Super League (Nasdaq: SLGG), a global leader in
providing immersive experiences across the world's largest
metaverse gaming platforms, today issued a letter to shareholders
from Chief Executive Officer, Ann Hand, to address the Company's
most recent frequently asked questions.
To My Fellow Shareholders, We have been meeting
with many of you recently and have very much enjoyed the
conversations. For those loyal followers and supporters of ours we
have not had the pleasure of connecting with recently we felt it
was important to update you with the questions we are often
fielding.
Financials & Capital
Markets
Can you discuss the recent capital
raise? During the period from October 2022
through May 2023, we commenced a series of rolling closings of
series A and AA preferred financings. Including the most recently
announced public offering, to date we have raised $26.6 million of
gross proceeds, before related fees, through retail, high-net worth
and family offices. Excitingly, we were able to deploy $4.5 million
of the money raised to extinguish all of our debt. Completing this
financing was vital to support our long-term growth strategy.
During the period, we enhanced our balance sheet, while obtaining
the necessary capital to fund operations and fuel our near-term
growth initiatives. We believe this is also a testament to the
strength of our team, our strategic vision and confidence in our
ability to execute.
What runway do you have today with your
recent capital raise? Do you anticipate additional
dilution?Our monthly burn during the second quarter of
2023 was approximately $1.4 million. In 2022 we commenced a more
comprehensive cost-reduction exercise resulting in an elimination
of approximately 35% of costs from our business on a full year
run-rate business. Our blended full year 2023 monthly cash burn is
expected to be closer to the $1.0 million range. We are starting to
see the early signs of breakeven, which we believe we can begin to
achieve in the first half of 2024. We are very
conscious about the costs of raising capital in today’s environment
and because we have line of sight towards breakeven, we plan to be
careful yet opportunistic as it relates to future funding
needs.
Have all potential cost cuts been
identified and then since eliminated or is there more to
come?Today we have eliminated approximately 35% of costs
from our business compared to the second quarter of 2022. We
attacked our infrastructure cost which was our second largest line
item while looking at each line for products, specifically
non-growth products, to eliminate. Any ‘fat’ that was present is no
longer in existence or present today leaving us with a lean cost
structure focused on revenue generating assets.
Why has the share price not responded as
planned?While we do not believe it is appropriate to
speculate as to why the share price performance is not stronger,
despite our continued execution against our strategic initiatives,
we want to express our disappointment. We cannot control the stock
market and therefore are focused on the variables of our business
that we can control such as revenue growth and cost controls. As a
result, we believe that our continued diligence and execution in
addition to ongoing investor outreach and education efforts will
translate to value that is ultimately reflected in our share
price.
How are you thinking about the Nasdaq
minimum bid deficiency cure? At the upcoming annual
shareholder meeting our shareholders will have the opportunity to
vote on a reverse split to remedy the Nasdaq minimum bid
deficiency. While we were hoping to find alternative ways in which
we could potentially remedy the stock price, we must be realistic
and believe it is in the best interest of our shareholders to
regain compliance with Nasdaq listing requirements.
Industry and Business
How is your offering compelling to
brands?As brands look to create immersive spaces as an
extension of their web presence, Super League is ready to step in
with our one-stop shop solution. Brands get acquainted with our
powerful immersive engine to reach elusive valuable young audiences
and achieve campaign-oriented marketing objectives. Brands stay and
spend increasingly more with us because they see having a
persistent channel in these worlds as a marketing requirement – no
different than the need to have a TikTok or YouTube channel. Yet
that is not the end game – it is not the big prize for Super League
and our shareholders. It is where our business model is headed, but
it is happening now, as we lend our enterprise solution to
transform and modernize their overall web strategy and
presence.
What is the metaverse and what does it
represent for the advertising industry?It is all about
leveraging technologies, many of which were already in existence,
to allow brands to create immersive experiences. It really allows
all of us to start creating experiences on screens that feel much
more intimate and personalized. The evidence is clear, younger
generations spend a large portion of their time immersed in gaming
and other worlds as physical and digital lives blend together, we
help brands connect to with them. Importantly, we have been here
for eight years, long before it was a buzz word, we focus on open
world gaming platforms or virtual world platforms.
