TORONTO, Feb. 14,
2024 /CNW/ - Spin Master Corp. ("Spin Master" or the
"Company") (TSX: TOY; www.spinmaster.com), a leading global
children's entertainment company, today announced preliminary
unaudited Revenue and Toy Gross Product Sales1 for the
three months and year ended December 31,
2023. All financial information is presented in United States dollars ("$", "dollars" and
"US$") and has been rounded to the nearest hundred thousand, except
where indicated.
These preliminary unaudited Revenue results for the fourth
quarter and full year 2023 are intended to provide context for Spin
Master's performance in line with timing of financial results for
the broader industry. Spin Master is scheduled to report its
financial results for the three months and year ended
December 31, 2023 after the close of business on
February 28, 2024.
"We are very pleased with how our team navigated the challenging
macroeconomic environment to deliver revenue growth in the 4th
quarter," said Max Rangel, Global
President & CEO. "We harnessed the strength of our three
creative centres to meet our full-year revenue expectations. While
our Toy revenue declined for the full year compared to 2022, our
POS remained ahead of the industry2 and we grew market
share globally, by introducing innovation into the toy aisle,
engaging fans of popular franchises both licensed and owned, and
growing our evergreen brands to create magical play experiences for
millions of children globally. We saw strong increases in
Entertainment from the PAW Patrol movie and the delivery of
the Unicorn Academy series, and we grew Digital Games
revenue, highlighting the power of our diversified portfolio to
drive long-term growth."
Preliminary Revenue Highlights for Q4 2023 as compared to the
same period in 2022
Revenue was $502.6 million, up
7.9% from $465.8 million, due to
increases in Entertainment, Toy and Digital Games revenue of 76.9%,
2.5% and 7.1% respectively. Constant Currency Revenue1
was $493.9 million, an increase of
6.0% from $465.8 million.
(Unaudited) (US$
millions)
|
Q4
2023
|
Q4
2022
|
$
Change
|
%
Change
|
Toy revenue
|
$
|
406.8
|
$
|
396.7
|
$
|
10.1
|
2.5 %
|
Entertainment
revenue
|
55.2
|
31.2
|
24.0
|
76.9 %
|
Digital Games
revenue
|
40.6
|
37.9
|
2.7
|
7.1 %
|
Revenue
|
$
|
502.6
|
$
|
465.8
|
$
|
36.8
|
7.9 %
|
|
|
|
|
|
Constant Currency
Revenue1
|
$
|
493.9
|
|
$
|
28.1
|
6.0 %
|
1 Non-GAAP
financial measure. See "Non-GAAP Financial Measures and
Ratios".
|
Toy Revenue
The following table provides a summary of preliminary Toy
revenue, by product category, for the three months ended
December 31, 2023 and 2022:
(Unaudited) (US$
millions)
|
Q4
2023
|
Q4
2022
|
$
Change
|
%
Change
|
Preschool and Dolls
& Interactive
|
$
204.7
|
$
201.7
|
$
3.0
|
1.5 %
|
Activities, Games &
Puzzles and Plush
|
160.6
|
160.6
|
—
|
— %
|
Wheels &
Action
|
113.3
|
90.0
|
23.3
|
25.9 %
|
Outdoor
|
23.7
|
26.9
|
(3.2)
|
(11.9) %
|
Toy Gross Product
Sales 1
|
$
502.3
|
$
479.2
|
$
23.1
|
4.8 %
|
Constant Currency
Toy Gross Product Sales1
|
$
490.6
|
|
$
11.4
|
2.4 %
|
|
|
|
|
|
Sales
Allowances2
|
$
(95.5)
|
$
(82.5)
|
$
13.0
|
15.8 %
|
Sales Allowances %
of Toy Gross Product Sales1
|
19.0 %
|
17.2 %
|
|
|
Toy
revenue
|
$
406.8
|
$
396.7
|
$
10.1
|
2.5 %
|
1 Non-GAAP
financial measure. See "Non-GAAP Financial Measures and
Ratios".
|
2 The
Company enters arrangements to provide sales allowances requested
by customers relating to cooperative advertising, contractual and
negotiated
promotional discounts, volume rebates, markdowns, and costs
incurred by customers to sell the Company's products.
|
- Toy revenue increased by $10.1
million or 2.5% to $406.8
million driven by an increase in Toy Gross Product
Sales1 partially offset by an increase in Sales
Allowances.
