SHANGHAI, March 20, 2012 /PRNewswire-Asia-FirstCall/ --
Blizzard Entertainment (NASDAQ: ATVI) and NetEase.com (NASDAQ:
NTES) today announced that they will continue their existing
cooperation on Blizzard Entertainment's World of
Warcraft® in mainland China. The new license will continue for an
additional three years following the expiration of the current
license agreement.
The companies have been working together to bring World of
Warcraft to Chinese gamers since 2009. In that time, they have
successfully launched Wrath of the Lich King® and
Cataclysm®, the game's second and third expansion
sets, in mainland China, and
earned the enthusiastic support of gamers across the country. In
addition to World of Warcraft, Blizzard Entertainment and
NetEase's existing partnership covers Blizzard Entertainment's
Warcraft® III and StarCraft®
II, as well as the Battle.net® gaming platform.
The extended license agreement further reinforces the existing
partnership between Blizzard Entertainment and NetEase and lays the
groundwork to bring Mists of Pandaria™, the
upcoming fourth expansion to World of Warcraft, to mainland
China. First unveiled at
BlizzCon® 2011, Mists of Pandaria features a
variety of elements influenced by Eastern culture and introduces a
new playable race (the pandaren), a new class (the monk), an
expansive new continent to explore, an all-new pet battle system,
scenarios, challenge modes, and more.
"We're grateful for the tremendous enthusiasm Chinese gamers
have shown for World of Warcraft over the years, and we're
pleased to be renewing our agreement for the game in China," said Mike
Morhaime, CEO and cofounder of Blizzard Entertainment. "We
look forward to working with NetEase to deliver all of the new
features and content of Mists of Pandaria to Chinese players
as soon as possible."
"We are excited to continue our partnership with Blizzard
Entertainment after three years of highly effective cooperation on
World of Warcraft," stated William
Ding, CEO of NetEase. "Both companies have complementary
business strategies and share a similar corporate culture. I am
confident that with Blizzard Entertainment's expertise in
developing world-class games and NetEase's experience in local game
operation, we will be able to provide the best gaming experiences
for players in China."
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of
Warcraft® and the Warcraft®,
StarCraft®, and Diablo®
franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a
division of Activision Blizzard (NASDAQ: ATVI), is a premier
developer and publisher of entertainment software renowned for
creating some of the industry's most critically acclaimed games.
Blizzard Entertainment's track record includes thirteen #1-selling
games and multiple Game of the Year awards. The company's
online-gaming service, Battle.net®, is one of the
largest in the world, with millions of active players.
About NetEase.com, Inc.
NetEase.com, Inc. is a leading China-based Internet technology company that
pioneered the development of applications, services and other
technologies for the Internet in China. NetEase's online
communities and personalized premium services have established a
large and stable user base for the NetEase websites, which are
operated by its affiliates. In particular, NetEase provides
online game services to Internet users through its in-house
development or licensing of massively multi-player online
role-playing games, including Fantasy Westward Journey,
Westward Journey Online II and III, Tianxia
III, Heroes of Tang Dynasty, Datang and Ghost, as
well as the licensed Blizzard Entertainment games World of
Warcraft and StarCraft II.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Blizzard
Entertainment's and NetEase's expectations, plans, intentions or
strategies regarding the future are forward-looking statements that
are not facts and involve a number of risks and uncertainties.
Blizzard Entertainment and NetEase generally use words such as
"outlook," "will," "could," "would," "might," "remains," "to be,"
"plans," "believes," "may," "expects," "intends," "anticipates,"
"estimate," "future," "plan," "positioned," "potential," "project,"
"remain," "scheduled," "set to," "subject to," "upcoming" and
similar expressions to identify forward-looking statements. Factors
that could cause Blizzard Entertainment's and/or NetEase's actual
future results to differ materially from those expressed in the
forward-looking statements set forth in this release include, but
are not limited to, sales levels of Blizzard Entertainment's titles
generally, the popularity of World of Warcraft among Chinese
players and the effect of future expansion sets on the game, shifts
in consumer spending trends, the impact of the current
macroeconomic environment, the seasonal and cyclical nature of the
interactive game market, the risk that Shanghai EaseNet will not be
able to operate StarCraft II, World of Warcraft or other games
licensed by it from Blizzard Entertainment for a period of time or
permanently due to possible governmental actions, the risk that
Shanghai EaseNet or NetEase will be subject to penalties or
operating restrictions imposed by governmental authorities in the
PRC resulting from the operations of their online games, including
suspension of their Internet service or other penalties, the risk
that changes in Chinese government regulation of the online game
market may limit future growth of Blizzard's or NetEase's revenue
in China or cause revenue to
decline; industry competition and competition from other forms of
entertainment, rapid changes in technology, industry standards and
consumer preferences, including interest in specific genres such as
real-time strategy, action–role-playing and massively multiplayer
online games, protection of proprietary rights, litigation against
Blizzard Entertainment and/or NetEase, maintenance of relationships
with key personnel, customers, licensees, licensors, vendors and
third-party developers, including the ability to attract, retain
and develop key personnel and developers who can create high
quality "hit" titles, counterparty risks relating to customers,
licensees, licensors and manufacturers, domestic and international
economic, financial and political conditions and policies, foreign
exchange rates and tax rates, and the identification of suitable
future acquisition opportunities, and the other factors identified
in the risk factors section of Activision Blizzard's most recent
annual report on Form 10-K and any subsequent quarterly reports on
Form 10-Q and of NetEase's most recent annual report on Form 20-F
and other filings and submissions with the U.S. Securities and
Exchange Commission. The forward-looking statements in this release
are based upon information available to Blizzard Entertainment,
Activision Blizzard and NetEase, as the case may be, as of the date
of this release, and none of such parties assumes any obligation to
update any such forward-looking statements. Forward-looking
statements believed to be true when made may ultimately prove to be
incorrect. These statements are not guarantees of the future
performance of Blizzard Entertainment, Activision Blizzard or
NetEase and are subject to risks, uncertainties and other factors,
some of which are beyond their respective control and may cause
actual results to differ materially from current expectations.
For further information contact:
Lisa Jensen
Vice President, Global
Public Relations
Blizzard
Entertainment
949.854.6200
dir
949.854.7900
fax
ljensen@blizzard.com
|
Roger Sun
PR Director
Blizzard
China
86-21-3133
0700
rsun@blizzard.com
|
Youcai Liu
General Manager of PR
Dept.
NetEase
86-10-8255
8291
liuyoucai@corp.netease.com
Brandi
Piacente
NetEase Investor
Relations
1-212-481-2050
brandi@corp.netease.com
|
SOURCE NetEase.com, Inc.