SANTA MONICA, Caif.,
May 9, 2012 /PRNewswire/
-- Activision Blizzard, Inc. (Nasdaq: ATVI) today announced
better-than-expected financial results for the first quarter of
2012.
|
First
Quarter
|
(in millions, except EPS)
|
2012
|
|
Prior
Outlook*
|
|
2011
|
GAAP
Net Revenues
|
$
|
1,172
|
|
$
|
965
|
|
$
|
1,449
|
EPS
|
$
|
0.33
|
|
$
|
0.22
|
|
$
|
0.42
|
Non-GAAP
Net Revenues
|
$
|
587
|
|
$
|
525
|
|
$
|
755
|
EPS
|
$
|
0.06
|
|
$
|
0.03
|
|
$
|
0.13
|
*Prior Outlook was provided by the company on February 9, 2012 in its earnings release
For the quarter ended March 31,
2012, Activision Blizzard's GAAP net revenues were
$1.17 billion, as compared with
$1.45 billion for the first quarter
of 2011. On a non-GAAP basis, the company's net
revenues were $587 million, as
compared with $755 million for the
first quarter of 2011. For the first quarter, GAAP net
revenues from digital channels represented 27% of the company's
total revenues. On a non-GAAP basis, net revenues from
digital channels were 51%.
For the quarter ended March 31,
2012, Activision Blizzard's GAAP earnings per diluted share
were $0.33, as compared with
$0.42 for the first quarter of
2011. On a non-GAAP basis, the company's earnings per diluted
share were $0.06, as compared with
$0.13 for the first quarter of
2011.
The company reports results on both a GAAP and a non-GAAP
basis. Please refer to the tables at the back of this press
release for a reconciliation of the company's GAAP and non-GAAP
results.
Bobby Kotick, Chief Executive Officer, Activision Blizzard,
said, "Our better-than-expected first-quarter performance was
driven by global consumer demand for Activision Publishing's
Call of Duty®: Modern Warfare® 3, and
Skylanders Spyro's
Adventures™, as well as
Blizzard Entertainment's World of Warcraft® which
remains the #1 subscription-based MMORPG in the world. Through
March 31, players have logged more
than 1.6 billion hours of online gameplay of Activision
Publishing's Call of Duty: Modern Warfare 3,(4) and
for the quarter in North America
and Europe, including the
accessory packs and figures, Skylanders Spyro's
Adventures was the #3 best-selling game overall in dollars
across all platforms.(2) Based on our internal
estimates, we believe that Skylander's toys sales in the
first quarter exceeded those of Star Wars, the #1 action figure
line.(3) Additionally, Activision Publishing's
Call of Duty Elite service continues to grow and
currently has more than 10 million registered users including more
than two million annual premium members, an increase of
approximately 33% from January 31,
2012."(4)
Kotick added, "On May 15 Blizzard
Entertainment will release the highly anticipated Diablo®
III and we are proud to report that pre-orders for the game
worldwide have set a new record for Blizzard.(1) For the
remainder of 2012 and beyond, our product pipeline includes some of
the most innovative games we have ever developed for our
established franchises, including Blizzard Entertainment's
World of Warcraft: Mists of Pandaria™, StarCraft® II: Heart
of the Swarm™ and all new MMORPG game, as well as
Activision Publishing's Skylander's Giants™,
Call of Duty: Black Ops 2 and a new universe from
Bungie. We also continue to expand our service platforms,
Blizzard Entertainment's Battle.net® and Activision Publishing's
Call of Duty Elite, grow our global footprint into
new markets and strengthen our development resources for the
future. Our high-quality brands, industry leading operational
capabilities and solid balance sheet should enable us to continue
to take full advantage of the opportunities afforded by the
expanding interactive entertainment market and deliver continued
superior returns to our shareholders."
Selected Business Highlights:
- As of March 31, 2012, the
Call of Duty franchise had approximately 40 million
monthly active users.(4)
- Players have logged more than 1.6 billion hours of online
gameplay of Call of Duty: Modern Warfare 3
through March 31, 2012.(4)
- As of April 30, 2012, more than
10 million gamers have registered for Call of Duty
Elite, including more than two million premium
annual memberships the company has sold for the online
service.(4)
- In North America and
Europe, including accessory packs
and figures, Skylanders Spyro's Adventure was the #3
best-selling game overall in dollars across all platforms for the
first quarter of 2012 and the #1 selling kids' title in dollars in
the quarter.(2)
- On April 5, 2012, Activision
Publishing expanded the reach of the Skylanders franchise
with the debut of Skylanders Cloud Patrol™, an
entirely new gaming experience for iPhone, iPad and iPod touch
users.
- For the first quarter, Activision Blizzard had two top-10 PC
titles in North America and
Europe with Activision
Publishing's Call of Duty: Modern Warfare 3
and Blizzard Entertainment's StarCraft II: Wings of
Liberty®.(2)
- On March 20, 2012, Blizzard
Entertainment announced that they renewed their license with
NetEase for the distribution of World of Warcraft in
mainland China. The new license will continue for an
additional three years following the expiration of the current
license agreement.
