ESE Entertainment Inc. (TSXV:ESE) (OTCQX:ENTEF)
(the “
Company” or “
ESE”), is a
global entertainment and technology company focused on gaming,
particularly on esports. The Company provides a range of services
to leading video game developers, publishers, and brands by
providing technology, infrastructure, and fan engagement services
internationally.
To help new and existing investors better
understand existing operations and future objectives, ESE Chief
Executive Officer, Konrad Wasiela, is pleased to provide the
following corporate update.
Mr. Wasiela stated, "As we
enter the second half of 2022, I would like to take this
opportunity to share some highlights and successes that ESE has
accomplished in the first half of 2022. We have accomplished record
revenue growth, positive adjusted EBITDA, established new
relationships with global companies, formal working relationships
with tier-1 publishers, and surpassed many operational goals. In
addition, we have finalized our foundation, by completing a
platform acquisition in February of 2022. Our team’s relentless
work ethic, alongside a strategic business plan, yielded a
successful first half of 2022. We are now setting our sights on
following up the tremendous start to the year with even stronger
quarters ahead.”
Financial Performance
$15.0 million in quarterly revenue,
year-over-year increase of 1,994%
In June 2022, ESE released its financial results
for the quarter ended April 30, 2022, highlights of which include
the following:
- Revenue of $15.00 million for Q2
2022, representing a 1,994% increase from revenue for the three
months ended April 30, 2021 of $0.72 million.
- Gross profit of $3.82 million for
Q2 2022, representing a 2,748% increase from gross profit in Q2
2021 of $0.13 million.
- Adjusted EBITDA1 of $884,751 in Q2
2022, compared to adjusted EBITDA loss of ($832,195) in Q2
2021.
- Total assets as at April 30, 2022
of $38.06 million, compared to total assets as at April 30, 2021 of
$15.94 million.
CEO Konrad Wasiela stated, “We
are excited to share our Q2 2022 financial performance with
shareholders, which is our seventh straight quarter in a row of
record growth. This was the first quarter that included the
financial performance of our most recent acquisition, Gameaddik.
The combined operations have proven to deliver record revenue
growth, improve margins, and reach a critical milestone of
achieving positive adjusted EBITDA for the first time in company
history. This performance is a testament to our entire team, which
continues to execute at the highest level and deliver on our
business plan and growth strategy. As we start to unlock synergies
of the combined operations, we are setting our sights on continued
organic growth.”
Operational Updates
Technology Business Unit
- Led by the Gameaddik acquisition,
the business unit is now fully integrated within ESE
infrastructure
- Continued record sales growth with
new and major clients
- Released phase 1 of Singularity, a
proprietary DataLake/BI infrastructure for big data ingestion
and processing
- Continuing the next phases of
Singularity DataLake/BI deployment with advanced machine
learning insights
- Hired new key staff throughout
company to support increased growth
Eric Jodoin, COO of ESE,
commented, “Q2 has been an exciting ride for us, seeing our
progress snowball on key strategic pillars such as hiring new
talent and growth programs for employees, along with
strengthening the relationship with major clients. We’re also very
excited by the recent release of Singularity, our new
DataLake infrastructure, which enables us to obtain vital
insights to deliver faster campaign optimizations and increase user
yield performance for our clients.”
Infrastructure Business
Unit
- 2021 revenue increased organically
35% over 2020
- May 2022 was a record revenue month
for business unit history
- Contract to provide technology
support for one of the leading OTT infrastructure providers whose
clients include some of the largest sports leagues and TV/cable
broadcasters.
Digital Motorsports Business
Unit
- Continued growth in ecommerce sales
and achieving new sales targets
- Successfully executed the European
Digital Motorsports Cup – a multinational event involving European
ASN’s and the best drivers from across Europe.
- Became an integral part of the FIA
Rallystar program and Digital Motorsports RACE award in partnership
with the FIA.
- The company continues to build some
of the best custom simulator solutions globally, including a VR
simulator that was fully integrated into a real Fiesta WRC car for
Ford’s MSRT division.
- Working with partners RACE
Software, helped to develop one of the first digital twins – A
one-to-one replica of ESE’s Radical SR3 race car with a view to
progressing the driver development aspect of Motorsports
simulation.
Rob King, Director of Digital
Motorsports, commented, “There has never been a more
exciting time for digital motorsports as an industry and Digital
Motorsports as a company. Now part of the global ESE Entertainment
family, we have the resources and opportunities that we always
dreamed of at our fingertips. Our core focus is stability and
steady, sustainable growth.”
Esports business unit
- The Company’s esports team, K1CK,
launched in the game CS:GO
- In the game FIFA by Electronic
Arts, K1CK qualified for the FPF Masters Finals, a competition
organized by the Portuguese Football Federation that will take
place in Lisbon
- Won the FPF Masters 2022, which
means that ESE’s K1CK esports team is now the new FIFA National
Champion in Portugal.
2022 Corporate Goals
- The Company will develop and deploy
its proprietary DataLake/BI infrastructure for big data ingestion
and processing.
- The Company will continue to
evaluate the gaming landscape and look to secure more global-scale
contracts with large video game publishers.
- The Company will look to add more
senior management and advisors, with a focus on operational
expertise.
- The Company will look to improve
financial performance and increase margins.