- Toy Gross Product Sales1 grew by $23.1 million or 4.8% to $502.3 million from $479.2
million. Constant Currency Toy Gross Product
Sales1 increased by $11.4
million or 2.4% to $490.6
million from $479.2 million.
The increase was driven by Wheels & Action and Preschool and
Dolls & Interactive, partially offset by a decline in
Outdoor.
- The growth in Toy revenue and Toy Gross Product
Sales1 arose from higher order volumes.
- Toy Gross Product Sales1 in Preschool and Dolls
& Interactive grew by $3.0
million or 1.5% to $204.7
million from $201.7 million,
primarily driven by Bitzee and Gabby's Dollhouse,
partially offset by PAW Patrol and Purse Pets.
- Toy Gross Product Sales1 in Activities, Games
& Puzzles and Plush was flat at $160.6 million, with increases in GUND and
Kinetic Sand offset by declines in Orbeez and
Pixobitz.
- Toy Gross Product Sales1 in Wheels & Action
increased by $23.3 million or 25.9%
to $113.3 million from $90.0 million, from increases in Monster
Jam and HEXBUG.
- Toy Gross Product Sales1 in Outdoor decreased by
$3.2 million or 11.9% to $23.7 million from $26.9
million primarily driven by SwimWays.
- Sales Allowances increased to $95.5
million from $82.5 million.
Sales Allowances as a percentage of Toy Gross Product
Sales1 were 19.0%, compared to 17.2%, primarily driven
by higher markdowns and promotional activity, caused by pressure on
consumer discretionary spending levels.
Entertainment Revenue
- Entertainment revenue was $55.2
million, an increase of $24.0
million or 76.9% from higher distribution revenue associated
with new content deliveries including Unicorn Academy, Rubble
& Crew and Vida the Vet and from on-going
distribution revenue from PAW Patrol: The Mighty Movie.
Constant Currency Entertainment Revenue1 increased by
$24.1 million or 77.2% to
$55.3 million, from $31.2 million.
Digital Games Revenue
- Digital Games revenue was $40.6
million, an increase of $2.7
million or 7.1% from $37.9
million, due to higher in-game purchases in Toca Life World and higher subscription
revenue from both the Piknik bundle and PAW Patrol
Academy. Constant Currency Digital Games Revenue1
increased by $2.6 million or 6.9% to
$40.5 million, from $37.9 million.
Preliminary Revenue Highlights for Year Ended
December 31, 2023, as compared to the same period in
2022
Revenue was $1,904.9 million, a
decrease of 5.7% from $2,020.3 million driven by a
decline in Toy revenue, partially offset by an increase in
Entertainment and Digital Games revenue. Constant Currency
Revenue1 was $1,889.6
million, a decrease of 6.5% from $2,020.3 million. Revenue, excluding PAW
Patrol: The Mighty Movie Distribution Revenue1 of
$15.6 million, declined by 6.5% to
$1,889.3 million.
(Unaudited) (US$
millions)
|
2023
|
2022
|
$
Change
|
%
Change
|
Toy revenue
|
$
|
1,540.9
|
$
|
1,737.6
|
$
|
(196.7)
|
(11.3) %
|
Entertainment
revenue
|
190.1
|
118.8
|
71.3
|
60.0 %
|
Digital Games
revenue
|
173.9
|
163.9
|
10.0
|
6.1 %
|
Revenue
|
$
|
1,904.9
|
$
|
2,020.3
|
$
|
(115.4)
|
(5.7) %
|
|
|
|
|
|
Constant Currency
Revenue1
|
$
|
1,889.6
|
|
$
|
(130.7)
|
(6.5) %
|
|
|
|
|
|
1 Non-GAAP
financial measure. See "Non-GAAP Financial Measures and
Ratios".