- On March 21, 2012, Blizzard
Entertainment launched the World of Warcraft: Mists of
Pandaria beta test.
- During the first quarter, Activision Blizzard purchased an
aggregate of 22 million shares of its common stock for an aggregate
purchase price of approximately $261
million.
- Activision Blizzard will pay a cash dividend of $0.18 per common share on May 16, 2012 to shareholders of record at the
close of business on March 21,
2012. This represents a 9% increase over the dividend that
was paid in 2011.
On March 5, 2012, Activision
Blizzard, Inc. announced that Microsoft veteran Dennis Durkin has been named Chief Financial
Officer of the company. Durkin assumes the position
from Thomas Tippl, who had been serving in the Chief Financial
Officer position on an interim basis since his promotion to Chief
Operating Officer in 2010.
Company Outlook
In April 2012, Activision
Publishing released Call of Duty: Modern Warfare 3 Content
Collection #1, a compilation of content previously released
to Call of Duty Elite premium members and on the Xbox
360® video game and entertainment system from
Microsoft, for Sony's PlayStation 3 computer
entertainment system. The company also released
PROTOTYPE 2 for the Xbox 360 video game and
entertainment system from Microsoft, PlayStation®3 computer
entertainment system and Windows PC.
During the quarter, Activision Publishing also expects to
release two additional games based on feature films,
BATTLESHIP®, which is slated for release on
May 15, 2012 and The Amazing
Spider-Man™, which is slated for release on June 26, 2012. Each game will be released
for the Xbox 360® video game and entertainment system
from Microsoft, Sony's PlayStation®3 computer
entertainment system, Wii™ system from Nintendo, the Nintendo 3DS™
and Nintendo DS™ hand-held system.
Additionally, Blizzard Entertainment expects to release
Diablo III, the next chapter in its critically
acclaimed action role-playing game series, on May 15, 2012.
Based on better-than-expected first quarter results, the company
is raising its calendar year net revenue and earnings per share
outlook.
(in
millions, except EPS)
|
|
GAAP
Outlook
|
|
Prior*
GAAP
Outlook
|
|
Non-GAAP
Outlook
|
|
Prior*
Non-GAAP
Outlook
|
CY
2012
Net Revenues
|
|
$
|
4,200
|
|
$
|
4,150
|
|
$
|
4,530
|
|
$
|
4,500
|
EPS
|
|
$
|
0.65
|
|
$
|
0.63
|
|
$
|
0.95
|
|
$
|
0.94
|
Q2
2012
Net Revenues
|
|
$
|
950
|
|
|
n/a
|
|
$
|
805
|
|
|
n/a
|
EPS
|
|
$
|
0.13
|
|
|
n/a
|
|
$
|
0.10
|
|
|
n/a
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Prior
Outlook was provided by the company on February 9, 2012 in its
earnings release
|
Conference
Call
Today at 4:30 p.m. EST, Activision
Blizzard's management will host a conference call and Webcast to
discuss the company's results for the quarter ended March 31, 2012 and management's outlook for the
remainder of the calendar year. The company welcomes all members of
the financial and media communities and other interested parties to
visit the "Investor Relations" area of www.activisionblizzard.com
to listen to the conference call via live Webcast or to listen to
the call live by dialing into 888-352-6798 in the U.S. with
passcode 3738470.
About Activision Blizzard
Headquartered in Santa Monica,
California, Activision Blizzard, Inc. is a worldwide online,
PC, console, handheld and mobile game publisher with leading
positions across the major categories of the rapidly growing
interactive entertainment software industry.
Activision Blizzard maintains operations in the U.S.,
Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the
Netherlands, Australia,
South Korea and China. More
information about Activision Blizzard and its products can be found
on the company's website, www.activisionblizzard.com.
Non-GAAP Financial Measures: As a supplement to our
financial measures presented in accordance with GAAP, Activision
Blizzard presents certain non-GAAP measures of financial
performance. These non-GAAP financial measures are not intended to
be considered in isolation from, as a substitute for, or as more
important than, the financial information prepared and presented in
accordance with GAAP. In addition, these non-GAAP measures
have limitations in that they do not reflect all of the items
associated with the company's results of operations as determined
in accordance with GAAP.
Activision Blizzard provides net revenues, net income (loss),
earnings (loss) per share and operating margin data and guidance
both including (in accordance with GAAP) and excluding (non-GAAP)
certain items. The non-GAAP financial measures exclude the
following items, as applicable in any given reporting period:
- the change in deferred net revenue and related cost of sales
with respect to certain of the company's online-enabled games;
- expenses related to stock-based compensation;
- expenses related to restructuring;
- the amortization of intangibles, and impairment of intangible
assets and goodwill; and
- the income tax adjustments associated with any of the above
items.
