SANTA MONICA, Calif.,
Aug. 2, 2012 /PRNewswire/ --
Activision Blizzard, Inc. (Nasdaq: ATVI) today announced
better-than-expected financial results for the second quarter of
2012.
|
Second
Quarter
|
(in millions, except EPS)
|
2012
|
|
Prior
Outlook*
|
|
2011
|
GAAP
Net Revenues
|
$
|
1,075
|
|
$
|
950
|
|
$
|
1,146
|
EPS
|
$
|
0.16
|
|
$
|
0.13
|
|
$
|
0.29
|
Non-GAAP
Net Revenues
|
$
|
1,054
|
|
$
|
805
|
|
$
|
699
|
EPS
|
$
|
0.20
|
|
$
|
0.10
|
|
$
|
0.10
|
|
*Prior
outlook was provided by the company on May 9, 2012 in its earnings
release
|
For the quarter ended June 30,
2012, Activision Blizzard's GAAP net revenues were
$1.08 billion, as compared with
$1.15 billion for the second quarter
of 2011. On a non-GAAP basis, the company's net revenues were
$1.05 billion, as compared with
$699 million for the second quarter
of 2011. For the second quarter, GAAP net revenues from
digital channels were $343 million
and represented 32% of the company's total revenues. On a
non-GAAP basis, net revenues from digital channels were a record
$497 million and represented 47% of
the company's total revenues.
For the quarter ended June 30,
2012, Activision Blizzard's GAAP earnings per diluted share
were $0.16, as compared with
$0.29 for the second quarter of
2011. On a non-GAAP basis, the company's earnings per diluted
share were $0.20, as compared with
$0.10 for the second quarter of
2011.
The company reports results on both a GAAP and a non-GAAP
basis. Please refer to the tables at the back of this press
release for a reconciliation of the company's GAAP and non-GAAP
results.
Bobby Kotick, Chief Executive Officer of Activision Blizzard,
said, "On a non-GAAP basis, we delivered record Q2 and first
half net revenues, operating income and earnings. Our
performance was driven by strong audience demand for our great
games. We are very excited to have announced our expanded
investment in China through
Activision Publishing's agreement with Tencent to bring the Call of Duty®
franchise to the Chinese market."
Kotick continued, "For the first six months, we had the top
three best-selling games in North
America and Europe with
Activision Publishing's Skylanders Spyro's
Adventures® and Call of Duty: Modern Warfare®
3, and Blizzard Entertainment's record setting
Diablo®
III."
"For the remainder of the year, we are excited about our product
slate which includes Activision Publishing's Skylanders
Giants™ and Call of Duty: Black Ops II, and
Blizzard Entertainment's World of Warcraft®: Mists of
Pandaria™. While we are increasing our financial
outlook for full year 2012, we remain cautious given economic
uncertainty, risks to consumer spending especially during the
holiday season and the recognition that the majority of our key
franchise launches are still ahead of us," Kotick added.
Selected Business Highlights:
- In North America and
Europe, including accessory packs
and figures, Activision Publishing's Skylanders Spyro's
Adventure was the #1 best-selling console and hand-held game
overall in dollars for the first six months of
2012.1 Additionally, Skylanders Spyro's
Adventure was the #1 action-figure line in the U.S., outselling
all other action-figure lines for the first six months of
2012.2
- For the June quarter, Activision Blizzard was the #1
independent game publisher overall in North America and Europe.1
- Blizzard Entertainment's Diablo III, released on
May 15, 2012, set a new industry
launch record for PC games and was the #1 best-selling PC game for
the first six months of 2012. Through July, more than 10 million
players have entered the world of Sanctuary.3
- As of June 30, 2012, Blizzard
Entertainment's World of Warcraft remains the #1
subscription-based MMORPG and had approximately 9.1 million
subscribers4
- Blizzard Entertainment announced that the company expects to
release World of Warcraft: Mists of Pandaria on
September 25, 2012.
- On July 3, 2012, Activision
Publishing and Tencent Holdings
Limited, a leading Internet services provider in China, announced a strategic relationship to
bring the Call of Duty franchise to Chinese game
players. Under the multi-year agreement with
Activision Publishing, Tencent has
the exclusive license to operate Activision's new Call of Duty game
in mainland China. The game will be free-to-play and
monetized through the sale of in-game items.
- During the quarter, Activision Blizzard paid a cash dividend of
$0.18 per common share, totaling
$204 million, to shareholders of
record at the close of business on March
21, 2012. This represented a 9% increase over the
dividend that was paid in 2011.
- During the quarter, Activision Blizzard purchased an aggregate
of 4.4 million shares of its common stock for an aggregate purchase
price of approximately $54
million.
Company Outlook
During the third quarter, Activision Publishing expects to
release Transformers: Fall of Cybertron™ for the Xbox 360®
video game and entertainment system from Microsoft, Sony's
PlayStation® 3 computer entertainment system and the PC.
Additionally, the company expects to release the Call of Duty:
Modern Warfare 3 Content Collection #3, a compilation of
content previously released to Call of Duty Elite premium
members, on the Xbox 360 video game and entertainment system from
Microsoft, for Sony's PlayStation 3 computer entertainment system;
and Call of Duty: Modern Warfare 3 Content Collection #4 on
the Xbox 360 video game and entertainment system from
Microsoft.
Activision Publishing also expects to release Ice Age™
Continental Drift – Arctic Games in North America for the Xbox 360 video game and
entertainment system from Microsoft, Sony's PlayStation 3 computer
entertainment system, Wii™ system from Nintendo, the Nintendo 3DS™
and Nintendo DS™ hand-held system; Wipeout
3 for the Xbox 360 video game and entertainment system from
Microsoft, Wii system from Nintendo and the Nintendo 3DS; and
Angry Birds Trilogy for the Xbox 360 video game and
entertainment system from Microsoft, Sony's PlayStation 3 computer
entertainment system, and the Nintendo 3DS.
Blizzard Entertainment expects to release World of
Warcraft: Mists of Pandaria on September 25, 2012.
Based on better-than-expected second quarter results, the
company is raising its calendar year net revenue and earnings per
share outlook.
(in
millions, except EPS)
|
|
GAAP
Outlook
|
|
Prior*
GAAP
Outlook
|
|
Non-GAAP Outlook
|
|
Prior*
Non-GAAP Outlook
|
CY
2012
Net Revenues
|
|
$
|
4,330
|
|
$
|
4,200
|
|
$
|
4,630
|
|
$
|
4,530
|
EPS
|
|
$
|
0.69
|
|
$
|
0.65
|
|
$
|
0.99
|
|
$
|
0.95
|
Q3
2012
Net Revenues
|
|
$
|
740
|
|
|
n/a
|
|
$
|
690
|
|
|
n/a
|
EPS
|
|
$
|
0.06
|
|
|
n/a
|
|
$
|
0.07
|
|
|
n/a
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Prior
outlook was provided by the company on May 9, 2012 in its earnings
release
|
Conference Call
Today at 4:30 p.m. EDT,
Activision Blizzard's management will host a conference call and
Webcast to discuss the company's results for the quarter ended
June 30, 2012 and management's
outlook for the remainder of the calendar year. The company
welcomes all members of the financial and media communities and
other interested parties to visit the "Investor Relations" area of
www.activisionblizzard.com to listen to the conference call via
live Webcast or to listen to the call live by dialing into
888-282-4591 in the U.S. with passcode 4121658.