|
Toy Revenue
The following table provides a summary of Spin Master's
preliminary Toy revenue, including by product category, for the
year ended December 31, 2023 and
2022:
(Unaudited) (US$
millions)
|
2023
|
2022
|
$
Change
|
%
Change
|
Preschool and Dolls
& Interactive
|
$
|
817.7
|
$
|
867.0
|
|
(49.3)
|
(5.7) %
|
Activities, Games &
Puzzles and Plush
|
487.5
|
561.7
|
(74.2)
|
(13.2) %
|
Wheels &
Action
|
409.3
|
450.8
|
(41.5)
|
(9.2) %
|
Outdoor
|
72.7
|
99.3
|
(26.6)
|
(26.8) %
|
Toy Gross Product
Sales1
|
$
|
1,787.2
|
$
|
1,978.8
|
$
|
(191.6)
|
(9.7) %
|
Constant Currency
Toy Gross Product Sales1
|
$
|
1,763.1
|
|
|
(215.7)
|
(10.9) %
|
|
|
|
|
|
Sales
Allowances2
|
$
|
(246.3)
|
$
|
(241.2)
|
$
|
5.1
|
2.1 %
|
Sales Allowances %
of Toy Gross Product Sales1
|
13.8 %
|
12.2 %
|
|
|
Toy
revenue
|
$
|
1,540.9
|
$
|
1,737.6
|
$
|
(196.7)
|
(11.3) %
|
1 Non-GAAP
financial measure or ratio. See "Non-GAAP Financial Measures and
Ratios".
|
2 The
Company enters arrangements to provide sales allowances requested
by customers relating to cooperative advertising, contractual and
negotiated
promotional discounts, volume rebates, markdowns, and costs
incurred by customers to sell the Company's products.
|
- Toy revenue declined by $196.7
million or 11.3% to $1,540.9
million with declines across all product categories and an
increase in Sales Allowances.
- Toy Gross Product Sales1 declined by $191.6 million or 9.7% to $1,787.2 million from $1,978.8 million driven by declines across all
product categories. Constant Currency Toy Gross Product
Sales1 decreased by $215.7
million to $1,763.1 million
from $1,978.8 million, a decline of
10.9%.
- Toy Gross Product Sales1 in Preschool and Dolls
& Interactive decreased by $49.3
million or 5.7% to $817.7
million from $867.0 million,
due to PAW Patrol, Purse Pets and Wizarding World,
offset in part by Bitzee and Gabby's Dollhouse.
- Toy Gross Product Sales1 in Activities, Games &
Puzzles and Plush decreased by $74.2
million or 13.2% to $487.5
million from $561.7 million,
mainly due to declines in the Games & Puzzles portfolio,
Kinetic Sand, Cool Maker, Pixobitz and Orbeez, offset
in part by Rubik's.
- Toy Gross Product Sales1 in Wheels & Action
decreased by $41.5 million or 9.2% to
$409.3 million from $450.8 million, mainly due to DC and
Bakugan, offset in part by an increase in Monster Jam
and HEXBUG.
- Toy Gross Product Sales1 in Outdoor decreased by
$26.6 million or 26.8% to
$72.7 million from $99.3 million primarily driven by
SwimWays.
- Sales Allowances increased by $5.1
million to $246.3 million from
$241.2 million. Sales Allowances as a
percentage of Toy Gross Product Sales1 were 13.8%
compared to 12.2%, primarily driven by higher markdowns and
promotional activity in the fourth quarter, caused by pressures on
consumer discretionary spending in the second half of 2023.
Entertainment Revenue
- Entertainment revenue increased by $71.3
million or 60.0% to $190.1
million, from higher distribution revenue associated with
new content deliveries including PAW Patrol: The Mighty
Movie, Unicorn Academy, Rubble & Crew and Vida
the Vet as well as the Company's share of revenue from the
PAW Patrol series and the continued distribution of PAW
Patrol: The Movie. Constant Currency Entertainment
Revenue1 increased by $71.3
million or 60.0% to $190.1
million, from $118.8
million.