In the future, Activision Blizzard may also consider whether
other significant non-recurring items should also be excluded in
calculating the non-GAAP financial measures used by the
company. Management believes that the presentation of these
non-GAAP financial measures provides investors with additional
useful information to measure Activision Blizzard's financial and
operating performance. In particular, the measures facilitate
comparison of operating performance between periods and help
investors to better understand the operating results of Activision
Blizzard by excluding certain items that may not be indicative of
the company's core business, operating results or future
outlook. Internally, management uses these non-GAAP financial
measures in assessing the company's operating results, as well as
in planning and forecasting.
Activision Blizzard's non-GAAP financial measures are not based
on a comprehensive set of accounting rules or principles, and the
terms non-GAAP net revenues, non-GAAP net income, non-GAAP earnings
per share, and non-GAAP operating margin do not have a standardized
meaning. Therefore, other companies may use the same or similarly
named measures, but exclude different items, which may not provide
investors a comparable view of Activision Blizzard's performance in
relation to other companies.
Management compensates for the limitations resulting from the
exclusion of these items by considering the impact of the items
separately and by considering Activision Blizzard's GAAP, as well
as non-GAAP, results and outlook, and by presenting the most
comparable GAAP measures directly ahead of non-GAAP measures, and
by providing a reconciliation that indicates and describes the
adjustments made.
In addition to the reasons stated above, which are generally
applicable to each of the items Activision Blizzard excludes from
its non-GAAP financial measures, there are additional specific
reasons why the company believes it is appropriate to exclude the
change in deferred net revenue and related cost of sales with
respect to certain of the company's online-enabled games.
Since Activision Blizzard has determined that some of our games'
online functionality represents an essential component of gameplay
and, as a result, a more-than-inconsequential separate deliverable,
we recognize revenue attributed to these game titles over their
estimated service periods, which may range from five months to a
maximum of less than a year. The related cost of sales is deferred
and recognized as the related revenues are recognized. Internally,
management excludes the impact of this change in deferred net
revenue and related cost of sales in its non-GAAP financial
measures when evaluating the company's operating performance, when
planning, forecasting and analyzing future periods, and when
assessing the performance of its management team.
Management believes this is appropriate because doing so enables
an analysis of performance based on the timing of actual
transactions with our customers, which is consistent with the way
the company is measured by investment analysts and industry data
sources. In addition, excluding the change in deferred net revenue
and the related cost of sales provides a much more timely
indication of trends in our operating results.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Activision
Blizzard's expectations, plans, intentions or strategies regarding
the future, including statements under the heading "Company
Outlook," are forward-looking statements that are not facts and
involve a number of risks and uncertainties.
Activision Blizzard generally uses words such as "outlook,"
"will," "could," "should," "would," "might," "to be,"
"plans," "believes," "may," "expects," "intends," "anticipates,"
"estimate," "future," "plan," "positioned," "potential," "project,"
"remain," "scheduled," "set to," "subject to," "upcoming" and
similar expressions to identify forward-looking statements.
Factors that could cause Activision Blizzard's actual future
results to differ materially from those expressed in the
forward-looking statements set forth in this release include, but
are not limited to, sales levels of Activision Blizzard's titles,
increasing concentration of titles, shifts in consumer spending
trends, the impact of the current macroeconomic environment and
market conditions within the video game industry, Activision
Blizzard's ability to predict consumer preferences, including
interest in specific genres such as first-person action and
massively multiplayer online games and preferences among competing
hardware platforms, the seasonal and cyclical nature of the
interactive game market, changing business models including digital
delivery of content, competition, including from used games and
other forms of entertainment, possible declines in software
pricing, product returns and price protection, product delays,
adoption rate and availability of new hardware (including
peripherals) and related software, rapid changes in technology and
industry standards, litigation risks and associated costs,
protection of proprietary rights, maintenance of relationships with
key personnel, customers, licensees, licensors, vendors, and
third-party developers, including the ability to attract, retain
and develop key personnel and developers that can create high
quality "hit" titles, counterparty risks relating to customers,
licensees, licensors and manufacturers, domestic and international
economic, financial and political conditions and policies, foreign
exchange rates and tax rates, and the identification of suitable
future acquisition opportunities and potential challenges
associated with geographic expansion, and the other
factors identified in the risk factors section of Activision
Blizzard's most recent annual report on Form 10-K. The
forward-looking statements in this release are based upon
information available to Activision Blizzard as of the date of this
release, and Activision Blizzard assumes no obligation to update
any such forward-looking statements. Although these
forward-looking statements are believed to be true when made, they
may ultimately prove to be incorrect. These statements are not
guarantees of the future performance of Activision Blizzard and are
subject to risks, uncertainties and other factors, some of which
are beyond its control and may cause actual results to differ
materially from current expectations.
(1) Includes units pre-ordered as part of Blizzard
Entertainment's World of Warcraft® Annual Pass
promotion, as well as retail and digital pre-orders.