About Activision Blizzard
Headquartered in Santa Monica,
California, Activision Blizzard, Inc. is a worldwide online,
PC, console, handheld and mobile game publisher with leading
positions across the major categories of the rapidly growing
interactive entertainment software industry.
Activision Blizzard maintains operations in the U.S.,
Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the
Netherlands, Australia,
South Korea and China. More
information about Activision Blizzard and its products can be found
on the company's website, www.activisionblizzard.com.
Non-GAAP Financial Measures: As a supplement to our
financial measures presented in accordance with GAAP, Activision
Blizzard presents certain non-GAAP measures of financial
performance. These non-GAAP financial measures are not intended to
be considered in isolation from, as a substitute for, or as more
important than, the financial information prepared and presented in
accordance with GAAP. In addition, these non-GAAP measures
have limitations in that they do not reflect all of the items
associated with the company's results of operations as determined
in accordance with GAAP.
Activision Blizzard provides net revenues, net income (loss),
earnings (loss) per share and operating margin data and guidance
both including (in accordance with GAAP) and excluding (non-GAAP)
certain items. The non-GAAP financial measures exclude the
following items, as applicable in any given reporting period:
- the change in deferred net revenue and related cost of sales
with respect to certain of the company's online-enabled games;
- expenses related to stock-based compensation;
- expenses related to restructuring;
- the amortization of intangibles, and impairment of intangible
assets and goodwill; and
- the income tax adjustments associated with any of the above
items.
In the future, Activision Blizzard may also consider whether
other significant non-recurring items should also be excluded in
calculating the non-GAAP financial measures used by the
company. Management believes that the presentation of these
non-GAAP financial measures provides investors with additional
useful information to measure Activision Blizzard's financial and
operating performance. In particular, the measures facilitate
comparison of operating performance between periods and help
investors to better understand the operating results of Activision
Blizzard by excluding certain items that may not be indicative of
the company's core business, operating results or future
outlook. Internally, management uses these non-GAAP financial
measures in assessing the company's operating results, as well as
in planning and forecasting.
Activision Blizzard's non-GAAP financial measures are not based
on a comprehensive set of accounting rules or principles, and the
terms non-GAAP net revenues, non-GAAP net income, non-GAAP earnings
per share, and non-GAAP operating margin do not have a standardized
meaning. Therefore, other companies may use the same or similarly
named measures, but exclude different items, which may not provide
investors a comparable view of Activision Blizzard's performance in
relation to other companies.
Management compensates for the limitations resulting from the
exclusion of these items by considering the impact of the items
separately and by considering Activision Blizzard's GAAP, as well
as non-GAAP, results and outlook, and by presenting the most
comparable GAAP measures directly ahead of non-GAAP measures, and
by providing a reconciliation that indicates and describes the
adjustments made.
In addition to the reasons stated above, which are generally
applicable to each of the items Activision Blizzard excludes from
its non-GAAP financial measures, there are additional specific
reasons why the company believes it is appropriate to exclude the
change in deferred net revenue and related cost of sales with
respect to certain of the company's online-enabled games.
Since Activision Blizzard has determined that some of our games'
online functionality represents an essential component of gameplay
and, as a result, a more-than-inconsequential separate deliverable,
we recognize revenue attributed to these game titles over their
estimated service periods, which may range from five months to a
maximum of less than a year. The related cost of sales is deferred
and recognized as the related revenues are recognized. Internally,
management excludes the impact of this change in deferred net
revenue and related cost of sales in its non-GAAP financial
measures when evaluating the company's operating performance, when
planning, forecasting and analyzing future periods, and when
assessing the performance of its management team.
Management believes this is appropriate because doing so enables
an analysis of performance based on the timing of actual
transactions with our customers, which is consistent with the way
the company is measured by investment analysts and industry data
sources. In addition, excluding the change in deferred net revenue
and the related cost of sales provides a much more timely
indication of trends in our operating results.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Activision
Blizzard's expectations, plans, intentions or strategies regarding
the future, including statements under the heading "Company
Outlook," are forward-looking statements that are not facts and
involve a number of risks and uncertainties.
Activision Blizzard generally uses words such as "outlook,"
"will," "could," "should," "would," "might," "to be,"
"plans," "believes," "may," "expects," "intends," "anticipates,"
"estimate," "future," "plan," "positioned," "potential," "project,"
"remain," "scheduled," "set to," "subject to," "upcoming" and
similar expressions to identify forward-looking statements.
Factors that could cause Activision Blizzard's actual future
results to differ materially from those expressed in the
forward-looking statements set forth in this release include, but
are not limited to, sales levels of Activision Blizzard's titles,
increasing concentration of titles, shifts in consumer spending
trends, the impact of the current macroeconomic environment and
market conditions within the video game industry, Activision
Blizzard's ability to predict consumer preferences, including
interest in specific genres such as first-person action and
massively multiplayer online games and preferences among competing
hardware platforms, the seasonal and cyclical nature of the
interactive game market, changing business models including digital
delivery of content, competition, including from used games and
other forms of entertainment, possible declines in software
pricing, product returns and price protection, product delays,
adoption rate and availability of new hardware (including
peripherals) and related software, rapid changes in technology and
industry standards, litigation risks and associated costs,
protection of proprietary rights, maintenance of relationships with
key personnel, customers, licensees, licensors, vendors, and
third-party developers, including the ability to attract, retain
and develop key personnel and developers that can create high
quality "hit" titles, counterparty risks relating to customers,
licensees, licensors and manufacturers, domestic and international
economic, financial and political conditions and policies, foreign
exchange rates and tax rates, and the identification of suitable
future acquisition opportunities and potential challenges
associated with geographic expansion, and the other
factors identified in the risk factors section of Activision
Blizzard's most recent annual report on Form 10-K and other filings
with the Securities and Exchange Commission. The
forward-looking statements in this release are based upon
information available to Activision Blizzard as of the date of this
release, and Activision Blizzard assumes no obligation to update
any such forward-looking statements. Although these
forward-looking statements are believed to be true when made, they
may ultimately prove to be incorrect. These statements are not
guarantees of the future performance of Activision Blizzard and are
subject to risks, uncertainties and other factors, some of which
are beyond its control and may cause actual results to differ
materially from current expectations.
