchase cost of 160 Microsoft Points for Xbox 360 or
$1.99 via PlayStation Network.
- All content is currently scheduled for
release in January 2013
About the WWE ’13 Fan Axxess
Program
THQ also announced today the ability to pre-purchase
downloadable content at a reduced price point through the WWE ’13
Fan Axxess Program. For a one-time purchase cost of 1600 Microsoft
Points for Xbox 360 or $19.99 USD via PlayStation Network, a
savings of more than 10 percent versus individual content
purchases, consumers will receive the following items:
- Fan Axxess Program Exclusive: Legendary
WWE Superstars Diamond Dallas Page and Goldust
- All Content Groups: “Attitude Era”
Superstars Pack, WWE Superstars Pack and You’re Welcome in Five
Languages Pack
- Online Badge
About WWE ’13
Positioned to offer the most authentic, extensive and fervent
experience to date, WWE ’13 will transform gameplay through WWE
Live™, a brand-new audio and presentation system designed to
produce the most authentic and vibrant commentary, sound effects
and crowd participation levels ever heard in a WWE videogame. In
addition, players will experience the atmosphere, spectacle and
fervor of a WWE live event through attention-grabbing Spectacular
Moments, including ring breaks and barricade crashes.
WWE ’13 will also debut a franchise-first single player campaign
based on an unparalleled and groundbreaking period in WWE history:
the “Attitude Era.” Set during a time of pure raucousness,
grandiose personalities and colossal revolution, players will focus
on eight purveyors of attitude during the famed television “Monday
Night Wars,” including WWE Hall of Famer Stone Cold Steve
Austin®.
Predator Technology™ 2.0, driven by new animations, transitions
and modified controls, will return to deliver intelligent, fluid
and engaging WWE action, resulting in a smoother gameplay
experience than its predecessors. As well, the popular career-style
mode, WWE Universe, will dynamically introduce matches, alliances,
rivalries and unpredictable moments based on player decisions along
the path toward becoming a WWE champion.
WWE ’13 will feature the franchise’s industry-defining Creation
Suite, enabling players to develop and customize Superstars,
entrances, arenas, finishing moves, storylines, highlight reels and
more, as well as share and download creations with others from
around the world. Furthermore, they will compete with a vast array
of WWE Superstars and “Attitude Era” luminaries from the largest
roster in franchise history, including cover Superstar CM Punk®,
Stone Cold Steve Austin, Sheamus®, Undertaker®, Mankind™, Chris
Jericho®, Big Show® and Mark Henry®. Along with to-be-announced
features, a comprehensive roster reveal, downloadable content and
big surprises, WWE ’13 is poised to live a revolution all its
own.
WWE ’13 is currently scheduled for release on October 30, 2012
in North America. For more information, please visit wwe.thq.com,
facebook.com/WWEgames and twitter.com/WWEgames.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming is broadcast in more than 145 countries and 30
languages and reaches more than 600 million homes worldwide. The
company is headquartered in Stamford, Conn., with offices in New
York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore,
Istanbul and Tokyo. Additional information on WWE (NYSE: WWE) can
be found at wwe.com and corporate.wwe.com. For information on our
global activities, go to http://www.wwe.com/worldwide/.
About THQ Inc.
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and
publisher of interactive entertainment software. The company
develops its products for all popular game systems, personal
computers, wireless devices and the Internet. Headquartered in Los
Angeles County, California, THQ sells product through its global
network of offices located throughout North America, Europe and
Asia Pacific. More information about THQ and its products may be
found at www.thq.com. THQ and the THQ
logo are trademarks and/or registered trademarks of THQ Inc.
Microsoft, Xbox, Xbox 360 and Xbox LIVE are either registered
trademarks or trademarks of the Microsoft group of companies.
“PlayStation” is a registered trademark of Sony Computer
Entertainment Inc.
Wii is a trademark of Nintendo.
All WWE programming, talent names, images, likenesses, slogans,
wrestling moves, trademarks, logos and copyrights are the exclusive
property of WWE and its subsidiaries. All other trademarks, logos
and copyrights are the property of their respective owners.
THQ Forward-Looking Statements: The
statements contained in this press release that are not historical
facts may be “forward-looking statements” within the meaning of the
Private Securities Litigation Reform Act of 1995. These
forward-looking statements are based on current expectations,
estimates and projections about the business of THQ Inc. and its
subsidiaries (collectively referred to as “THQ”), including, but
not limited to, expectations and projections related to the release
of WWE ’13 are based upon management’s current beliefs and certain
assumptions made by management. Such forward-looking statements are
subject to risks and uncertainties that could cause actual results
to differ materially from those expressed or implied by such
forward-looking statements, including, but not limited to,
business, competitive, economic, legal, political and technological
factors affecting our industry, operations, markets, products or
pricing. Readers should carefully review the risk factors and the
information that could materially affect THQ’s financial results,
described in other documents that THQ files from time to time with
the Securities and Exchange Commission, including its Annual Report
on Form 10-K for the fiscal period ended March 31, 2012 and
subsequent Quarterly Reports on Form 10-Q, and particularly the
discussion of trends and risk factors set forth therein. Unless
otherwise required by law, THQ disclaims any obligation to update
its view on any such risks or uncertainties or to revise or
publicly release the results of any revision to these
forward-looking statements. Readers are cautioned not to place
undue reliance on these forward-looking statements, which speak
only as of the date of this press release.
WWE Forward-Looking
Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks
and uncertainties. These risks and uncertainties include, without
limitation, risks relating to maintaining and renewing key
agreements, including television and pay-per-view programming
distribution agreements; the need for continually developing
creative and entertaining programming; the continued importance of
key performers and the services of Vincent McMahon; the conditions
of the markets in which we compete and acceptance of the Company's
brands, media and merchandise within those markets; our exposure to
bad debt risk; uncertainties relating to regulatory and litigation
matters; risks resulting from the highly competitive nature of our
markets; uncertainties associated with international markets; the
importance of protecting our intellectual property and complying
with the intellectual property rights of others; risks associated
with producing and travelling to and from our large live events,
both domestically and internationally; the risk of accidents or
injuries during our physically demanding events; risks relating to
our film business; risks relating to increasing content production
for distribution on various platforms, including the potential
creation of a WWE Network; risks relating to our computer systems
and online operations; risks relating to the large number of shares
of common stock controlled by members of the McMahon family and the
possibility of the sale of their stock by the McMahons or the
perception of the possibility of such sales; the relatively small
public float of our stock; and other risks and factors set forth
from time to time in Company filings with the Securities and
Exchange Commission. Actual results could differ materially from
those currently expected or anticipated. In addition, our dividend
is dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
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