LOS ANGELES, SIGGRAPH Booth #1511, Aug. 2 /PRNewswire-FirstCall/ -- Since its introduction by SGI (NYSE:SGI) last fall, researchers and scientists have turned to the award-winning Silicon Graphics Prism(TM) visualization system to break through the barriers to visualizing large data sets. With its scalable system architecture and large memory capabilities, Silicon Graphics Prism drives from one to 256 Intel(R) Itanium(R) 2 processors, up to 16 ATI(R) FireGL(TM) graphics accelerators and three terabytes of memory. Researchers and scientists are able to visualize all their data rather than just a portion of it, allowing them to make more accurate decisions and innovate without limits. At SIGGRAPH 2005 at the Los Angeles Convention Center, attendees will be able to experience such breakthrough applications and results on the Silicon Graphics Prism platform, including the recently released Silicon Graphics Prism deskside system, in the following areas of the SGI booth: -- The SGI Visualization Theater, driven by Digital Cinema Report's top two products from NAB, Silicon Graphics Prism and the Sony SXRD 4K projector, will be used as a cinema-resolution interactive environment where speakers from the Open Source community and innovative commercial software developers will highlight the astonishing results that are possible within the SGI visualization ecosystem. The theater will focus on how open standards, scalable systems, and high-resolution displays combine to enable innovation. Among the presenters: -- Dr. Carolina Cruz-Neira, vice president of Business Development for Infiscape, will discuss VR Juggler, the leading open source virtual reality application development framework, and how industry is building new business cases for VR. -- Don Burns, principal at Andes Computer Engineering, will present OpenSceneGraph, the leading open source scene graph for high-performance 3D applications. -- McKay Davis from the Scientific Computing and Imaging Institute will discuss SCIRun -- BioImage, an advanced open source toolkit for processing and visualizing medical image volumes. -- Scott Collins from Trolltech will present Qt(R) 4, a high-performance C++ application framework for developing cross-platform visual applications. -- Wayne Price, one of the lead engineers from the Pixel Farm will present the 4K version of PFPlay Digital Intermediate review and approval application on the Sony SXRD projector in the theatre. -- James Perrin of the University of Manchester will present and also demonstrate in the API area of the booth the AVS/Express Multipipe Edition and Parallel Support Toolkit, which is built on SGI(R) OpenGL(R) Multipipe SDK, and enables the rapid construction and tuning of applications for multipipe and multiprocessor environments. -- On Wednesday afternoon, SGI will show in stunning 4K resolution the results of its collaboration with Stanford University and the Rosicrucian Egyptian Museum to virtually unwrap a 2,000-year-old child mummy. -- Open Source Innovators will demonstrate how the power of Silicon Graphics Prism and open source software including Qt by Trolltech, VR Juggler, SCIRun and OpenSceneGraph allow researchers to tackle their toughest visualization challenges. -- Silicon Graphics APIs: With SGI Application Program Interfaces (APIs), developers can discover the power of SGI's cross-platform development tools, world-leading scalability tools and innovative and cost- effective collaboration with Visual Area Networking. Open source ray tracing, OpenGL(R) Performer, and AVS will be demonstrated in this area as well as Next Limit which will highlight its RealFlow particle simulation application and Maxwell Render, a photographic renderer using the physics of light to create a heightened sense of realism. -- Developer Porting Area to Silicon Graphics Prism: In this area, software developers will have the opportunity to test and tune their applications on a Silicon Graphics Prism system with multiple CPUs and multiple graphics pipes with the assistance of an SGI engineer. SGI, with the OpenGL Architecture Review Board, announced the widespread industry adoption of the OpenGL 2.0 API and the OpenGL Shading Language. 