1 According to The NPD Group, Chart-Track
and GfK
|
2 According to The NPD
Group
|
3 According to Activision Blizzard
internal estimates and the NPD Group, Chart-Track and
GfK
|
4 According to Activision Blizzard
internal estimates
|
(Tables to Follow)
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
CONDENSED CONSOLIDATED STATEMENTS OF
OPERATIONS
|
(Unaudited)
|
(Amounts in millions, except per share
data)
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended June 30,
|
Six Months
Ended June 30,
|
|
|
2012
|
2011
|
2012
|
2011
|
|
|
|
|
|
|
|
|
|
|
Net
revenues:
|
|
|
|
|
|
|
|
|
|
Product
sales
|
$
|
798
|
$
|
768
|
$
|
1,672
|
$
|
1,829
|
|
Subscription, licensing and other revenues
1
|
|
277
|
|
378
|
|
575
|
|
766
|
|
Total net
revenues
|
|
1,075
|
|
1,146
|
|
2,247
|
|
2,595
|
|
|
|
|
|
|
|
|
|
|
Costs and
expenses:
|
|
|
|
|
|
|
|
|
|
Cost of
sales - product costs
|
|
229
|
|
213
|
|
486
|
|
512
|
|
Cost of
sales - online subscriptions
|
|
64
|
|
59
|
|
123
|
|
122
|
|
Cost of
sales - software royalties and amortization
|
|
57
|
|
47
|
|
88
|
|
109
|
|
Cost of
sales - intellectual property licenses
|
|
20
|
|
24
|
|
27
|
|
53
|
|
Product
development
|
|
152
|
|
116
|
|
276
|
|
258
|
|
Sales and
marketing
|
|
136
|
|
90
|
|
216
|
|
150
|
|
General
and administrative
|
|
190
|
|
127
|
|
291
|
|
228
|
|
Restructuring
|
|
-
|
|
3
|
|
-
|
|
22
|
|
Total costs and
expenses
|
|
848
|
|
679
|
|
1,507
|
|
1,454
|
Operating
income
|
|
227
|
|
467
|
|
740
|
|
1,141
|
Investment
and other income (expense), net
|
|
2
|
|
2
|
|
3
|
|
5
|
Income
before income tax expense
|
|
229
|
|
469
|
|
743
|
|
1,146
|
Income tax
expense
|
|
44
|
|
134
|
|
174
|
|
308
|
Net
income
|
$
|
185
|
$
|
335
|
$
|
569
|
$
|
838
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
earnings per common share
|
$
|
0.16
|
$
|
0.29
|
$
|
0.50
|
$
|
0.71
|
Weighted
average common shares outstanding
|
|
1,109
|
|
1,141
|
|
1,115
|
|
1,157
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted
earnings per common share 2
|
$
|
0.16
|
$
|
0.29
|
$
|
0.50
|
$
|
0.71
|
Weighted
average common shares outstanding assuming dilution
|
|
1,115
|
|
1,150
|
|
1,121
|
|
1,166
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Subscription, licensing and other
revenues represents revenues from World of Warcraft
subscriptions, Call of Duty Elite memberships, licensing
royalties from our products and franchises, value-added services,
downloadable content, and other miscellaneous revenues.
|
|
2 The company calculates earnings per
share pursuant to the two-class method which requires the
allocation of net income between common shareholders and
participating security holders. Net income attributable to
Activision Blizzard Inc. common shareholders used to calculate
earnings per common share assuming dilution was $181 million and
$558 million for the three and six months ended June 30, 2012, as
compared to the total net income of $185 million and $569 million
for the same periods, respectively. Net income attributable to
Activision Blizzard Inc. common shareholders used to calculate
earnings per common share assuming dilution was $330 million and
$826 million for the three and six months ended June 30, 2011, as
compared to total net income of $335 million and $838 million for
the same periods, respectively.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
CONDENSED CONSOLIDATED BALANCE
SHEETS
|
(Unaudited)
|
(Amounts in millions)
|
|
|
|
June
30,
|
December
31,
|
|
|
|
2012
|
2011
|
ASSETS
|
|
|
|
|
|
Current
assets:
|
|
|
|
|
|
|
Cash and
cash equivalents
|
$
|
2,786
|
$
|
3,165
|
|
|
Short-term
investments
|
406
|
|
360
|
|
|
Accounts
receivable, net
|
227
|
|
649
|
|
|
Inventories, net
|
128
|
|
144
|
|
|
Software
development
|
141
|
|
137
|
|
|
Intellectual property licenses
|
8
|
|
22
|
|
|
Deferred
income taxes, net
|
484
|
|
507
|
|
|
Other
current assets
|
152
|
|
396
|
|
|
Total current
assets
|
|
4,332
|
|
5,380
|
|
Long-term
investments
|
|
17
|
|
16
|
|
Software
development
|
123
|
|
62
|
|
Intellectual property licenses
|
12
|
|
12
|
|
Property
and equipment, net
|
149
|
|
163
|
|
Other
assets
|
12
|
|
12
|
|
Intangible
assets, net
|
83
|
|
88
|
|
Trademark
and trade names
|
|
433
|
|
433
|
|
Goodwill
|
|
7,108
|
|
7,111
|
|
|
Total
assets
|
$
|
12,269
|
$
|
13,277
|
|
|
|
|
|
|
|
LIABILITIES AND SHAREHOLDERS'
EQUITY
|
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
|
|
Accounts
payable
|
$
|
163
|
$
|
390
|
|
|
Deferred
revenues
|
|
905
|
|
1,472
|
|
|
Accrued
expenses and other liabilities
|
|
416
|
|
694
|
|
|
Total current
liabilities
|
|
1,484
|
|
2,556
|
|
|
Deferred
income taxes, net
|
|
61
|
|
55
|
|
|
Other
liabilities
|
|
160
|
|
174
|
|
|
Total
liabilities
|
|
1,705
|
|
2,785
|
|
|
|
|
|
|
|
|
Shareholders' equity:
|
|
|
|
|
|
|
Common
stock
|
|
---
|
|
---
|
|
|
Additional
paid-in capital
|
|
9,375
|
|
9,616
|
|
|
Retained
earnings
|
|
1,313
|
|
948
|
|
|
Accumulated other comprehensive income
(loss)
|
|
(124)
|
|
(72)
|
|
|
Total shareholders'
equity
|
|
10,564
|
|
10,492
|
|
|
Total liabilities and shareholders' equity
|
$
|
12,269
|
$
|
13,277
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP
MEASURES
|
(Amounts in millions, except earnings per share
data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended June 30, 2012
|
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales - Online Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Total
Costs and Expenses
|
GAAP
Measurement
|
|
$
|
1,075
|
$
|
229
|
$
|
64
|
$
|
57
|
$
|
20
|
$
|
152
|
$
|
136
|
$
|
190
|
$
|
848
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(21)
|
|
(61)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(61)
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
-
|
|
(5)
|
|
(1)
|
|
(22)
|
|
(31)
|
|
Less: Amortization of intangible
assets
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(2)
|
|
-
|
|
-
|
|
-
|
|
(2)
|
Non-GAAP
Measurement
|
|
$
|
1,054
|
$
|
168
|
$
|
64
|
$
|
54
|
$
|
18
|
$
|
147
|
$
|
135
|
$
|
168
|
$
|
754
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended June 30, 2012
|
|
Operating Income
|
Net
Income
|
Basic
Earnings per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
227
|
$
|
185
|
$
|
0.16
|
$
|
0.16
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
40
|
|
17
|
|
0.02
|
|
0.02
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
31
|
|
21
|
|
0.02
|
|
0.02
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(c)
|
|
2
|
|
1
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
300
|
$
|
224
|
$
|
0.20
|
$
|
0.20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months
ended June 30, 2012
|
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales - Online Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Total
Costs and Expenses
|
GAAP
Measurement
|
|
$
|
2,247
|
$
|
486
|
$
|
123
|
$
|
88
|
$
|
27
|
$
|
276
|
$
|
216
|
$
|
291
|
$
|
1,507
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(606)
|
|
(181)
|
|
-
|
|
(17)
|
|
(1)
|
|
-
|
|
-
|
|
-
|
|
(199)
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(6)
|
|
-
|
|
(9)
|
|
(4)
|
|
(33)
|
|
(52)
|
|
Less: Amortization of intangible
assets
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(5)
|
|
-
|
|
-
|
|
-
|
|
(5)
|
Non-GAAP
Measurement
|
|
$
|
1,641
|
$
|
305
|
$
|
123
|
$
|
65
|
$
|
21
|
$
|
267
|
$
|
212
|
$
|
258
|
$
|
1,251
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months
ended June 30, 2012
|
|
Operating Income
|
Net
Income
|
Basic
Earnings per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
740
|
$
|
569
|
$
|
0.50
|
$
|
0.50
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(407)
|
|
(317)
|
|
(0.28)
|
|
(0.28)
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
52
|
|
36
|
|
0.03
|
|
0.03
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(c)
|
|
5
|
|
3
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
390
|
$
|
291
|
$
|
0.26
|
$
|
0.25
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
Reflects the net change in deferred net revenues and related cost
of sales.
