Silicon Graphics Prism Systems Breaking Barriers to Large Data Visualization for Researchers and Film Industry at SIGGRAPH 2005
02 Agosto 2005 - 11:06AM
PR Newswire (US)
LOS ANGELES, SIGGRAPH Booth #1511, Aug. 2 /PRNewswire-FirstCall/ --
Since its introduction by SGI (NYSE:SGI) last fall, researchers and
scientists have turned to the award-winning Silicon Graphics
Prism(TM) visualization system to break through the barriers to
visualizing large data sets. With its scalable system architecture
and large memory capabilities, Silicon Graphics Prism drives from
one to 256 Intel(R) Itanium(R) 2 processors, up to 16 ATI(R)
FireGL(TM) graphics accelerators and three terabytes of memory.
Researchers and scientists are able to visualize all their data
rather than just a portion of it, allowing them to make more
accurate decisions and innovate without limits. At SIGGRAPH 2005 at
the Los Angeles Convention Center, attendees will be able to
experience such breakthrough applications and results on the
Silicon Graphics Prism platform, including the recently released
Silicon Graphics Prism deskside system, in the following areas of
the SGI booth: -- The SGI Visualization Theater, driven by Digital
Cinema Report's top two products from NAB, Silicon Graphics Prism
and the Sony SXRD 4K projector, will be used as a cinema-resolution
interactive environment where speakers from the Open Source
community and innovative commercial software developers will
highlight the astonishing results that are possible within the SGI
visualization ecosystem. The theater will focus on how open
standards, scalable systems, and high-resolution displays combine
to enable innovation. Among the presenters: -- Dr. Carolina
Cruz-Neira, vice president of Business Development for Infiscape,
will discuss VR Juggler, the leading open source virtual reality
application development framework, and how industry is building new
business cases for VR. -- Don Burns, principal at Andes Computer
Engineering, will present OpenSceneGraph, the leading open source
scene graph for high-performance 3D applications. -- McKay Davis
from the Scientific Computing and Imaging Institute will discuss
SCIRun -- BioImage, an advanced open source toolkit for processing
and visualizing medical image volumes. -- Scott Collins from
Trolltech will present Qt(R) 4, a high-performance C++ application
framework for developing cross-platform visual applications. --
Wayne Price, one of the lead engineers from the Pixel Farm will
present the 4K version of PFPlay Digital Intermediate review and
approval application on the Sony SXRD projector in the theatre. --
James Perrin of the University of Manchester will present and also
demonstrate in the API area of the booth the AVS/Express Multipipe
Edition and Parallel Support Toolkit, which is built on SGI(R)
OpenGL(R) Multipipe SDK, and enables the rapid construction and
tuning of applications for multipipe and multiprocessor
environments. -- On Wednesday afternoon, SGI will show in stunning
4K resolution the results of its collaboration with Stanford
University and the Rosicrucian Egyptian Museum to virtually unwrap
a 2,000-year-old child mummy. -- Open Source Innovators will
demonstrate how the power of Silicon Graphics Prism and open source
software including Qt by Trolltech, VR Juggler, SCIRun and
OpenSceneGraph allow researchers to tackle their toughest
visualization challenges. -- Silicon Graphics APIs: With SGI
Application Program Interfaces (APIs), developers can discover the
power of SGI's cross-platform development tools, world-leading
scalability tools and innovative and cost- effective collaboration
with Visual Area Networking. Open source ray tracing, OpenGL(R)
Performer, and AVS will be demonstrated in this area as well as
Next Limit which will highlight its RealFlow particle simulation
application and Maxwell Render, a photographic renderer using the
physics of light to create a heightened sense of realism. --
Developer Porting Area to Silicon Graphics Prism: In this area,
software developers will have the opportunity to test and tune
their applications on a Silicon Graphics Prism system with multiple
CPUs and multiple graphics pipes with the assistance of an SGI
engineer. SGI, with the OpenGL Architecture Review Board, announced
the widespread industry adoption of the OpenGL 2.0 API and the
OpenGL Shading Language. 3Dlabs, ATI and NVIDIA, the top
manufacturers of real-time 3D graphics cards, have all released
products supporting the OpenGL 2.0 specification and the OpenGL
Shading Language, ensuring its widespread availability. UGS, one of
the largest CAD engineering software developers, has also included
OpenGL Shading Language in its products, allowing its customers to
create the highest level of realism ever achieved. One of the most
important and enduring standards in the computer industry, OpenGL
2.0 presents a revolution in graphics by providing high-level