Digital Games Revenue
- Digital Games revenue increased by $10.0
million or 6.1% to $173.9
million, from higher in-game purchases in Toca Life World. Constant Currency Digital
Games Revenue1 increased by $12.7
million or 7.7% to $176.6
million, from $163.9
million.
Outlook
Toy Gross Product Sales1, declined by 9.7% for
the year ended December 31, 2023 compared to 2022, consistent
with the high single digits guidance provided on November 1, 2023.
Revenue, excluding PAW Patrol: The Mighty Movie
Distribution Revenue of $15.6
million, declined by 6.5% for the year ended
December 31, 2023 compared to 2022, consistent with the
mid-single digits guidance provided on November 1, 2023.
The Company continues to expect 2023 Adjusted EBITDA Margin
excluding PAW Patrol: The Mighty Movie Distribution Revenue
of $15.6 million1 to be up
compared to 2022 Adjusted EBITDA Margin, consistent with the
guidance provided on November 1,
2023.
This press release contains certain preliminary unaudited
financial metrics for the three months and year ended
December 31, 2023. These financial metrics represent the most
current information available to the Company's management as
financial closing procedures for the three months ended
December 31, 2023, and the year ended December 31, 2023
are not yet complete. The Company's actual consolidated financial
statements for such periods may result in material changes to the
financial metrics summarized in this press release (including by
any one financial metric, or all of the financial metrics, being
below or above the figures indicated) as a result of the completion
of normal quarter and year end accounting procedures. Although the
Company believes the expectations reflected in this press release
are based upon reasonable assumptions, the Company can give no
assurance that actual results will not differ materially from these
expectations.
____________________________________
|
1 Non-GAAP
financial measure or ratio. See "Non-GAAP Financial Measures and
Ratios".
|
2 Based on
POS data per Circana.
|
Non-GAAP Financial Measures and Ratios
In addition to using financial measures prescribed under IFRS,
references are made in this Press Release to the following terms,
each of which is a non-GAAP financial measure:
- Toy Gross Product Sales
- Revenue, excluding PAW Patrol: The Mighty Movie
Distribution Revenue
- Constant Currency Toy Gross Product Sales
- Constant Currency Sales Allowance
- Constant Currency Entertainment Revenue
- Constant Currency Digital Games Revenue
- Constant Currency Revenue
Non-GAAP financial measures do not have any standardized meaning
prescribed by IFRS and therefore may not be comparable to similar
measures presented by other issuers.
Additionally, references are made in this Press Release to the
following terms, each of which is a non-GAAP financial ratio:
- Sales Allowances as a percentage of Toy Gross Product
Sales
- Percentage change in Constant Currency Sales Allowances
- Percentage change in Constant Currency Toy Gross Product
Sales
- Percentage change in Constant Currency Entertainment
Revenue
- Percentage change in Constant Currency Digital Games
Revenue
- Percentage change in Constant Currency Revenue
Non-GAAP financial ratios are ratios or percentages that are
calculated using a non-GAAP financial measure. Non-GAAP financial
ratios do not have any standardized meaning prescribed by IFRS and
therefore may not be comparable to similar measures presented by
other issuers.
Management believes the non-GAAP financial measures and non-GAAP
financial ratios defined above are important supplemental measures
of operating performance and highlight trends in the business.
Management believes that these measures allow for assessment of the
Company's operating performance and financial condition on a basis
that is consistent and comparable between reporting periods. The
Company believes that investors, lenders, securities analysts and
other interested parties frequently use these non-GAAP financial
measures and non-GAAP financial ratios in the evaluation of
issuers.