|
|
(b)
Includes expense related to stock-based compensation.
|
|
(c)
Reflects amortization of intangible assets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The
company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. Net income
attributable to Activision Blizzard common shareholders used to
calculate non-GAAP earnings per common share assuming dilution
was $219 million and $285 million for the three and six months
ended June 30, 2012 as compared to the total non-GAAP net income of
$224 million and $291 million for the same periods,
respectively.
|
|
|
|
The per
share adjustments are presented as calculated, and the GAAP and
non-GAAP earnings per share information is also presented as
calculated. The sum of these measures, as presented, may
differ due to the impact of rounding.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP
MEASURES
|
(Amounts in millions, except earnings per share
data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended June 30, 2011
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales - Online Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Restructuring
|
Total
Costs and Expenses
|
GAAP
Measurement
|
|
$
|
1,146
|
$
|
213
|
$
|
59
|
$
|
47
|
$
|
24
|
$
|
116
|
$
|
90
|
$
|
127
|
$
|
3
|
$
|
679
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(447)
|
|
(78)
|
|
-
|
|
(32)
|
|
(5)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(115)
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
-
|
|
(5)
|
|
(1)
|
|
(11)
|
|
-
|
|
(20)
|
|
Less: Restructuring
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
(3)
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(7)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(7)
|
Non-GAAP
Measurement
|
|
$
|
699
|
$
|
135
|
$
|
59
|
$
|
12
|
$
|
12
|
$
|
111
|
$
|
89
|
$
|
116
|
$
|
-
|
$
|
534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
months ended June 30, 2011
|
Operating Income
|
Net
Income
|
Basic
Earnings per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
467
|
$
|
335
|
$
|
0.29
|
$
|
0.29
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(332)
|
|
(238)
|
|
(0.21)
|
|
(0.20)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
20
|
|
15
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Restructuring
|
(c)
|
|
3
|
|
2
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
7
|
|
4
|
|
-
|
|
-
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
165
|
$
|
118
|
$
|
0.10
|
$
|
0.10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months
ended June 30, 2011
|
Net
Revenues
|
Cost of
Sales - Product Costs
|
Cost of
Sales - Online Subscriptions
|
Cost of
Sales - Software Royalties and Amortization
|
Cost of
Sales - Intellectual Property Licenses
|
Product
Development
|
Sales
and Marketing
|
General
and Administrative
|
Restructuring
|
Total
Costs and Expenses
|
GAAP
Measurement
|
|
$
|
2,595
|
$
|
512
|
$
|
122
|
$
|
109
|
$
|
53
|
$
|
258
|
$
|
150
|
$
|
228
|
$
|
22
|
$
|
1,454
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(1,141)
|
|
(209)
|
|
-
|
|
(75)
|
|
(19)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(303)
|
|
Less: Stock-based compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(6)
|
|
-
|
|
(11)
|
|
(3)
|
|
(23)
|
|
-
|
|
(43)
|
|
Less: Restructuring
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(22)
|
|
(22)
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
(1)
|
|
(15)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(16)
|
Non-GAAP
Measurement
|
|
$
|
1,454
|
$
|
303
|
$
|
122
|
$
|
27
|
$
|
19
|
$
|
247
|
$
|
147
|
$
|
205
|
$
|
-
|
$
|
1,070
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months
ended June 30, 2011
|
Operating Income
|
Net
Income
|
Basic
Earnings per Share
|
Diluted
Earnings per Share
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP
Measurement
|
|
$
|
1,141
|
$
|
838
|
$
|
0.71
|
$
|
0.71
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net effect from deferral in net revenues
and related cost of sales
|
(a)
|
|
(838)
|
|
(619)
|
|
(0.53)
|
|
(0.52)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Stock-based compensation
|
(b)
|
|
43
|
|
30
|
|
0.03
|
|
0.03
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Restructuring
|
(c)
|
|
22
|
|
16
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Amortization of intangible
assets
|
(d)
|
|
16
|
|
10
|
|
0.01
|
|
0.01
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP
Measurement
|
|
$
|
384
|
$
|
275
|
$
|
0.23
|
$
|
0.23
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
Reflects the net change in deferred net revenues and related cost
of sales.
|
|
(b)
Includes expense related to stock-based compensation.
|
|
(c)
Reflects restructuring related to our Activision Publishing
operations.
|
|
(d)
Reflects amortization of intangible assets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The
company calculates earnings per share pursuant to the two-class
method which requires the allocation of net income between common
shareholders and participating security holders. Net income
attributable to Activision Blizzard Inc. common shareholders used
to calculate non-GAAP earnings per common share assuming
dilution was $117 million and $270 million for the three and six
months ended June 30, 2011 as compared to total non-GAAP net income
of $118 million and $275 million for the same periods,
respectively.