(2) According to The NPD Group, Charttrack and Gfk
(3) According to Activision Blizzard internal estimates and The
NPD Group
(4) Microsoft, Sony and Activision Blizzard internal
estimates
(Tables to Follow)
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
CONDENSED CONSOLIDATED STATEMENTS OF
OPERATIONS
|
(Unaudited)
|
(Amounts in millions, except per share
data)
|
|
|
|
|
|
|
|
|
Three
Months Ended March 31,
|
|
|
2012
|
2011
|
Net
revenues:
|
|
|
|
|
|
Product
sales
|
$
|
874
|
$
|
1,061
|
|
Subscription, licensing and other revenues
(1)
|
|
298
|
|
388
|
|
Total net
revenues
|
|
1,172
|
|
1,449
|
|
|
|
|
|
|
Costs and
expenses:
|
|
|
|
|
|
Cost of
sales - product costs
|
|
257
|
|
299
|
|
Cost of
sales - online subscriptions
|
|
59
|
|
63
|
|
Cost of
sales - software royalties and amortization
|
|
31
|
|
61
|
|
Cost of
sales - intellectual property licenses
|
|
7
|
|
29
|
|
Product
development
|
|
124
|
|
142
|
|
Sales and
marketing
|
|
79
|
|
60
|
|
General
and administrative
|
|
102
|
|
102
|
|
Restructuring
|
|
-
|
|
19
|
|
Total costs and
expenses
|
|
659
|
|
775
|
Operating
income
|
|
513
|
|
674
|
Investment
and other income (expense), net
|
|
1
|
|
2
|
Income
before income tax expense
|
|
514
|
|
676
|
Income tax
expense
|
|
130
|
|
173
|
Net
income
|
$
|
384
|
$
|
503
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
earnings per common share
|
$
|
0.34
|
$
|
0.42
|
Weighted
average common shares outstanding
|
|
1,120
|
|
1,173
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted
earnings per common share (2)
|
$
|
0.33
|
$
|
0.42
|
Weighted
average common shares outstanding assuming dilution
|
|
1,127
|
|
1,182
|
|
|
|
|
|
|
|
|
|
|
|
|
(1)
Subscription, licensing and other revenues represents revenues from
World of Warcraft subscriptions, Call of Duty Elite memberships,
licensing royalties from our products and franchises, value-added
services, downloadable content, and other miscellaneous
revenues.
|
(2) The
company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. Net income
attributable to Activision Blizzard Inc. common shareholders used
to calculate earnings per common share assuming dilution was $377
million for the three months ended March 31, 2012 as compared to
the total net income of $384 million for the same period. Net
income attributable to Activision Blizzard Inc. common shareholders
used to calculate earnings per common share assuming dilution was
$496 million for the three months ended March 31, 2011 as compared
to total net income of $503 million for the same period.
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
CONDENSED CONSOLIDATED BALANCE
SHEETS
|
(Unaudited)
|
(Amounts in millions)
|
|
|
|
|
March
31,
|
|
December
31,
|
|
|
|
|
2012
|
|
2011
|
ASSETS
|
|
|
|
|
|
Current
assets:
|
|
|
|
|
|
|
Cash and
cash equivalents
|
$
|
3,049
|
$
|
3,165
|
|
|
Short-term
investments
|
|
427
|
|
360
|
|
|
Accounts
receivable, net
|
|
103
|
|
649
|
|
|
Inventories, net
|
|
146
|
|
144
|
|
|
Software
development
|
|
148
|
|
137
|
|
|
Intellectual property licenses
|
|
22
|
|
22
|
|
|
Deferred
income taxes, net
|
|
445
|
|
507
|
|
|
Other
current assets
|
|
226
|
|
396
|
|
|
Total current
assets
|
|
4,566
|
|
5,380
|
|
Long-term
investments
|
|
17
|
|
16
|
|
Software
development
|
|
91
|
|
62
|
|
Intellectual property licenses
|
|
12
|
|
12
|
|
Property
and equipment, net
|
|
154
|
|
163
|
|
Other
assets
|
|
15
|
|
12
|
|
Intangible
assets, net
|
|
85
|
|
88
|
|
Trademark
and trade names
|
|
433
|
|
433
|
|
Goodwill
|
|
7,109
|
|
7,111
|
|
|
Total
assets
|
$
|
12,482
|
$
|
13,277
|
|
|
|
|
|
|
|
LIABILITIES AND SHAREHOLDERS'
EQUITY
|
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
|
|
Accounts
payable
|
$
|
181
|
$
|
390
|
|
|
Deferred
revenues
|
|
917
|
|
1,472
|
|
|
Accrued
expenses and other liabilities
|
|
676
|
|
694
|
|
|
Total current
liabilities
|
|
1,774
|
|
2,556
|
|
|
Deferred
income taxes, net
|
|
57
|
|
55
|
|
|
Other
liabilities
|
|
165
|
|
174
|
|
|
Total
liabilities
|
|
1,996
|
|
2,785
|
|
|
|
|