access to the programmable features of modern graphics processors
and is an important step in creating photo-realistic, real-time 3D
graphics. (See release at http://www.sgi.com/newsroom) Also, the
company announced that San Diego State University (SDSU) has used
Silicon Graphics Prism visualization systems for natural disaster
mitigation and response, homeland security, remote sensing and
environmental monitoring, global sharing of information and
collaborative visualization, and grid computing. For example, when
the horrific tsunami arose from the Indian Ocean on December 26,
2004, SDSU was one of the first of any organizations to acquire
high-resolution before-and-after satellite imagery of Banda Aceh,
Indonesia, where the worst devastation occurred. Because of the
high-performance and speed of the Silicon Graphics Prism system,
the Visualization Center was able to process the high-resolution
satellite imagery and deliver high-fidelity 3D geospatial
visualization and maps to relief workers and government officials
so they could establish initial refugee camps and provide emergency
medical care. (See release at http://www.sgi.com/newsroom) Pixel
Farm and SGI also announced a collaboration to develop a playback
and review platform built around PFPlay and the Silicon Graphics
Prism platform. The first system will support 2K and 4K play back,
but can be scaled to higher resolutions when required using the
unique SGI multi-pipe architecture. Pixel Farm PFPlay, the leading
review and quality assurance solution for DI, is designed to take
full advantage of new digital display technologies, such as the
Sony SXRD projector. For the first time it will be possible for
production facilities and studios to review dailies, shots or an
entire production at 4K allowing even the slightest flaws to be
identified and fixed before any film is printed. (See release at
http://www.sgi.com/newsroom) Technical discussions on OpenGL at
SIGGRAPH include: -- Birds of a Feather -- Friends of Performer:
OpenGL Performer Features and Futures Tuesday, August 2, 6:00 -
8:00 p.m. Wilshire Grand Hotel, Golden State 930 Wilshire Blvd, Los
Angeles -- OpenGL Wednesday, August 3, 6:00 - 8:00 p.m. Wilshire
Grand Hotel, Sierra Ballroom -- Key Courses -- An Interactive
Introduction to OpenGL Programming Sunday, July 31, 8:30 a.m. -
12:15 p.m. Los Angeles Convention Center, Room 502B -- Performance
OpenGL: Platform Independent Techniques Monday, August 1, 8:30 a.m.
- 12:15 p.m. Los Angeles Convention Center, Room 502B Exhibitor
Tech Talk "Architecting the Future: SGI, Intel, and ATI look beyond
today's top graphics products" will take place Tuesday, August 2,
1:00 - 3:00 p.m., Hall J, Room 1. This discussion will be moderated
by David J. Kasik, Technical Fellow, Enterprise Visualization
Architect, The Boeing Company. SGI, ATI, and Intel will provide
insight in to their near-term and long-term product plans,
presenting alternatives for advancing visualization. Participating
panelists include: Jim Hurley, Principal Engineer, Intel
Corporation; Mike Doggett, Architect, ATI Research; and Kevin
McLaughlin, vice president of engineering, Visual Systems Group,
SGI. The following exhibitors will be demonstrating on Silicon
Graphics Prism deskside systems at SIGGRAPH: 3D Pipeline ArchVision
ATI Barco DMP Inc. Intersense SilhouetteFX SILICON GRAPHICS | The
Source of Innovation and Discovery(TM) SGI, also known as Silicon
Graphics, Inc., is a leader in high-performance computing,
visualization and storage. SGI's vision is to provide technology
that enables the most significant scientific and creative
breakthroughs of the 21st century. Whether it's sharing images to
aid in brain surgery, finding oil more efficiently, studying global
climate, providing technologies for homeland security and defense
or enabling the transition from analog to digital broadcasting, SGI
is dedicated to addressing the next class of challenges for
scientific, engineering and creative users. With offices worldwide,
the company is headquartered in Mountain View, Calif., and can be
found on the Web at http://www.sgi.com/. NOTE: Silicon Graphics,
SGI, OpenGL, the SGI cube and the SGI logo are registered
trademarks and Silicon Graphics Prism and The Source of Innovation
and Discovery are trademarks of Silicon Graphics, Inc., in the
United States and/or other countries worldwide. Intel and Itanium
are trademarks or registered trademarks of Intel Corporation or its
subsidiaries in the United States and other countries. All other
trademarks mentioned herein are the property of their respective
owners. MEDIA CONTACT Lisa Pistacchio 650-933-5683 SGI PR HOTLINE
650-933-7777 SGI PR FACSIMILE 650-933-0283 DATASOURCE: SGI CONTACT:
Lisa Pistacchio of SGI, +1-650-933-5683, or , or SGI PR HOTLINE,
+1-650-933-7777, or SGI PR FACSIMILE, +1-650-933-0283 Web site:
http://www.sgi.com/
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