|
|
|
|
The per
share adjustments are presented as calculated, and the GAAP and
non-GAAP earnings per share information is also presented as
calculated. The sum of these measures, as presented, may
differ due to the impact of rounding.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three And Six Months Ended June 30, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
$
|
685
|
|
64%
|
|
|
$
|
660
|
|
58%
|
|
|
$
|
25
|
|
4%
|
|
|
Digital
online channels1
|
|
343
|
|
32
|
|
|
|
423
|
|
37
|
|
|
|
(80)
|
|
(19)
|
|
|
Total
Activision and Blizzard
|
|
1,028
|
|
96
|
|
|
|
1,083
|
|
95
|
|
|
|
(55)
|
|
(5)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
47
|
|
4
|
|
|
|
63
|
|
5
|
|
|
|
(16)
|
|
(25)
|
|
|
Total
consolidated GAAP net revenues
|
|
1,075
|
|
100
|
|
|
|
1,146
|
|
100
|
|
|
|
(71)
|
|
(6)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
(175)
|
|
|
|
|
|
(448)
|
|
|
|
|
|
|
|
|
|
|
Digital
online channels1
|
|
154
|
|
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(21)
|
|
|
|
|
|
(447)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Distribution
Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
510
|
|
48
|
|
|
|
212
|
|
30
|
|
|
|
298
|
|
141
|
|
|
Digital
online channels1
|
|
497
|
|
47
|
|
|
|
424
|
|
61
|
|
|
|
73
|
|
17
|
|
|
Total
Activision and Blizzard
|
|
1,007
|
|
95
|
|
|
|
636
|
|
91
|
|
|
|
371
|
|
58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
47
|
|
5
|
|
|
|
63
|
|
9
|
|
|
|
(16)
|
|
(25)
|
|
|
Total
non-GAAP net revenues 3
|
$
|
1,054
|
|
100%
|
|
|
$
|
699
|
|
100%
|
|
|
$
|
355
|
|
51%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
$
|
1,479
|
|
66%
|
|
|
$
|
1,607
|
|
62%
|
|
|
$
|
(128)
|
|
(8)%
|
|
|
Digital
online channels1
|
|
656
|
|
29
|
|
|
|
851
|
|
33
|
|
|
|
(195)
|
|
(23)
|
|
|
Total
Activision and Blizzard
|
|
2,135
|
|
95
|
|
|
|
2,458
|
|
95
|
|
|
|
(323)
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
112
|
|
5
|
|
|
|
137
|
|
5
|
|
|
|
(25)
|
|
(18)
|
|
|
Total
consolidated GAAP net revenues
|
|
2,247
|
|
100
|
|
|
|
2,595
|
|
100
|
|
|
|
(348)
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
(746)
|
|
|
|
|
|
(1,154)
|
|
|
|
|
|
|
|
|
|
|
Digital
online channels1
|
|
140
|
|
|
|
|
|
13
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(606)
|
|
|
|
|
|
(1,141)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Distribution
Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail
channel
|
|
733
|
|
45
|
|
|
|
453
|
|
31
|
|
|
|
280
|
|
62
|
|
|
Digital
online channels1
|
|
796
|
|
48
|
|
|
|
864
|
|
60
|
|
|
|
(68)
|
|
(8)
|
|
|
Total
Activision and Blizzard
|
|
1,529
|
|
93
|
|
|
|
1,317
|
|
91
|
|
|
|
212
|
|
16
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
112
|
|
7
|
|
|
|
137
|
|
9
|
|
|
|
(25)
|
|
(18)
|
|
|
Total
non-GAAP net revenues 3
|
$
|
1,641
|
|
100%
|
|
|
$
|
1,454
|
|
100%
|
|
|
$
|
187
|
|
13%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Net revenues from digital online channel
represent revenues from subscriptions and memberships, licensing
royalties, value-added services, downloadable content, digitally
distributed products, and wireless devices.
|
|
2 We provide net revenues including (in
accordance with GAAP) and excluding (non-GAAP) the impact of
changes in deferred net revenues.
|
|
3 Total non-GAAP net revenues presented
also represents our total operating segment net
revenues.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three Months Ended June 30, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
$
|
220
|
|
20%
|
|
|
$
|
359
|
|
31%
|
|
|
$
|
(139)
|
|
(39)%
|
|
|
PC and
Other5
|
|
276
|
|
26
|
|
|
|
80
|
|
7
|
|
|
|
196
|
|
245
|
|
|
|
Sony
PlayStation 3
|
|
234
|
|
22
|
|
|
|
239
|
|
21
|
|
|
|
(5)
|
|
(2)
|
|
|
|
Sony
PlayStation 2
|
|
---
|
|
---
|
|
|
|
2
|
|
---
|
|
|
|
(2)
|
|
(100)
|
|
|
|
Microsoft
Xbox 360
|
|
248
|
|
23
|
|
|
|
300
|
|
26
|
|
|
|
(52)
|
|
(17)
|
|
|
|
Nintendo
Wii
|
|
32
|
|
3
|
|
|
|
70
|
|
6
|
|
|
|
(38)
|
|
(54)
|
|
|
Total
console2
|
|
514
|
|
48
|
|
|
|
611
|
|
53
|
|
|
|
(97)
|
|
(16)
|
|
|
|
Sony
PlayStation Portable
|
|
1
|
|
---
|
|
|
|
4
|
|
---
|
|
|
|
(3)
|
|
(75)
|
|
|
|
Nintendo
3DS
|
|
6
|
|
1
|
|
|
|
5
|
|
1
|
|
|
|
1
|
|
20
|
|
|
|
Nintendo
DS
|
|
11
|
|
1
|
|
|
|
24
|
|
2
|
|
|
|
(13)
|
|
(54)
|
|
|
Total
handheld
|
|
18
|
|
2
|
|
|
|
33
|
|
3
|
|
|
|
(15)
|
|
(45)
|
|
|
Total
Activision and Blizzard
|
|
1,028
|
|
96
|
|
|
|
1,083
|
|
94
|
|
|
|
(55)
|
|
(5)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
47
|
|
4
|
|
|
|
63
|
|
6
|
|
|
|
(16)
|
|
(25)
|
|
|
Total
consolidated GAAP net revenues
|
|
1,075
|
|
100
|
|
|
|
1,146
|
|
100
|
|
|
|
(71)
|
|
(6)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
|
(21)
|
|
|
|
|
|
(67)
|
|
|
|
|
|
|
|
|
|
|
PC and
Other5
|
|
314
|
|
|
|
|
|
(35)
|
|
|
|
|
|
|
|
|
|
|
|
Sony
PlayStation 3
|
|
(137)
|
|
|
|
|
|
(156)
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft
Xbox 360
|
|
(162)
|
|
|
|
|
|
(146)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
Wii
|
|
(12)
|
|
|
|
|
|
(39)
|
|
|
|
|
|
|
|
|
|
|
Total
console2
|
|
(311)
|
|
|
|
|
|
(341)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
DS
|
|
(3)
|
|
|
|
|
|
(4)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(21)
|
|
|
|
|
|
(447)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Segment/Platform
Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
|
199
|
|
19
|
|
|
|
292
|
|
42
|
|
|
|
(93)
|
|
(32)
|
|
|
PC and
Other5
|
|
590
|
|
56
|
|
|
|
45
|
|
6
|
|
|
|
545
|
|
NM
|
|
|
|
Sony
PlayStation 3
|
|
97
|
|
9
|
|
|
|
83
|
|
12
|
|
|
|
14
|
|
17
|
|
|
|
Sony
PlayStation 2
|
|
---
|
|
---
|
|
|
|
2
|
|
---
|
|
|
|
(2)
|
|
(100)
|
|
|
|
Microsoft
Xbox 360
|
|
86
|
|
8
|
|
|
|