Non-GAAP Financial Measures
Toy Gross Product Sales represent Toy revenues, excluding the
impact of Sales Allowances. As Sales Allowances are generally not
associated with individual products, the Company uses Toy Gross
Product Sales to provide meaningful comparisons across product
categories and geographical results to highlight trends in Spin
Master's business. Refer to "Preliminary Revenue Highlights
for Q4 2023 as compared to the same period in 2022 – Toy Revenue"
and "Preliminary Revenue Highlights for Year Ended December 31, 2023, as compared to the same period
in 2022 – Toy Revenue" above for the applicable
reconciliations.
Revenue, excluding PAW Patrol: The Mighty Movie
Distribution Revenue is calculated as revenue excluding
distribution revenue of $15.6 million
related to PAW Patrol: The Mighty Movie recognized in
2023. Revenue, excluding PAW Patrol: The Mighty Movie
Distribution Revenue is used to measure the underlying financial
performance of the business on a consistent basis over time.
Constant Currency Toy Gross Product Sales, Constant Currency
Sales Allowances, Constant Currency Toy Revenue, Constant Currency
Entertainment Revenue, Constant Currency Digital Games Revenue, and
Constant Currency Revenue represent Toy Gross Product Sales, Sales
Allowance, Toy revenue, Entertainment revenue, Digital Games
revenue, and Revenue presented excluding the impact from changes in
foreign currency exchange rates, respectively. The current period
and prior period results for entities reporting in currencies other
than the US dollar are translated using consistent exchange rates,
rather than using the actual exchange rate in effect during the
respective periods. The difference between the current period and
prior period results using the consistent exchange rates reflects
the changes in the underlying performance results, excluding the
impact from fluctuations in foreign currency exchange rates.
Management uses Constant Currency Toy Gross Product Sales, Constant
Currency Sales Allowances, Constant Currency Toy Revenue, Constant
Currency Entertainment Revenue, Constant Currency Digital Games
Revenue, and Constant Currency Revenue to measure the underlying
financial performance of the business on a consistent basis over
time. Refer to the "Reconciliation of Non-GAAP Financial Measures"
section for a reconciliation of these metrics to Revenue, the
closest IFRS measure.
Non-GAAP Financial Ratios
Sales Allowances as a percentage of Toy Gross Product Sales is
calculated by dividing Sales Allowances by Toy Gross Product Sales.
Management uses Sales Allowance as a percentage of Toy Gross
Product Sales to identify and compare the cost of doing business
with individual retailers, different geographic markets and amongst
various distribution channels.
Percentage change in Constant Currency Sales Allowances is
calculated by dividing the change in Sales Allowances excluding the
impact from changes in foreign currency exchange rates by the Sales
Allowances of the comparative period. Management uses Percentage
change in Constant Currency Sales Allowances to measure the
underlying financial performance of the business on a consistent
basis over time excluding the impact from changes in foreign
currency exchange rates.
Percentage change in Constant Currency Toy Gross Product Sales
is calculated by dividing the change in Toy Gross Product Sales
excluding the impact from changes in foreign currency exchange
rates by the Toy Gross Product Sales of the comparative period.
Management uses Percentage change in Constant Currency Toy Gross
Product Sales to measure the underlying financial performance of
the business on a consistent basis over time excluding the impact
from changes in foreign currency exchange rates.
Percentage change in Constant Currency Sales Allowances is
calculated by dividing the change in Sales Allowances excluding the
impact from changes in foreign currency exchange rates by the Sales
Allowances of the comparative period. Management uses Percentage
change in Constant Currency Sales Allowances to measure the
underlying financial performance of the business on a consistent
basis over time excluding the impact from changes in foreign
currency exchange rates.
Percentage change in Constant Currency Toy Revenue is calculated
by dividing the change in Toy Revenue excluding the impact from
changes in foreign currency exchange rates by the Toy Revenue of
the comparative period. Management uses Percentage change in
Constant Currency Toy Revenue to measure the underlying financial
performance of the business on a consistent basis over time
excluding the impact from changes in foreign currency exchange
rates.