|
|
|
|
Shareholders' equity:
|
|
|
|
|
|
|
Common
stock
|
|
---
|
|
---
|
|
|
Additional
paid-in capital
|
|
9,391
|
|
9,616
|
|
|
Retained
earnings
|
|
1,128
|
|
948
|
|
|
Accumulated other comprehensive income
(loss)
|
|
(33)
|
|
(72)
|
|
|
Total shareholders'
equity
|
|
10,486
|
|
10,492
|
|
|
Total liabilities and shareholders' equity
|
$
|
12,482
|
$
|
13,277
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP
MEASURES
|
(Amounts in millions, except earnings per share
data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended March 31, 2012
|
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales - Online Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Total
Costs and Expenses
|
|
GAAP
Measurement
|
|
$
|
1,172
|
$
|
257
|
$
|
59
|
$
|
31
|
$
|
7
|
$
|
124
|
$
|
79
|
$
|
102
|
$
|
659
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(585)
|
|
(119)
|
|
-
|
|
(18)
|
|
(1)
|
|
-
|
|
-
|
|
-
|
|
(138)
|
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
-
|
|
(4)
|
|
(2)
|
|
(12)
|
|
(21)
|
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
Non-GAAP
Measurement
|
|
$
|
587
|
$
|
138
|
$
|
59
|
$
|
10
|
$
|
3
|
$
|
120
|
$
|
77
|
$
|
90
|
$
|
497
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended March 31, 2012
|
|
Operating Income
|
Net
Income
|
Basic
Earnings per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
513
|
$
|
384
|
$
|
0.34
|
$
|
0.33
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(447)
|
|
(335)
|
|
(0.29)
|
|
(0.29)
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
21
|
|
16
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
3
|
|
2
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
90
|
$
|
67
|
$
|
0.06
|
$
|
0.06
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended March 31, 2011
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales
- Online
Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Restructuring
|
Total
Costs and Expenses
|
GAAP
Measurement
|
|
$
|
1,449
|
$
|
299
|
$
|
63
|
$
|
61
|
$
|
29
|
$
|
142
|
$
|
60
|
$
|
102
|
$
|
19
|
$
|
775
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(694)
|
|
(132)
|
|
-
|
|
(42)
|
|
(14)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(188)
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(4)
|
|
-
|
|
(6)
|
|
(1)
|
|
(12)
|
|
-
|
|
(23)
|
|
Less: Restructuring
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(19)
|
|
(19)
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(8)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(8)
|
Non-GAAP
Measurement
|
|
$
|
755
|
$
|
167
|
$
|
63
|
$
|
15
|
$
|
7
|
$
|
136
|
$
|
59
|
$
|
90
|
$
|
-
|
$
|
537
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended March 31, 2011
|
Operating Income
|
Net
Income
|
Basic
Earnings
per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
674
|
$
|
503
|
$
|
0.42
|
$
|
0.42
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(506)
|
|
(381)
|
|
(0.32)
|
|
(0.32)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
23
|
|
15
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Restructuring
|
(c)
|
|
19
|
|
14
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
8
|
|
5
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
218
|
$
|
156
|
$
|
0.13
|
$
|
0.13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
Reflects the net change in deferred net revenues and related cost
of sales.
|
|
|
(b)
Includes expense related to stock-based compensation.
|
|
|
(c)
Reflects restructuring related to our Activision Publishing
operations.
|
|
|
(d)
Reflects amortization of intangible assets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The
company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. Net income
attributable to Activision Blizzard Inc. common shareholders used
to
|
|
|
calculate
non-GAAP earnings per common share assuming dilution was $65
million for the three months ended March 31, 2012 as compared to
total non-GAAP net income of $67 million for the same period.
Net income attributable to Activision Blizzard Inc.