154
|
|
22
|
|
|
|
(68)
|
|
(44)
|
|
|
|
Nintendo
Wii
|
|
20
|
|
2
|
|
|
|
31
|
|
4
|
|
|
|
(11)
|
|
(35)
|
|
|
Total
console2
|
|
203
|
|
19
|
|
|
|
270
|
|
38
|
|
|
|
(67)
|
|
(25)
|
|
|
|
Sony
PlayStation Portable
|
|
1
|
|
---
|
|
|
|
4
|
|
1
|
|
|
|
(3)
|
|
(75)
|
|
|
|
Nintendo
3DS
|
|
6
|
|
1
|
|
|
|
5
|
|
1
|
|
|
|
1
|
|
20
|
|
|
|
Nintendo
DS
|
|
8
|
|
1
|
|
|
|
20
|
|
3
|
|
|
|
(12)
|
|
(60)
|
|
|
Total
handheld
|
|
15
|
|
2
|
|
|
|
29
|
|
5
|
|
|
|
(14)
|
|
(48)
|
|
|
Total
Activision and Blizzard
|
|
1,007
|
|
96
|
|
|
|
636
|
|
91
|
|
|
|
371
|
|
58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
47
|
|
4
|
|
|
|
63
|
|
9
|
|
|
|
(16)
|
|
(25)
|
|
|
Total
non-GAAP net revenues4
|
$
|
1,054
|
|
100%
|
|
|
$
|
699
|
|
100%
|
|
|
$
|
355
|
|
51%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Revenue from online subscriptions
consists of revenue from all World of Warcraft products,
including subscriptions, boxed products, expansion packs, licensing
royalties, and value-added services. It also includes
revenues from Call of Duty Elite memberships. We have
recorded a reduction of revenues of $11 million during the three
months ended June 30, 2012 as a result of a correction of an
accounting error. Please refer to footnote 1 on our Form 10-Q
for the quarter ended June 30, 2012 for further details on this
correction.
|
|
|
|
2 Downloadable content and their related
revenues are included in each respective console platforms and
total console.
|
|
3 We provide net revenues including (in
accordance with GAAP) and excluding (non-GAAP) the impact of
changes in deferred net revenues.
|
|
4 Total non-GAAP net revenues presented
also represents our total operating segment net
revenues.
|
|
|
|
5 Other includes standalone sales of toys
and accessories products from Skylanders franchise, mobile sales
and other physical merchandise and accessories.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Six Months Ended June 30, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
$
|
475
|
|
21%
|
|
|
$
|
754
|
|
29%
|
|
|
$
|
(279)
|
|
(37)%
|
|
|
PC and
Other5
|
|
413
|
|
18
|
|
|
|
205
|
|
8
|
|
|
|
208
|
|
101
|
|
|
|
Sony
PlayStation 3
|
|
534
|
|
24
|
|
|
|
581
|
|
22
|
|
|
|
(47)
|
|
(8)
|
|
|
|
Sony
PlayStation 2
|
|
2
|
|
---
|
|
|
|
6
|
|
---
|
|
|
|
(4)
|
|
(67)
|
|
|
|
Microsoft
Xbox 360
|
|
584
|
|
26
|
|
|
|
697
|
|
27
|
|
|
|
(113)
|
|
(16)
|
|
|
|
Nintendo
Wii
|
|
83
|
|
4
|
|
|
|
152
|
|
6
|
|
|
|
(69)
|
|
(45)
|
|
|
Total
console2
|
|
1,203
|
|
54
|
|
|
|
1,436
|
|
55
|
|
|
|
(233)
|
|
(16)
|
|
|
|
Sony
PlayStation Portable
|
|
4
|
|
---
|
|
|
|
8
|
|
---
|
|
|
|
(4)
|
|
(50)
|
|
|
|
Nintendo
3DS
|
|
15
|
|
1
|
|
|
|
9
|
|
1
|
|
|
|
6
|
|
67
|
|
|
|
Nintendo
DS
|
|
25
|
|
1
|
|
|
|
46
|
|
2
|
|
|
|
(21)
|
|
(46)
|
|
|
Total
handheld
|
|
44
|
|
2
|
|
|
|
63
|
|
3
|
|
|
|
(19)
|
|
(30)
|
|
|
Total
Activision and Blizzard
|
|
2,135
|
|
95
|
|
|
|
2,458
|
|
95
|
|
|
|
(323)
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
112
|
|
5
|
|
|
|
137
|
|
5
|
|
|
|
(25)
|
|
(18)
|
|
|
Total
consolidated GAAP net revenues
|
|
2,247
|
|
100
|
|
|
|
2,595
|
|
100
|
|
|
|
(348)
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
|
(27)
|
|
|
|
|
|
(123)
|
|
|
|
|
|
|
|
|
|
|
PC and
Other5
|
|
291
|
|
|
|
|
|
(123)
|
|
|
|
|
|
|
|
|
|
|
|
Sony
PlayStation 3
|
|
(400)
|
|
|
|
|
|
(400)
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft
Xbox 360
|
|
(439)
|
|
|
|
|
|
(405)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
Wii
|
|
(26)
|
|
|
|
|
|
(84)
|
|
|
|
|
|
|
|
|
|
|
Total
console2
|
|
(865)
|
|
|
|
|
|
(889)
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo
DS
|
|
(5)
|
|
|
|
|
|
(6)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in deferred net revenues
|
|
(606)
|
|
|
|
|
|
(1,141)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Segment/Platform
Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision
and Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online
subscriptions1
|
|
448
|
|
27
|
|
|
|
631
|
|
43
|
|
|
|
(183)
|
|
(29)
|
|
|
PC and
Other5
|
|
704
|
|
43
|
|
|
|
82
|
|
6
|
|
|
|
622
|
|
NM
|
|
|
|
Sony
PlayStation 3
|
|
134
|
|
8
|
|
|
|
181
|
|
12
|
|
|
|
(47)
|
|
(26)
|
|
|
|
Sony
PlayStation 2
|
|
2
|
|
---
|
|
|
|
6
|
|
---
|
|
|
|
(4)
|
|
(67)
|
|
|
|
Microsoft
Xbox 360
|
|
145
|
|
9
|
|
|
|
292
|
|
20
|
|
|
|
(147)
|
|
(50)
|
|
|
|
Nintendo
Wii
|
|
57
|
|
4
|
|
|
|
68
|
|
5
|
|
|
|
(11)
|
|
(16)
|
|
|
Total
console2
|
|
338
|
|
21
|
|
|
|
547
|
|
37
|
|
|
|
(209)
|
|
(38)
|
|
|
|
Sony
PlayStation Portable
|
|
4
|
|
---
|
|
|
|
8
|
|
1
|
|
|
|
(4)
|
|
(50)
|
|
|
|
Nintendo
3DS
|
|
15
|
|
1
|
|
|
|
9
|
|
1
|
|
|
|
6
|
|
67
|
|
|
|
Nintendo
DS
|
|
20
|
|
1
|
|
|
|
40
|
|
3
|
|
|
|
(20)
|
|
(50)
|
|
|
Total
handheld
|
|
39
|
|
2
|
|
|
|
57
|
|
5
|
|
|
|
(18)
|
|
(32)
|
|
|
Total
Activision and Blizzard
|
|
1,529
|
|
93
|
|
|
|
1,317
|
|
91
|
|
|
|
212
|
|
16
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
Distribution
|
|
112
|
|
7
|
|
|
|
137
|
|
9
|
|
|
|
(25)
|
|
(18)
|
|
|
Total
non-GAAP net revenues4
|
$
|
1,641
|
|
100%
|
|
|
$
|
1,454
|
|
100%
|
|
|
$
|
187
|
|
13%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Revenue from online subscriptions
consists of revenue from all World of Warcraft products,
including subscriptions, boxed products, expansion packs, licensing
royalties, and value-added services. It also includes
revenues from Call of Duty Elite memberships. We have
recorded a reduction of revenues of $11 million during the three
months ended June 30, 2012 as a result of a correction of an
accounting error. Please refer to footnote 1 on our Form 10-Q
for the quarter ended June 30, 2012 for further details on this
correction.