Percentage change in Constant Currency Entertainment Revenue is
calculated by dividing the change in Entertainment revenue
excluding the impact from changes in foreign currency exchange
rates by the Entertainment revenue of the comparative period.
Management uses Percentage change in Constant Currency
Entertainment Revenue to measure the underlying financial
performance of the business on a consistent basis over time
excluding the impact from changes in foreign currency exchange
rates.
Percentage change in Constant Currency Digital Games Revenue is
calculated by dividing the change in Digital Games revenue
excluding the impact from changes in foreign currency exchange
rates by the Digital Games revenue of the comparative period.
Management uses Percentage change in Constant Currency Digital
Games Revenue to measure the underlying financial performance of
the business on a consistent basis over time excluding the impact
from changes in foreign currency exchange rates.
Percentage change in Constant Currency Revenue is calculated by
dividing the change in Revenue excluding the impact from changes in
foreign currency exchange rates by the Revenue of the comparative
period. Management uses Percentage change in Constant Currency
Revenue to measure the underlying financial performance of the
business on a consistent basis over time excluding the impact from
changes in foreign currency exchange rates.
The following tables present reconciliations of Revenue to
Constant Currency Toy Gross Product Sales, Revenue to Constant
Currency Digital Games revenue, Revenue to Constant Currency
Entertainment Revenue, and Revenue to Constant Currency Revenue for
the three months and year ended December 31, 2023, and
2022:
|
|
Year Ended Dec
31,
|
(Unaudited) (US$
millions)
|
Q4
2023
|
Q4
2022
|
2023
|
2022
|
Constant Currency Toy
Gross Product Sales
|
490.6
|
498.3
|
1,763.1
|
2,030.6
|
Impact of foreign
exchange
|
11.7
|
(19.1)
|
24.1
|
(51.8)
|
Toy Gross Product
Sales
|
502.3
|
479.2
|
1,787.2
|
1,978.8
|
Constant Currency Sales
Allowances
|
(92.5)
|
(87.4)
|
(240.2)
|
(254.6)
|
Impact of foreign
exchange
|
(3.0)
|
4.9
|
(6.1)
|
13.4
|
Sales
Allowances
|
(95.5)
|
(82.5)
|
(246.3)
|
(241.2)
|
Toy
revenue
|
406.8
|
396.7
|
1,540.9
|
1,737.6
|
|
|
|
|
|
Constant Currency
Entertainment revenue
|
55.3
|
33.2
|
190.1
|
123.2
|
Impact of foreign
exchange
|
(0.1)
|
(2.0)
|
—
|
(4.4)
|
Entertainment
revenue
|
55.2
|
31.2
|
190.1
|
118.8
|
|
|
|
|
|
Constant Currency
Digital Games revenue
|
40.5
|
40.1
|
176.6
|
171.9
|
Impact of foreign
exchange
|
0.1
|
(2.2)
|
(2.7)
|
(8.0)
|
Digital Games
revenue
|
40.6
|
37.9
|
173.9
|
163.9
|
|
|
|
|
|
Constant Currency
Revenue
|
493.9
|
484.2
|
1,889.6
|
2,071.1
|
Impact of foreign
exchange
|
8.7
|
(18.4)
|
15.3
|
(50.8)
|
Revenue
|
502.6
|
465.8
|
1,904.9
|
2,020.3
|
The following tables present the composition of Percentage
change in Constant Currency Toy Gross Product Sales, Percentage
change in Constant Currency Sales Allowance, Percentage change in
Constant Currency Entertainment Revenue, Percentage change in
Percentage change in Constant Currency Digital Games Revenue and
Percentage change in Constant Currency Revenue for the three months
and year ended December 31, 2023 and 2022:
|
|
|
$
Change
|
|
%
Change
|
(Unaudited) (US$