common
|
|
|
shareholders used to calculate non-GAAP earnings per
common share assuming dilution was $154 million for the three
months ended March 31, 2011 as compared to total non-GAAP net
income of $156 million for the same period.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The per
share adjustments are presented as calculated, and the GAAP and
non-GAAP earnings per share information is also presented as
calculated. The sum of these measures, as presented, may
differ due to the impact of rounding.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three Months Ended March 31, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
March
31, 2012
|
|
|
March
31, 2011
|
|
|
$
Increase
|
|
% Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
$
|
793
|
|
67
|
%
|
|
$
|
946
|
|
65
|
%
|
|
$
|
(153)
|
|
(16)
|
%
|
|
Digital
online channels(1)
|
|
314
|
|
27
|
|
|
|
428
|
|
30
|
|
|
|
(114)
|
|
(27)
|
|
|
Total
Activision and Blizzard
|
|
1,107
|
|
94
|
|
|
|
1,374
|
|
95
|
|
|
|
(267)
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
65
|
|
6
|
|
|
|
75
|
|
5
|
|
|
|
(10)
|
|
(13)
|
|
|
Total
consolidated GAAP net revenues
|
|
1,172
|
|
100
|
|
|
|
1,449
|
|
100
|
|
|
|
(277)
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues(2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
(569)
|
|
|
|
|
|
(706)
|
|
|
|
|
|
|
|
|
|
|
Digital
online channels(1)
|
|
(16)
|
|
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(585)
|
|
|
|
|
|
(694)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Distribution
Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
224
|
|
38
|
|
|
|
240
|
|
32
|
|
|
|
(16)
|
|
(7)
|
|
|
Digital
online channels(1)
|
|
298
|
|
51
|
|
|
|
440
|
|
58
|
|
|
|
(142)
|
|
(32)
|
|
|
Total
Activision and Blizzard
|
|
522
|
|
89
|
|
|
|
680
|
|
90
|
|
|
|
(158)
|
|
(23)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
65
|
|
11
|
|
|
|
75
|
|
10
|
|
|
|
(10)
|
|
(13)
|
|
|
Total
non-GAAP net revenues (3)
|
$
|
587
|
|
100
|
%
|
|
$
|
755
|
|
100
|
%
|
|
$
|
(168)
|
|
(22)
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) Net
revenues from digital online channel represent revenues from
subscriptions and memberships, licensing royalties, value-added
services, downloadable content, digitally distributed products, and
wireless devices.
|
|
(2) We
provide net revenues including (in accordance with GAAP) and
excluding (non-GAAP) the impact of changes in deferred net
revenues.
|
|
(3) Total
non-GAAP net revenues presented also represents our total operating
segment net revenues.
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three Months Ended March 31, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
March
31, 2012
|
|
|
March
31, 2011
|
|
|
$
Increase
|
|
% Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions(1)
|
$
|
256
|
|
22
|
%
|
|
$
|
395
|
|
27
|
%
|
|
$
|
(139)
|
|
(35)
|
%
|
|
PC and
Other
|
|
137
|
|
11
|
|
|
|
124
|
|
9
|
|
|
|
13
|
|
10
|
|
|
|
Sony
PlayStation 3
|
|
300
|
|
26
|
|
|
|
342
|
|
24
|
|
|
|
(42)
|
|
(12)
|
|
|
|
Sony
PlayStation 2
|
|
2
|
|
---
|
|
|
|
4
|
|
---
|
|
|
|
(2)
|
|
(50)
|
|
|
|
Microsoft
Xbox 360
|
|
335
|
|
29
|
|
|
|
396
|
|
27
|
|
|
|
(61)
|
|
(15)
|
|
|
|
Nintendo
Wii
|
|
51
|
|
4
|
|
|
|
82
|
|
6
|
|
|
|
(31)
|
|
(38)
|
|
|
Total
console(2)
|
|
688
|
|
59
|
|
|
|
824
|
|
57
|
|
|
|
(136)
|
|
(17)
|
|
|
|
Sony
PlayStation Portable
|
|
3
|
|
---
|
|
|
|
5
|
|
---
|
|
|
|
(2)
|
|
(40)
|
|
|
|
Nintendo
3DS
|
|
9
|
|
1
|
|
|
|
4
|
|
---
|
|
|
|
5
|
|
125
|
|
|
|
Nintendo
Dual Screen
|
|
14
|
|
1
|
|
|
|
22
|
|
2
|
|
|
|
(8)
|
|
(36)
|
|
|
Total
handheld
|
|
26
|
|
2
|
|
|
|
31
|
|
2
|
|
|
|
(5)
|
|
(16)
|
|
|
Total
Activision and Blizzard
|
|
1,107
|
|
94
|
|
|
|
1,374
|
|
95
|
|
|
|
(267)
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
65
|
|
6
|
|
|
|
75
|
|
5
|
|
|
|
(10)
|
|
(13)
|
|
|
Total
consolidated GAAP net revenues
|
|
1,172
|
|
100
|
|
|
|
1,449
|
|
100
|
|
|
|
(277)
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues(3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions(1)