|
|
|
|
2 Downloadable content and their related
revenues are included in each respective console platforms and
total console.
|
|
3 We provide net revenues including (in
accordance with GAAP) and excluding (non-GAAP) the impact of
changes in deferred net revenues.
|
|
4 Total non-GAAP net revenues presented
also represents our total operating segment net
revenues.
|
|
5 Other includes standalone sales of toys
and accessories products from Skylanders franchise, mobile sales
and other physical merchandise and accessories.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
FINANCIAL INFORMATION
|
For the
Three and Six Months Ended June 30, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
$
|
562
|
|
52%
|
|
|
$
|
580
|
|
50%
|
|
|
$
|
(18)
|
|
(3)%
|
|
|
Europe
|
|
|
403
|
|
38
|
|
|
|
467
|
|
41
|
|
|
|
(64)
|
|
(14)
|
|
|
Asia
Pacific
|
|
|
110
|
|
10
|
|
|
|
99
|
|
9
|
|
|
|
11
|
|
11
|
|
|
Total
consolidated GAAP net revenues
|
|
|
1,075
|
|
100
|
|
|
|
1,146
|
|
100
|
|
|
|
(71)
|
|
(6)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
(79)
|
|
|
|
|
|
(249)
|
|
|
|
|
|
|
|
|
|
|
Europe
|
|
|
(9)
|
|
|
|
|
|
(181)
|
|
|
|
|
|
|
|
|
|
|
Asia
Pacific
|
|
|
67
|
|
|
|
|
|
(17)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in net revenues
|
|
|
(21)
|
|
|
|
|
|
(447)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Geographic
Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
483
|
|
46
|
|
|
|
331
|
|
47
|
|
|
|
152
|
|
46
|
|
|
Europe
|
|
|
394
|
|
37
|
|
|
|
286
|
|
41
|
|
|
|
108
|
|
38
|
|
|
Asia
Pacific
|
|
|
177
|
|
17
|
|
|
|
82
|
|
12
|
|
|
|
95
|
|
116
|
|
|
Total
non-GAAP net revenues2
|
|
$
|
1,054
|
|
100%
|
|
|
$
|
699
|
|
100%
|
|
|
$
|
355
|
|
51%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six
Months Ended
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
|
Amount
|
|
% of
Total
|
|
|
|
(Decrease)
|
|
(Decrease)
|
|
GAAP
Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
$
|
1,163
|
|
52%
|
|
|
$
|
1,328
|
|
51%
|
|
|
$
|
(165)
|
|
(12)%
|
|
|
Europe
|
|
|
888
|
|
39
|
|
|
|
1,061
|
|
41
|
|
|
|
(173)
|
|
(16)
|
|
|
Asia
Pacific
|
|
|
196
|
|
9
|
|
|
|
206
|
|
8
|
|
|
|
(10)
|
|
(5)
|
|
|
Total
consolidated GAAP net revenues
|
|
|
2,247
|
|
100
|
|
|
|
2,595
|
|
100
|
|
|
|
(348)
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change
in Deferred Net Revenues1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
(409)
|
|
|
|
|
|
(632)
|
|
|
|
|
|
|
|
|
|
|
Europe
|
|
|
(235)
|
|
|
|
|
|
(452)
|
|
|
|
|
|
|
|
|
|
|
Asia
Pacific
|
|
|
38
|
|
|
|
|
|
(57)
|
|
|
|
|
|
|
|
|
|
|
Total
changes in net revenues
|
|
|
(606)
|
|
|
|
|
|
(1,141)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by Geographic
Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North
America
|
|
|
754
|
|
46
|
|
|
|
696
|
|
48
|
|
|
|
58
|
|
8
|
|
|
Europe
|
|
|
653
|
|
40
|
|
|
|
609
|
|
42
|
|
|
|
44
|
|
7
|
|
|
Asia
Pacific
|
|
|
234
|
|
14
|
|
|
|
149
|
|
10
|
|
|
|
85
|
|
57
|
|
|
Total
non-GAAP net revenues2
|
|
$
|
1,641
|
|
100%
|
|
|
$
|
1,454
|
|
100%
|
|
|
$
|
187
|
|
13%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 We provide net revenues including (in
accordance with GAAP) and excluding (non-GAAP) the impact of
changes in deferred net revenues.
|
|
2 Total non-GAAP net revenues presented
also represents our total operating segment net
revenues.