millions)
|
Q4
2023
|
Q4
2022
|
|
As
reported
|
Impact of
foreign
exchange
|
In
Constant
Currency
|
|
As
reported
|
In
Constant
Currency
|
Toy Gross Product
Sales
|
502.3
|
479.2
|
|
23.1
|
(11.7)
|
11.4
|
|
4.8 %
|
2.4 %
|
Sales
Allowances
|
(95.5)
|
(82.5)
|
|
(13.0)
|
3.0
|
(10.0)
|
|
15.8 %
|
12.1 %
|
Toy revenue
|
406.8
|
396.7
|
|
10.1
|
(8.7)
|
1.4
|
|
2.5 %
|
0.4 %
|
Entertainment
revenue
|
55.2
|
31.2
|
|
24.0
|
0.1
|
24.1
|
|
76.9 %
|
77.2 %
|
Digital Games
revenue
|
40.6
|
37.9
|
|
2.7
|
(0.1)
|
2.6
|
|
7.1 %
|
6.9 %
|
Revenue
|
502.6
|
465.8
|
|
36.8
|
(8.7)
|
28.1
|
|
7.9 %
|
6.0 %
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended Dec
31,
|
|
$
Change
|
|
%
Change
|
(US$
millions)
|
2023
|
2022
|
|
As
reported
|
Impact of
foreign
exchange
|
In
Constant
Currency
|
|
As
reported
|
In
Constant
Currency
|
Toy Gross Product
Sales
|
1,787.2
|
1,978.8
|
|
(191.6)
|
(24.1)
|
(215.7)
|
|
(9.7) %
|
(10.9) %
|
Sales
Allowances
|
(246.3)
|
(241.2)
|
|
(5.1)
|
6.1
|
1.0
|
|
2.1 %
|
(0.4) %
|
Toy revenue
|
1,540.9
|
1,737.6
|
|
(196.7)
|
(18.0)
|
(214.7)
|
|
(11.3) %
|
(12.4) %
|
Entertainment
revenue
|
190.1
|
118.8
|
|
71.3
|
—
|
71.3
|
|
60.0 %
|
60.0 %
|
Digital Games
revenue
|
173.9
|
163.9
|
|
10.0
|
2.7
|
12.7
|
|
6.1 %
|
7.7 %
|
Revenue
|
1,904.9
|
2,020.3
|
|
(115.4)
|
(15.3)
|
(130.7)
|
|
(5.7) %
|
(6.5) %
|
Conference call
Max Rangel, Global President and
Chief Executive Officer and Mark
Segal, Chief Financial Officer will host a conference call
to discuss the audited financial results on Thursday, February 29, 2024 at 9:30 a.m.
(ET).
The call-in numbers for participants are (416-764-8650 or
888-664-6383. A live webcast of the call will be accessible via
Spin Master's website at: http://www.spinmaster.com/events.php.
Following the call, both an audio recording and transcript of the
call will be archived on the same website page for 12 months.
About Spin Master
Spin Master Corp. (TSX:TOY) is a leading global children's
entertainment company, creating exceptional play experiences
through its three creative centres: Toys, Entertainment and Digital
Games. With distribution in over 100 countries, Spin Master is best
known for award-winning brands PAW Patrol®, Bakugan®, Kinetic
Sand®, Air Hogs®, Melissa & Doug®, Hatchimals®, Rubik's Cube®
and GUND®, and is the global toy licensee for other popular
properties. Spin Master Entertainment creates and produces
compelling multiplatform content, through its in-house studio and
partnerships with outside creators, including the preschool
franchise PAW Patrol and numerous other original shows,
short-form series and feature films. The Company has an established
presence in digital games, anchored by the Toca Boca® and Sago
Mini® brands, offering open-ended and creative game and educational
play in digital environments. Through Spin Master Ventures, the
Company makes minority investments globally in emerging companies
and start-ups. With 31 offices spanning nearly 20 countries, Spin
Master employs close to 3,000 team members globally. For more
information visit spinmaster.com or follow-on Instagram, Facebook
and Twitter @spinmaster.
View original
content:https://www.prnewswire.com/news-releases/spin-master-reports-preliminary-q4-2023-and-2023-revenue-302061286.html
SOURCE Spin Master Corp.