|
|
(6)
|
|
|
|
|
|
(56)
|
|
|
|
|
|
|
|
|
|
|
PC and
Other
|
|
(23)
|
|
|
|
|
|
(87)
|
|
|
|
|
|
|
|
|
|
|
|
Sony
PlayStation 3
|
|
(263)
|
|
|
|
|
|
(244)
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft
Xbox 360
|
|
(277)
|
|
|
|
|
|
(259)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
Wii
|
|
(14)
|
|
|
|
|
|
(46)
|
|
|
|
|
|
|
|
|
|
|
Total
console(2)
|
|
(554)
|
|
|
|
|
|
(549)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
Dual Screen
|
|
(2)
|
|
|
|
|
|
(2)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(585)
|
|
|
|
|
|
(694)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Segment/Platform
Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions(1)
|
|
250
|
|
43
|
|
|
|
339
|
|
45
|
|
|
|
(89)
|
|
(26)
|
|
|
PC and
Other
|
|
114
|
|
19
|
|
|
|
37
|
|
4
|
|
|
|
77
|
|
208
|
|
|
|
Sony
PlayStation 3
|
|
37
|
|
6
|
|
|
|
98
|
|
13
|
|
|
|
(61)
|
|
(62)
|
|
|
|
Sony
PlayStation 2
|
|
2
|
|
---
|
|
|
|
4
|
|
1
|
|
|
|
(2)
|
|
(50)
|
|
|
|
Microsoft
Xbox 360
|
|
58
|
|
11
|
|
|
|
137
|
|
18
|
|
|
|
(79)
|
|
(58)
|
|
|
|
Nintendo
Wii
|
|
37
|
|
6
|
|
|
|
36
|
|
4
|
|
|
|
1
|
|
3
|
|
|
Total
console(2)
|
|
134
|
|
23
|
|
|
|
275
|
|
36
|
|
|
|
(141)
|
|
(51)
|
|
|
|
Sony
PlayStation Portable
|
|
3
|
|
---
|
|
|
|
5
|
|
1
|
|
|
|
(2)
|
|
(40)
|
|
|
|
Nintendo
3DS
|
|
9
|
|
2
|
|
|
|
4
|
|
1
|
|
|
|
5
|
|
125
|
|
|
|
Nintendo
Dual Screen
|
|
12
|
|
2
|
|
|
|
20
|
|
3
|
|
|
|
(8)
|
|
(40)
|
|
|
Total
handheld
|
|
24
|
|
4
|
|
|
|
29
|
|
5
|
|
|
|
(5)
|
|
(17)
|
|
|
Total
Activision and Blizzard
|
|
522
|
|
89
|
|
|
|
680
|
|
90
|
|
|
|
(158)
|
|
(23)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
65
|
|
11
|
|
|
|
75
|
|
10
|
|
|
|
(10)
|
|
(13)
|
|
|
Total
non-GAAP net revenues(4)
|
$
|
587
|
|
100
|
%
|
|
$
|
755
|
|
100
|
%
|
|
$
|
(168)
|
|
(22)
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1)
Revenue from online subscriptions consists of revenue from all
World of Warcraft products, including subscriptions, boxed
products, expansion packs, licensing royalties, and value-added
services. It also includes revenues from Call of Duty
Elite memberships.
|
|
(2)
Downloadable content and their related revenues are included in
each respective console platforms and total console.
|
|
(3) We
provide net revenues including (in accordance with GAAP) and
excluding (non-GAAP) the impact of changes in deferred net
revenues.
|
|
(4) Total
non-GAAP net revenues presented also represents our total operating
segment net revenues.
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three Months Ended March 31, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
|
March
31, 2012
|
|
|
|
March
31, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
$
|
601
|
|
51%
|
|
|
$
|
748
|
|
52%
|
|
|
$
|
(147)
|
|
(20)%
|
|
|
Europe
|
|
|
485
|
|
41
|
|
|
|
594
|
|
41
|
|
|
|
(109)
|
|
(18)
|
|
|
Asia
Pacific
|
|
|
86
|
|
8
|
|
|
|
107
|
|
7
|
|
|
|
(21)
|
|
(20)
|
|
|
Total
consolidated GAAP net revenues
|
|
|
1,172
|
|
100
|
|
|
|
1,449
|
|
100
|
|
|
|
(277)
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
(331)
|
|
|
|
|
|
(383)
|
|
|
|
|
|
|
|
|
|
|
Europe
|
|
|
(225)
|
|
|
|
|
|
(271)
|
|
|
|
|
|
|
|
|
|
|
Asia
Pacific
|
|
|
(29)
|
|
|
|
|
|
(40)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in net revenues
|
|
|
(585)
|
|
|
|
|
|
(694)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Geographic
Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
270
|
|
46
|
|
|
|
365
|
|
48
|
|
|
|
(95)
|
|
(26)
|
|
|
Europe
|
|
|
260
|
|
44
|
|
|
|
323
|
|
43
|
|
|
|
(63)
|
|
(20)
|
|
|
Asia
Pacific
|
|
|
57
|
|
10
|
|
|
|
67
|
|
9
|
|
|
|
(10)
|
|
(15)
|
|
|
Total
non-GAAP net revenues(2)
|
|
$
|
587
|
|
100%
|
|
|
$
|
755
|
|
100%
|
|
|
$
|
(168)
|
|
(22)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) We
provide net revenues including (in accordance with GAAP) and
excluding (non-GAAP) the impact of changes in deferred net
revenues.
|
|
(2) Total
non-GAAP net revenues presented also represents our total operating
segment net revenues.