3Dlabs, ATI and NVIDIA, the top manufacturers of real-time 3D graphics cards, have all released products supporting the OpenGL 2.0 specification and the OpenGL Shading Language, ensuring its widespread availability. UGS, one of the largest CAD engineering software developers, has also included OpenGL Shading Language in its products, allowing its customers to create the highest level of realism ever achieved. One of the most important and enduring standards in the computer industry, OpenGL 2.0 presents a revolution in graphics by providing high-level access to the programmable features of modern graphics processors and is an important step in creating photo-realistic, real-time 3D graphics. (See release at http://www.sgi.com/newsroom) Also, the company announced that San Diego State University (SDSU) has used Silicon Graphics Prism visualization systems for natural disaster mitigation and response, homeland security, remote sensing and environmental monitoring, global sharing of information and collaborative visualization, and grid computing. For example, when the horrific tsunami arose from the Indian Ocean on December 26, 2004, SDSU was one of the first of any organizations to acquire high-resolution before-and-after satellite imagery of Banda Aceh, Indonesia, where the worst devastation occurred. Because of the high-performance and speed of the Silicon Graphics Prism system, the Visualization Center was able to process the high-resolution satellite imagery and deliver high-fidelity 3D geospatial visualization and maps to relief workers and government officials so they could establish initial refugee camps and provide emergency medical care. (See release at http://www.sgi.com/newsroom) Pixel Farm and SGI also announced a collaboration to develop a playback and review platform built around PFPlay and the Silicon Graphics Prism platform. The first system will support 2K and 4K play back, but can be scaled to higher resolutions when required using the unique SGI multi-pipe architecture. Pixel Farm PFPlay, the leading review and quality assurance solution for DI, is designed to take full advantage of new digital display technologies, such as the Sony SXRD projector. For the first time it will be possible for production facilities and studios to review dailies, shots or an entire production at 4K allowing even the slightest flaws to be identified and fixed before any film is printed. (See release at http://www.sgi.com/newsroom) Technical discussions on OpenGL at SIGGRAPH include: -- Birds of a Feather -- Friends of Performer: OpenGL Performer Features and Futures Tuesday, August 2, 6:00 - 8:00 p.m. Wilshire Grand Hotel, Golden State 930 Wilshire Blvd, Los Angeles -- OpenGL Wednesday, August 3, 6:00 - 8:00 p.m. Wilshire Grand Hotel, Sierra Ballroom -- Key Courses -- An Interactive Introduction to OpenGL Programming Sunday, July 31, 8:30 a.m. - 12:15 p.m. Los Angeles Convention Center, Room 502B -- Performance OpenGL: Platform Independent Techniques Monday, August 1, 8:30 a.m. - 12:15 p.m. Los Angeles Convention Center, Room 502B Exhibitor Tech Talk "Architecting the Future: SGI, Intel, and ATI look beyond today's top graphics products" will take place Tuesday, August 2, 1:00 - 3:00 p.m., Hall J, Room 1. This discussion will be moderated by David J. Kasik, Technical Fellow, Enterprise Visualization Architect, The Boeing Company. SGI, ATI, and Intel will provide insight in to their near-term and long-term product plans, presenting alternatives for advancing visualization. Participating panelists include: Jim Hurley, Principal Engineer, Intel Corporation; Mike Doggett, Architect, ATI Research; and Kevin McLaughlin, vice president of engineering, Visual Systems Group, SGI. The following exhibitors will be demonstrating on Silicon Graphics Prism deskside systems at SIGGRAPH: 3D Pipeline ArchVision ATI Barco DMP Inc. Intersense SilhouetteFX SILICON GRAPHICS | The Source of Innovation and Discovery(TM) SGI, also known as Silicon Graphics, Inc., is a leader in high-performance computing, visualization and storage. SGI's vision is to provide technology that enables the most significant scientific and creative breakthroughs of the 21st century. Whether it's sharing images to aid in brain surgery, finding oil more efficiently, studying global climate, providing technologies for homeland security and defense or enabling the transition from analog to digital broadcasting, SGI is dedicated to addressing the next class of challenges for scientific, engineering and creative users. With offices worldwide, the company is headquartered in Mountain View, Calif., and can be found on the Web at http://www.sgi.com/. NOTE: Silicon Graphics, SGI, OpenGL, the SGI cube and the SGI logo are registered trademarks and Silicon Graphics Prism and The Source of Innovation and Discovery are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide. Intel and Itanium are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. All other trademarks mentioned herein are the property of their respective owners. MEDIA CONTACT Lisa Pistacchio 650-933-5683 SGI PR HOTLINE 650-933-7777 SGI PR FACSIMILE 650-933-0283 DATASOURCE: SGI CONTACT: Lisa Pistacchio of SGI, +1-650-933-5683, or , or SGI PR HOTLINE, +1-650-933-7777, or SGI PR FACSIMILE, +1-650-933-0283 Web site: http://www.sgi.com/

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