- The Company plans to continue to
expand its physical presence globally.
- Implementing a growth business plan
with a strong focus on integration of acquisitions in order to
maximize value and extract synergies.
CEO, Konrad Wasiela, concludes:
“I want to personally thank all of ESE’s shareholders that have
believed in our Company vision. We are executing on our business
plan and continue to hit milestones quarter after quarter, in order
to build long term shareholder value. Despite market conditions,
our team is more energized and motivated than ever before to
continue executing and scaling the Company. Our team is unlocking
new synergies and opportunities in 2022, and we have built out a
clear business plan for the coming years.”
About ESE Entertainment Inc.
ESE is a Europe based entertainment and technology company focused
on gaming, particularly on esports. The Company provides a range of
services to leading video game developers, publishers, and brands
by providing technology, infrastructure, and fan engagement
services internationally. ESE also operates its own ecommerce
channels, esports teams, and gaming leagues. In addition to the
Company’s organic growth opportunities, the Company is considering
selective acquisitions that align with its objective of becoming a
dominant global player in esports technology and infrastructure. |
www.esegaming.com
Forward-Looking StatementsThis
news release contains certain statements that may constitute
forward-looking information under applicable securities laws. All
statements, other than those of historical fact, which address
activities, events, outcomes, results, developments, performance or
achievements that ESE anticipates or expects may or will occur in
the future (in whole or in part) should be considered
forward-looking information. Such information may involve, but is
not limited to, comments with respect to: (i) the Company’s future
revenues, and its ability to maintain revenue growth; (ii) the
success of the Company’s past and future acquisitions; (iii) the
ability of the Company to identify M&A targets, and its ability
to execute on the same; (iv) the Company’s ability to identify and
appoint suitable members of senior management, advisors, and other
personnel; and (v) the Company’s ability to execute on its
corporate goals for 2022, including securing more global-scale
contracts with large video game publishers. Often, but not always,
forward-looking information can be identified by the use of words
such as "plans", "expects", "is expected", "budget", "scheduled",
"estimates", "forecasts", "intends", "anticipates", or "believes"
or variations (including negative variations) of such words and
phrases, or statements formed in the future tense or indicating
that certain actions, events or results "may", "could", "would",
"might" or "will" (or other variations of the forgoing) be taken,
occur, be achieved, or come to pass. Forward-looking information is
based on currently available competitive, financial and economic
data and operating plans, strategies or beliefs as of the date of
this news release, but involve known and unknown risks,
uncertainties, assumptions and other factors that may cause the
actual results, performance or achievements of ESE to be materially
different from any future results, performance or achievements
expressed or implied by the forward-looking information. Such
factors may be based on information currently available to ESE,
including information obtained from third-party industry analysts
and other third-party sources, and are based on management's
current expectations or beliefs regarding future growth, results of
operations, future capital (including the amount, nature and
sources of funding thereof) and expenditures. Any and all
forward-looking information contained in this press release is
expressly qualified by this cautionary statement. Trading in the
securities of ESE should be considered highly speculative.
This press release contains future-oriented
financial information and financial outlook information
(collectively, "FOFI") about ESE’s prospective
results of operations, revenues and margins and components thereof,
all of which are subject to the same assumptions, risk factors,
limitations, and qualifications as set forth in the above
paragraph. FOFI contained in this document was approved by
management as of the date of this document and was provided for the
purpose of providing further information about ESE’s future
business operations. ESE disclaims any intention or obligation to
update or revise any FOFI contained in this document, whether as a
result of new information, future events or otherwise, unless
required pursuant to applicable law. Readers are cautioned that the
FOFI contained in this document should not be used for purposes
other than for which it is disclosed herein.
Non-IFRS Measures This press
release includes references to adjusted EBITDA. Adjusted EBITDA is
a non-IFRS financial measure and is defined by the Company as net
income or loss before income taxes, depreciation, commissions,
finder's fees and stamp duty for acquisitions, share-based
payments, interest, impairment of assets, accretion, and foreign
exchange gain or loss. We believe that adjusted EBITDA is a useful
measure of financial performance because it provides an indication
of the Company’s ability to capitalize on growth opportunities in a
cost-effective manner, finance its ongoing operations and service
its financial obligations.
This non-IFRS financial measure is not an
earnings or cash flow measure recognized by IFRS and does not have
a standardized meaning prescribed by IFRS. Our method of
calculating such a financial measure may differ from the methods
used by other issuers and, accordingly, our definition of this
non-IFRS financial measure may not be comparable to similar
measures presented by other issuers. Investors are cautioned that
non-IFRS financial measures should not be construed as an
alternative to net income determined in accordance with IFRS as
indicators of our performance or to cash flows from operating
activities as measures of liquidity and cash flows.
Neither the TSX Venture Exchange nor its
Regulation Services Provider (as that term is defined in the
policies of the TSX Venture Exchange) accepts responsibility for
the adequacy or accuracy of this release.
SOURCE ESE Entertainment Inc.For further
information about ESE, please contact: Apollo Shareholder
Relationsinvestors@esegaming.com+1 604-259-7540
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/24056cb8-9258-494e-8de3-1aea82c2ec37
______________________________
1 Adjusted EBITDA is a non-IFRS measure. Refer to “Non-IFRS
Measures” at the end of this press release.
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