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
SEGMENT
INFORMATION
|
For the
Three Months Ended March 31, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
|
March
31, 2012
|
|
|
March
31, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
Segment net revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(1)
|
$
|
271
|
|
23%
|
|
|
$
|
323
|
|
22%
|
|
|
$
|
(52)
|
|
(16)%
|
|
|
Blizzard(2)
|
|
251
|
|
21
|
|
|
|
357
|
|
25
|
|
|
|
(106)
|
|
(30)
|
|
|
Distribution(3)
|
|
65
|
|
6
|
|
|
|
75
|
|
5
|
|
|
|
(10)
|
|
(13)
|
|
|
Operating
segment total
|
|
587
|
|
50
|
|
|
|
755
|
|
52
|
|
|
|
(168)
|
|
(22)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated net
revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues
|
|
585
|
|
50
|
|
|
|
694
|
|
48
|
|
|
|
|
|
|
|
|
Consolidated net revenues
|
$
|
1,172
|
|
100%
|
|
|
$
|
1,449
|
|
100%
|
|
|
$
|
(277)
|
|
(19)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment
income from operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(1)
|
$
|
---
|
|
|
|
|
$
|
48
|
|
|
|
|
$
|
(48)
|
|
(100)%
|
|
|
Blizzard(2)
|
|
89
|
|
|
|
|
|
170
|
|
|
|
|
|
(81)
|
|
(48)
|
|
|
Distribution(3)
|
|
1
|
|
|
|
|
|
---
|
|
|
|
|
|
1
|
|
NM
|
|
|
Operating
segment total
|
|
90
|
|
|
|
|
|
218
|
|
|
|
|
|
(128)
|
|
(59)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated operating income
and consolidated income before income tax
expense:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues and related cost of
sales
|
|
447
|
|
|
|
|
|
506
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense
|
|
(21)
|
|
|
|
|
|
(23)
|
|
|
|
|
|
|
|
|
|
|
Restructuring
|
|
---
|
|
|
|
|
|
(19)
|
|
|
|
|
|
|
|
|
|
|
Amortization of intangible assets
|
|
(3)
|
|
|
|
|
|
(8)
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating income
|
|
513
|
|
|
|
|
|
674
|
|
|
|
|
|
(161)
|
|
(24)
|
|
|
Investment
and other income (expense), net
|
|
1
|
|
|
|
|
|
2
|
|
|
|
|
|
|
|
|
|
|
Consolidated income before income tax
expense
|
$
|
514
|
|
|
|
|
$
|
676
|
|
|
|
|
$
|
(162)
|
|
(24)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating
margin from total operating segments
|
|
15%
|
|
|
|
|
|
29%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1)
Activision Publishing ("Activision") — publishes interactive
entertainment products and contents.
|
|
|
(2)
Blizzard — Blizzard Entertainment, Inc. and its subsidiaries
("Blizzard") publishes PC games and online subscription-based games
in the MMORPG category.
|
|
|
(3)
Activision Blizzard Distribution ("Distribution") — distributes
interactive entertainment software and hardware
products.
|
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
OUTLOOK
|
For the
Quarter Ending June 30, 2012 and
|
Year
Ending December 31, 2012
|
GAAP to
Non-GAAP Reconciliation
|
(Amounts in millions, except per share
data)
|
|
|
|
|
|
|
|
|
|
Outlook
for
|
|
Outlook
for
|
|
|
Three
Months Ending
|
|
Year
Ending
|
|
|
June
30, 2012
|
|
December 31, 2012
|
|
|
|
|
|
|
|
Net
Revenues (GAAP)
|
|
$
|
950
|
|
$
|
4,200
|
|
|
|
|
|
|
|
Excluding the impact of:
|
|
|
|
|
|
|
Change in
deferred net revenues
|
(a)
|
|
(145)
|
|
|
330
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues
|
|
$
|
805
|
|
$
|
4,530
|
|
|
|
|
|
|
|
Earnings Per Diluted Share (GAAP)
|
|
$
|
0.13
|
|
$
|
0.65
|
|
|
|
|
|
|
|
Excluding the impact of:
|
|
|
|
|
|
|
Net effect
from deferral in net revenues and related cost of sales
|
(b)
|
|
(0.06)
|
|
|
0.19
|
Stock-based compensation
|
(c)
|
|
0.02
|
|
|
0.08
|
Amortization of intangible assets
|
(d)
|
|
-
|
|
|
0.03
|
|
|
|
|
|
|
|
Non-GAAP Earnings Per Diluted Share
|
|
$
|
0.10
|
|
$
|
0.95
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
Reflects the net change in deferred net revenues.
|
(b)
Reflects the net change in deferred net revenues and related cost
of sales.
|
(c)
Reflects expense related to stock-based compensation.
|
(d)
Reflects amortization of intangible assets.
|
|
|
|
|
|
|
|
The per
share adjustments are presented as calculated, and the GAAP and
non-GAAP earnings (loss) per share information
|
is also
presented as calculated. The sum of these measures, as presented,
may differ due to the impact of rounding.
|
SOURCE Activision Blizzard, Inc.