How do you make money?The
primary way we make money is by bringing brands into the immersive
worlds in which we operate in a very native and intrinsic way. This
is a new marketing channel we have created for brands to leverage
these open world digital social platforms to reach a demographic
that is one of the hardest to reach. Brands like Mattel will pay us
to create an experience that is interactive. Our goal is for these
experiences to be memorable and not as though you as a player are a
target for an advertisement.
Can you provide a general update on
advertiser demand?As we stated in our In the second
quarter we did see the RFPs pick up and our third quarter is off to
a great start as we expect to see revenue north of $6 million as we
stated in our second quarter earnings. Traditional digital
advertising does continue to face headwinds though. Internet
advertising saturation, ad blocking technologies, and more continue
to put downward pressure on underperforming ad CPMs. But there's
also been a massive audience shift with over 0.5 billion monthly
Gen Z and Alphas moving to the next generation of social digital
platforms. These are platforms like Roblox, Minecraft and Fortnite,
they're already there, and the ad dollars are still catching up.
In-game advertising is expected to be a $56 billion industry by
2024 and that’s where we live.
Do you have long-term guidance or
goals?Yes, we have publicly stated we see a clear line of
sight towards growing our annual revenues to over $100 million over
the course of the next three years, with a gross margin in the high
50s to low 60s. This gross margin guidance will be further
supported through our most recently announced acquisition of
Melon.
Will you reach your guidance organically
or will you need help from M&A?Now, do we have the
opportunity if we stay our course today without the help of
M&A? Yes, we can. The landscape is changing so much and because
we are in such a leading perspective, and I want to make sure we
stay ahead. When you think about M&A there are a lot of
distressed companies out there, and within the last year have
engaged in 15 plus conversations with companies actively coming to
us. Ideally, something would need to be accretive and very little
cash needed to be put to work, a perfect example of this is our
previously announced acquisition of Mellon.
What can we as shareholders look forward
to?For starters, we expect to deliver our best ever second
half with topline revenue growth and reduced expenses, materially
cutting into losses. We understand how difficult it is to endure
the stock price not reflecting our optimism about our business.
Immersive technology is an early-stage industry and going to take
time to develop. But make no mistake, it is evolving and in the
direction that Super League is so well positioned to reap the
benefits from. For example, just look at the Hamilton Simulator
announcement we made just last week. This is the biggest Broadway
hit ever and they see the value of creating an immersive experience
to connect with and grow with different demographics. I truly have
never felt better about the position and future of our Company. We
are not the same Company we were two years ago or even a year ago.
Our business model has shifted, our roots are in gaming platforms.
Our future is in building the premiere publishing and monetization
engine for the immersive web. Today, we are in the strongest
position in our history to execute our vision and we have only
begun to scratch the surface.
About Super League Super League
(Nasdaq: SLGG) is a leading strategically-integrated publisher and
creator of games and experiences across the world’s largest
immersive digital platforms. From metaverse gaming powerhouses such
as Roblox, Minecraft and Fortnite, to the most popular Web3
environments such as Sandbox and Decentraland, to bespoke worlds
built using the most advanced 3D creation tools, Super League’s
innovative solutions provide incomparable access to massive
audiences who gather in immersive digital spaces to socialize,
play, explore, collaborate, shop, learn and create. As a true
end-to-end activation partner for dozens of global brands, Super
League offers a complete range of development, distribution,
monetization and optimization capabilities designed to engage users
through dynamic, energized programs. As an originator of new
experiences fueled by a network of top developers, a comprehensive
set of proprietary creator tools and a future-forward team of
creative professionals, Super League accelerates IP and audience
success within the fastest growing sector of the media industry.
For more, go to superleague.com.
Investor Relations
Contact:Shannon Devine/ Mark SchwalenbergMZ North
AmericaSLGG@mzgroup.us
CONTACTFor Super LeagueGillian
Sheldongillian.sheldon@superleague.com
Super League Gaming (NASDAQ:SLGG)
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