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
SEGMENT
INFORMATION
|
For the
Three and Six Months Ended June 30, 2012 and 2011
|
(Amounts
in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three
Months Ended
|
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
Segment
net revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision1
|
$
|
373
|
|
35%
|
|
|
$
|
323
|
|
28%
|
|
|
$
|
50
|
|
15%
|
|
|
Blizzard2
|
|
634
|
|
59
|
|
|
|
313
|
|
27
|
|
|
|
321
|
|
103
|
|
|
Distribution3
|
|
47
|
|
4
|
|
|
|
63
|
|
6
|
|
|
|
(16)
|
|
(25)
|
|
|
Operating
segment total
|
|
1,054
|
|
98
|
|
|
|
699
|
|
61
|
|
|
|
355
|
|
51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated net
revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues
|
|
21
|
|
2
|
|
|
|
447
|
|
39
|
|
|
|
|
|
|
|
|
Consolidated net revenues
|
$
|
1,075
|
|
100%
|
|
|
$
|
1,146
|
|
100%
|
|
|
$
|
(71)
|
|
(6)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment
income from operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision1
|
$
|
(71)
|
|
|
|
|
$
|
31
|
|
|
|
|
$
|
(102)
|
|
NM
|
|
|
Blizzard2
|
|
371
|
|
|
|
|
|
135
|
|
|
|
|
|
236
|
|
175
|
|
|
Distribution3
|
|
---
|
|
|
|
|
|
(1)
|
|
|
|
|
|
1
|
|
NM
|
|
|
Operating
segment total
|
|
300
|
|
|
|
|
|
165
|
|
|
|
|
|
135
|
|
82
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated operating income
and consolidated income before income tax
expense:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues and related cost of sales
|
|
(40)
|
|
|
|
|
|
332
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense
|
|
(31)
|
|
|
|
|
|
(20)
|
|
|
|
|
|
|
|
|
|
|
Restructuring
|
|
---
|
|
|
|
|
|
(3)
|
|
|
|
|
|
|
|
|
|
|
Amortization of intangible assets
|
|
(2)
|
|
|
|
|
|
(7)
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating income
|
|
227
|
|
|
|
|
|
467
|
|
|
|
|
|
(240)
|
|
(51)
|
|
|
Investment
and other income (expense), net
|
|
2
|
|
|
|
|
|
2
|
|
|
|
|
|
|
|
|
|
|
Consolidated income before income tax
expense
|
$
|
229
|
|
|
|
|
$
|
469
|
|
|
|
|
$
|
(240)
|
|
(51)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating
margin from total operating segments
|
|
28%
|
|
|
|
|
|
24%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six
Months Ended
|
|
|
|
|
|
June
30, 2012
|
|
|
June
30, 2011
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of
Total
|
|
|
Amount
|
|
% of
Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
Segment
net revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision1
|
$
|
645
|
|
29%
|
|
|
$
|
646
|
|
25%
|
|
|
$
|
(1)
|
|
-%
|
|
|
Blizzard2
|
|
884
|
|
39
|
|
|
|
671
|
|
26
|
|
|
|
213
|
|
32
|
|
|
Distribution3
|
|
112
|
|
5
|
|
|
|
137
|
|
5
|
|
|
|
(25)
|
|
(18)
|
|
|
Operating
segment total
|
|
1,641
|
|
73
|
|
|
|
1,454
|
|
56
|
|
|
|
187
|
|
13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated net
revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues
|
|
606
|
|
27
|
|
|
|
1,141
|
|
44
|
|
|
|
|
|
|
|
|
Consolidated net revenues
|
$
|
2,247
|
|
100%
|
|
|
$
|
2,595
|
|
100%
|
|
|
$
|
(348)
|
|
(13)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment
income (loss) from operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision1
|
$
|
(70)
|
|
|
|
|
$
|
78
|
|
|
|
|
$
|
(148)
|
|
(190)%
|
|
|
Blizzard2
|
|
460
|
|
|
|
|
|
306
|
|
|
|
|
|
154
|
|
50
|
|
|
Distribution3
|
|
---
|
|
|
|
|
|
---
|
|
|
|
|
|
-
|
|
NM
|
|
|
Operating
segment total
|
|
390
|
|
|
|
|
|
384
|
|
|
|
|
|
6
|
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated operating income
and consolidated income before income tax
expense:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect
from deferral of net revenues and related cost of sales
|
|
407
|
|
|
|
|
|
838
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense
|
|
(52)
|
|
|
|
|
|
(43)
|
|
|
|
|
|
|
|
|
|
|
Restructuring
|
|
---
|
|
|
|
|
|
(22)
|
|
|
|
|
|
|
|
|
|
|
Amortization of intangible assets
|
|
(5)
|
|
|
|
|
|
(16)
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating income
|
|
740
|
|
|
|
|
|
1,141
|
|
|
|
|
|
(401)
|
|
(35)
|
|
|
Investment
and other income (expense), net
|
|
3
|
|
|
|
|
|
5
|
|
|
|
|
|
|
|
|
|
|
Consolidated income before income tax
expense
|
$
|
743
|
|
|
|
|
$
|
1,146
|
|
|
|
|
$
|
(403)
|
|
(35)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating
margin from total operating segments
|
|
24%
|
|
|
|
|
|
26%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Activision Publishing ("Activision") —
publishes interactive entertainment products and
contents.
|
|
|
2 Blizzard — Blizzard Entertainment, Inc.
and its subsidiaries ("Blizzard") publishes PC games and online
subscription-based games in the MMORPG category.
|
|
|
3 Activision Blizzard Distribution
("Distribution") — distributes interactive entertainment software
and hardware products.
|
|
|
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
OUTLOOK
|
For the
Quarter Ending September 30, 2012 and
|
Year
Ending December 31, 2012
|
GAAP to
Non-GAAP Reconciliation
|
(Amounts in millions, except per share
data)
|
|
|
|
|
|
|
|
|
|
Outlook
for
|
|
Outlook
for
|
|
|
Three
Months Ending
|
|
Year
Ending
|
|
|
September 30, 2012
|
|
December 31, 2012
|
|
|
|
|
|
|
|
Net
Revenues (GAAP)
|
|
$
|
740
|
|
$
|
4,330
|
|
|
|
|
|
|
|
Excluding the impact of:
|
|
|
|
|
|
|
Change in
deferred net revenues
|
(a)
|
|
(50)
|
|
|
300
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues
|
|
$
|
690
|
|
$
|
4,630
|
|
|
|
|
|
|
|
Earnings Per Diluted Share (GAAP)
|
|
$
|
0.06
|
|
$
|
0.69
|
|
|
|
|
|
|
|
Excluding the impact of:
|
|
|
|
|
|
|
Net effect
from deferral in net revenues and related cost of sales
|
(b)
|
|
(0.02)
|
|
|
0.19
|
Stock-based compensation
|
(c)
|
|
0.03
|
|
|
0.09
|
Amortization of intangible assets
|
(d)
|
|
-
|
|
|
0.02
|
|
|
|
|
|
|
|
Non-GAAP Earnings Per Diluted Share
|
|
$
|
0.07
|
|
$
|
0.99
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
Reflects the net change in deferred net revenues.
|
(b)
Reflects the net change in deferred net revenues and related cost
of sales.
|
(c)
Reflects expense related to stock-based compensation.
|
(d)
Reflects amortization of intangible assets.
|
|
|
|
|
|
|
|
The per
share adjustments are presented as calculated, and the GAAP and
non-GAAP earnings (loss) per share information is also
presented as calculated. The sum of these measures, as presented,
may differ due to the impact of rounding.
|
|
SOURCE Activision Blizzard, Inc.