Arcade-style, competitive action and social
play bring friends and families together to battle it out in the
ring
2K today announced that WWE® 2K Battlegrounds, the
arcade-style brawler that will bring over-the-top WWE action to a
new level of intensity, will release worldwide on September 18,
2020 for the PlayStation®4 system, the Xbox One family of devices,
including the Xbox One X and Windows PC via Steam, Nintendo Switch™
system and Stadia. Featuring a roster of more than 70 WWE
Superstars and Legends at launch, with additional Superstars to be
released thereafter, WWE 2K Battlegrounds is now available
for pre-order in digital formats and at participating
retailers.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20200708005078/en/
2K today announced that WWE® 2K
Battlegrounds, the arcade-style brawler that will bring
over-the-top WWE action to a new level of intensity, will release
worldwide on September 18, 2020 for the PlayStation®4 system, the
Xbox One family of devices, including the Xbox One X and Windows PC
via Steam, Nintendo Switch™ system and Stadia. Featuring a roster
of more than 70 WWE Superstars and Legends at launch, with
additional Superstars to be released thereafter, WWE 2K
Battlegrounds is now available for pre-order in digital formats and
at participating retailers. (Photo: Business Wire)
Developed by Saber Interactive, WWE 2K Battlegrounds
offers explosive excitement in an approachable experience for
everyone from passionate WWE fans to casual players, with several
ways to play:
- Exhibition: Take part in Exhibition matches at home or
on-the-go, anytime and anywhere, in local and online multiplayer
action for up to four players;
- Campaign: Join the adventures of seven new WWE hopefuls
- created exclusively for WWE 2K Battlegrounds - in Campaign
mode and compete for the chance to earn a WWE contract. Along the
way, you’ll unlock new arenas, inspired by locations such as the
Everglades, a military-style Bootcamp, Mexico, New York and
Scotland, while receiving guidance from legendary personalities
including “Stone Cold” Steve Austin® and Paul Heyman™;
- King of the Battleground: Take on all comers in the King
of the Battleground, an online, last-man-standing mode where four
players start in the ring while four more wait outside to enter,
challenging you to run the gauntlet and defeat them all;
- Online: Test your toughness in online tournaments and
Exhibition matches.
Eight unique Battlegrounds environments play a major role in the
action, many of them featuring interactive elements adding to the
mayhem alongside a variety of outrageous melee weapons players can
use to pummel opponents. Soar from military helicopters, smash
opponents with cars in an auto shop and toss them into the jaws of
a hungry alligator in the swamp. Bombastic play-by-play is provided
by WWE commentators Mauro Ranallo™ and Jerry “The King” Lawler® to
complete the mood.
Players can also customize their own arenas to give each brawl a
personal touch and use the Superstar Creator to build their own,
unique WWE Superstar with different body types and sizes, facial
features, clothing, hair and fighting styles.
“We know WWE fans and gamers enjoy a wide variety of
experiences, and with WWE 2K Battlegrounds, we’re presenting
a whole new dimension through arcade-style gameplay that’s
completely different than our WWE 2K simulation franchise," said
Chris Snyder, Vice President of Marketing for 2K. "We look forward
to seeing everyone tear it up with friends and family in the
Battlegrounds.”
WWE 2K Battlegrounds is designed to be easy to pick up
and play, but challenging to master, with more advanced techniques
to be learned and skills to be unlocked so players of all skill
levels can enjoy the action. A roster of today’s biggest WWE
Superstars, including Roman Reigns®, Drew McIntyre®, Charlotte
Flair®, Becky Lynch®, Asuka®, Daniel Bryan®, Kofi Kingston®, Randy
Orton® - combined with Legends - including Andre the Giant™,
Undertaker®, Mankind®, Shawn Michaels®, Yokozuna™, Sgt. Slaughter™
and many more, offers fan favorites for all generations of the WWE
Universe to enjoy, with more unlockable Superstars to come via free
updates in the future. Each Superstar utilizes one of five class
styles, and each class style has its own combat moves, strengths
and weaknesses. Choose from the Powerhouse, Technician, High-Flyer,
Brawler and All-Rounder to find the style that works best for you.
