Millennial Esports Corp. ("Millennial" or the "Company",
TSX VENTURE: GAME, OTCQB: MLLLF) today revealed that the
World’s Fastest Gamer finalists are continuing to showcase their
ability, both virtually and in real life, after gathering last year
to compete for the most prized job in Esports racing.
Dutchman Rudy van Buren defeated 11 rivals to
win the inaugural World’s Fastest Gamer competition and become a
full-time simulator driver for McLaren in Formula 1. The
competition was showcased in a four-part documentary which screened
for the first time in the United States on ESPN, a Disney company
[NYSE: DIS], during the network’s coverage of the Belgian Grand
Prix.
“With ESPN choosing to air all four episodes of
Season 1 of World’s Fastest Gamer in conjunction with the Belgian
Grand Prix, it’s safe to say the link between motorsports and
Esports racing is becoming even stronger,” said Millennial Esports
CEO, Stephen Shoemaker. “With major teams and manufacturers
starting to realize that racing gamers have skills that transfer to
the real thing, we are really excited about Season 2 of World’s
Fastest Gamer.”
Created by Millennial Esports, the unique
competition brought together the best gamers in the world,
regardless of their gaming platform – sim drivers, console gamers
and even mobile racers. However, van Buren is not the only racer
whose professional career was launched by World’s Fastest Gamer.
Runner-up Freek Schothorst made his Formula Renault Eurocup debut
last weekend at the Hungaroring. He made the jump from virtual to
reality earlier this year when he drove in the opening round of the
Formula 4 series, scoring an incredible two podiums in three
races.
“You’re not going to play in the the Premier
League because of your FIFA gaming skills - Motorsport Esports is
the only type of gaming where your skills in the virtual world can
transfer across to the real thing,” said Millennial Esports CMO,
Darren Cox. “Every driver on the Formula 1 grid began their career
in karting and had to spend tens of thousands of dollars just to
get started. It is just a matter of time before we see the first
gamer earn a seat in Formula 1.”
While van Buren is already playing a key role
for McLaren in developing their Formula 1 car in their simulator in
Woking, a number of other World’s Fastest Gamer alumni have also
been signed by Formula 1 teams. Each F1 team this year began
competing in the Formula 1 Esports Series with Bono Huis (McLaren)
and Harry Jacks (Mercedes) graduating from the World’s Fastest
Gamer competition to the new championship. Frenchman Aurelien
Mallet won a prestigious competition sponsored by Porsche and has
also been signed by the Esports team created by two-time Formula 1
world champion and 2018 Le Mans winner, Fernando Alonso.
Danish surgeon Henrik Drue earned his World’s
Fastest Gamer spot by competing on Gear.Club on mobile and has now
gone on to earn a chance to drive a real Formula 1 car. Drue, a
radiologist by training, is one of six mobile gamers with a shot of
driving the F1 car after qualifying for the final of the Gear.Club
powered by Millennial Esports competition online. The six finalists
will now be tested on a variety of racing cars at the Bedford
Autodrome in the UK on September 17, from where the winner will fly
directly to France to drive the Williams F1 car on the Magny Cours
circuit.
“Discovering great talent and giving them an
opportunity like this is tremendously rewarding,” said Cox, known
as the Godfather of Esports Racing and a firm believer in the
‘virtual to reality’ concept, having previously created the Nissan
GT Academy competition which took Sony PlayStation gamers and
turned them into racing drivers. “The opportunities are incredible,
and the doors are beginning to open. Our first World’s Fastest
Gamer competition highlighted that, and we have some very exciting
plans schedule for World’s Fastest Gamer 2 - which will be revealed
soon.”
WFG season 1 finalist |
What are they doing now? |
Rudy van Buren (Winner) |
McLaren F1 simulator driver and ambassador |
Freek Schothorst (runner up) |
Renault Eurocup Racing driver |
Bono Huis (3rd place) |
McLaren F1 esports driver |
Henrik Drue (mobile winner) |
Finalist in ‘Drive an F1 car’ promotion |
Aurelien Mallet |
Fernando Alonso Esports team, winner Porsche GT3
RS Challenge |
Harry Jacks |
Mercedes F1 esports driver |
Isaac Price |
Fernando Alonso Esports team driver |
About Millennial Esports
Corp.Millennial Esports Corp. (MEC) is a vertically
integrated mobile gaming publisher leading a revolution to fuse
Esports racing and professional motorsport through a global
competition model. MEC is utilizing its gaming franchises and
intellectual property (IP) to engage millions of new players.
Combined with its virtual and live tournament platforms, gaming
analytics capability, and motorsport IP - including World’s Fastest
Gamer - MEC is uniquely positioned to become the market leader in
Esports Racing.
This press release contains "forward-looking
information" within the meaning of applicable Canadian securities
legislation which are based upon Millennial's current internal
expectations, estimates, projections, assumptions and beliefs and
views of future events. Forward-looking information can be
identified by the use of forward-looking terminology such as
"expect", "likely", "may", "will", "should", "intend",
"anticipate", "potential", "proposed", "estimate" and other similar
words, including negative and grammatical variations thereof, or
statements that certain events or conditions "may", "would" or
"will" happen, or by discussions of strategy.
The forward-looking information in this news
release is based upon the expectations, estimates, projections,
assumptions and views of future events which management believes to
be reasonable in the circumstances. Forward-looking information
includes estimates, plans, expectations, opinions, forecasts,
projections, targets, guidance or other statements that are not
statements of fact. Forward-looking information necessarily involve
known and unknown risks, including, without limitation, risks
associated with general economic conditions; adverse industry
events; loss of markets; inability to access sufficient capital
from internal and external sources, and/or inability to access
sufficient capital on favourable terms; the Esports industry
generally; the ability of Millennial to implement its business
strategies; competition; and other risks.
Any forward-looking information speaks only as
of the date on which it is made, and, except as required by law,
Millennial does not undertake any obligation to update or revise
any forward-looking information, whether as a result of new
information, future events or otherwise. New factors emerge from
time to time, and it is not possible for Millennial to predict all
such factors. When considering this forward-looking information,
readers should keep in mind the risk factors and other cautionary
statements in disclosure documents of Millennial filed with the
applicable Canadian securities regulatory authorities on SEDAR at
www.sedar.com. The risk factors and other factors noted in the
disclosure documents could cause actual events or results to differ
materially from those described in any forward-looking
information.
Neither TSX Venture Exchange nor its
Regulation Services Provider (as that term is defined in policies
of the TSX Venture Exchange) accepts responsibility for the
adequacy or accuracy of this release.
Media Contact:Gavin DavidsonDirector,
Communication
Strategy705.446.6630gavin.davidson@millennialesports.com
Investor Contacts:Manish GrigoInvestor
Relations416.569.3292manish.grigo@millennialesports.com
Alex IgelmanExecutive Chairman
647.346.1888alex.igelman@millennialesports.com
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