Arcade-style powerups, such as Flaming Fist, Ice Breath and
Earthquake, are accompanied by colorful visual effects, offering
extra excitement and an additional dimension of strategy that can
quickly change the direction of a match.
WWE 2K Battlegrounds is available now for pre-order in
Standard Edition (MSRP $39.99) and Digital Deluxe Edition (MSRP
$49.99). Players who pre-order the Standard Edition will receive
WWE Hall of Famer Edge®* at launch. The Digital Deluxe edition
includes Edge, as well as all versions of “Stone Cold” Steve
Austin, The Rock and Ronda Rousey® unlocked at the beginning of
play, plus 1100 bonus Golden Bucks, in-game currency that can be
used to unlock Superstars, as well as cosmetic items**.
Developed by Saber Interactive, WWE 2K Battlegrounds is
rated T for Teen by the ESRB and is currently scheduled for
worldwide release on September 18, 2020 for the PlayStation®4
system, the Xbox One family of devices, including the Xbox One X
and Windows PC via Steam, Nintendo Switch™ system and Stadia. For
more information on WWE 2K Battlegrounds and 2K, visit
WWE.2K.com/Battlegrounds, become a fan on Facebook, follow the game
on Twitter and Instagram using the hashtag #WWE2KBattlegrounds or
subscribe on YouTube.
*Pre-order bonus offer ends September 18, 2020. Offer period may
vary by platform and region. See platform store for details. Terms
apply.
**WWE Superstars, in-game currency and cosmetic items can also
be unlocked by achieving in-game objectives. No additional purchase
necessary.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO).
Saber Interactive is a trademark of Saber Interactive, Inc.
Andre the Giant TM licensed by CMG Brands, LLC.
All trademarks and copyrights contained herein are the property
of their respective holders.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through our labels Rockstar Games, 2K, and
Private Division, as well as Social Point, a leading developer of
mobile games. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes global interactive
entertainment for console and handheld gaming systems, personal
computers and mobile devices, with product availability including
physical retail and digital download. The Company is home to many
talented development studios, including Visual Concepts, Firaxis
Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber.
2K’s portfolio currently includes the renowned BioShock®,
Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global
phenomenon and highest rated*** annual sports title for the current
console generation; the critically acclaimed Sid Meier’s
Civilization® series; the popular WWE® 2K and WWE® SuperCard
franchises, as well as emerging properties NBA® 2K Playgrounds 2,
Carnival Games and more. Additional information about 2K and its
products may be found at 2k.com.
*** According to 2008 – 2020 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE’s TV-PG, family-friendly programming can be seen in more than
800 million homes worldwide in 28 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The
company is headquartered in Stamford, Conn., with offices in New
York, Los Angeles, London, Mexico City, Mumbai, Shanghai,
Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: the impact of the
COVID-19 outbreak on our business, results of operations and
financial condition; entering, maintaining and renewing major
distribution agreements; a rapidly evolving media landscape; WWE
Network (including the risk that we are unable to attract, retain
and renew subscribers); our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets including possible disruptions and
reputational risks; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including without limitation, claims alleging
traumatic brain injury; large public events as well as travel to
and from such events; our feature film business; our expansion into
new or complementary businesses and/or strategic investments; our
computer systems and online operations; privacy norms and
regulations; a possible decline in general economic conditions and
disruption in financial markets; our accounts receivable; our
indebtedness including our convertible notes; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the volatility of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and
historical and projected cash flow, strategic plan (including
alternative uses of capital), our financial results and condition,
contractual and legal restrictions on the payment of dividends
(including under our revolving credit facility), general economic
and competitive conditions and such other factors as our Board of
Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made and are subject to
change without any obligation on the part of the Company to update
or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and
Results of Operations” and “Risk Factors” sections of the Company’s
SEC filings, including, but not limited to, our annual report on
Form 10-K and quarterly reports on Form 10-Q.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20200708005078/en/
Al Stavola 2K (415) 483-8453 al.stavola@2k.com
Alan Lewis (Corporate Press) Take-Two Interactive Software,
Inc. (646) 536-2983 alan.lewis@take2games.com
Nathan Rillo FINN Partners for 2K (310) 552-4145
nathan.rillo@finnpartners.com
Mark Vasquez WWE (203) 352-1521
mark.vasquez@wwecorp.com
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