Graphics Industry Demonstrates Widespread Adoption of OpenGL 2.0 API
02 Agosto 2005 - 11:03AM
PR Newswire (US)
All Major Graphics Cards Manufacturers Now Include OpenGL 2.0 API
Support; Top Software Vendor Optimizes Shading Language for
Cross-Platform Photorealistic 3D Imaging Capabilities LOS ANGELES,
SIGGRAPH 2005, Aug. 2 /PRNewswire-FirstCall/ -- Silicon Graphics
(NYSE:SGI) and the OpenGL Architecture Review Board (ARB) today
announced at the SIGGRAPH 2005 industry tradeshow the impressive
industry adoption of the OpenGL(R) 2.0 API and the OpenGL Shading
Language. 3Dlabs, ATI and NVIDIA, the top manufacturers of
real-time 3D graphics cards, have all released products supporting
the OpenGL 2.0 specification and the OpenGL Shading Language,
ensuring its widespread availability. UGS, one of the largest CAD
engineering software developers, has also included OpenGL Shading
Language in its products, allowing its customers to create the
highest level of realism ever achieved. One of the most important
and enduring standards in the computer industry, the OpenGL 2.0 API
represents a revolution in graphics by providing high-level access
to the programmable features of modern graphics processors and is
an important step in creating photo-realistic, real-time 3D
graphics. Since its introduction in 2003, the OpenGL Shading
Language has become the most widely supported shading language for
developing interactive graphics and visualization applications,
with implementations for UNIX(R), Microsoft(R) Windows(R),
Linux(R), and other operating systems. This wide compatibility
enables developers to readily move their work across most major
commercial operating systems and hardware platforms. OpenGL Shading
Language was extensively field tested within the proven ARB
standardization process before its wide release one year ago. "In
today's cross-platform hardware environment, everything from
cinematic special effects and training simulations, to medical
imaging and CAD engineering requires programming across a mix of
Linux, UNIX, Apple, Sun and Windows platforms," said Shawn
Underwood, director of marketing, Visual Systems Group, SGI. "The
broad availability of the OpenGL Shading Language on graphics
accelerator cards enables software developers to program freely
across hardware, enabling ISVs to write once and deploy everywhere
and giving consumers the choice of any hardware device they want."
"The emergence of programmable graphics hardware was the driving
force behind developing OpenGL 2.0 and OpenGL Shading Language --
the largest advancements ever made to OpenGL," said Randi Rost,
director of developer relations at 3Dlabs. "3Dlabs played a key
role in the standardization process and, as an active member of the
OpenGL ARB, we support both OpenGL 2.0 and OpenGL Shading Language
in our award-winning 3Dlabs Wildcat(R) Realizm(TM) graphics
accelerators and drivers, which offer cinematic-quality realism and
real-time performance." "The important synergy between graphics
hardware and software emphasizes the importance of a strong and
robust industry standard like OpenGL 2.0. Giving developers the
power of programmable shaders regardless of platform means that we
will start to see the true capabilities of today's graphics
processors being realized in a range of applications," said Rick
Bergman, senior vice president and general manager, PC Business
Unit, ATI. "By continuing to drive and support open standards as
part of the OpenGL ARB, ATI is putting the tools in place for
developers and end users to fully leverage the possibilities of the
graphics industry." The widespread adoption of OpenGL has made it
the standard for the digital content community," stated Jeff Brown,
general manager for NVIDIA professional products. "Since its
inception, NVIDIA graphics hardware has leveraged this industry
standard API to produce photo-realistic, real-time graphics on our
programmable GPUs. OpenGL 2.0, with its advanced shading language,
will allow developers to create even more compelling content using
the latest generation of NVIDIA hardware." With the inclusion of
OpenGL Shading Language into the core of OpenGL API, software
developers can be assured every graphics card that is OpenGL 2.0
compliant will showcase this capability regardless of who supports
the OS. "UGS delivers high-end CAD, Lifecycle Visualization and
Product Lifecycle Management solutions on over 15 platforms,
including all major operating systems and hardware vendors, from a
single source code base," said Kent Kingston, Teamcenter
Visualization Product Manager, UGS. "Many of our customers work in
mixed Windows and UNIX environments and require smooth operation in
and between both. No other graphics API approaches the flexibility,
ubiquity and performance of OpenGL 2.0." OpenGL BOF at SIGGRAPH
SIGGRAPH attendees are invited to join the OpenGL BOF (Birds of a
Feather) to be held Wednesday, August 3, from 6 - 8 p.m., in the
Sierra Ballroom of the Wilshire Grand Hotel, in downtown Los
Angeles to learn about the latest plans for future features in the
OpenGL API. Most Widely Adopted Graphics Standard With more than 60
hardware developer licensees, the OpenGL API has the broadest
industry support of any openly licensed graphics API. In 1992, the
Architecture Review Board was formed to govern the evolution and
ongoing development of the OpenGL API, a technology originally
created by SGI, and now the industry's leading open,
platform-independent standard for professional-quality 3D graphics.
The 9 Promoting members of the OpenGL ARB are 3Dlabs, Apple, ATI,
Dell Inc., IBM Corporation, Intel Corporation, NVIDIA Corporation,
Sun Microsystems, Inc. and Silicon Graphics Inc. In addition to the
Promoting members and Contributors, OpenGL is universally licensed
throughout the graphics hardware developer community. More
information on the OpenGL 2.0 API and its supporters will be made
available on the OpenGL Web site at http://www.opengl.org/. About
OpenGL The OpenGL graphics system specification allows developers
to incorporate a broad set of rendering, texture mapping, special
effects and other powerful visualization functions and provides a
graphics pipeline that allows unfettered access to graphics
hardware acceleration. Since its introduction by SGI in 1992,
OpenGL has become the industry's most widely used and supported 3D
and 2D graphics API. OpenGL is supported on all major computer
platforms, including AIX(R), HP-UX(R), IRIX(R), Linux(R), Mac(R) OS
X, Microsoft(R) Windows(R) 2000 and Windows(R) XP and Solaris(TM).
The OpenGL ARB governs the evolution and ongoing development of the
OpenGL API. With broad industry support, OpenGL is the
vendor-neutral, graphics standard that enables 3D graphics on
multiple platforms ranging from cell-phones to supercomputers.
OpenGL's consistent backwards compatibility has created a stable
foundation for sophisticated graphics on a wide variety of
operating systems for over 10 years. OpenGL is constantly evolving
state-of-the-art functionality to efficiently support a wide array
of applications from consumer games to professional design
applications. NOTE: Silicon Graphics, SGI, OpenGL, IRIX, the SGI
cube and the SGI logo are registered trademarks and The Source of
Innovation and Discovery is a trademark of Silicon Graphics, Inc.,
in the United States and/or other countries worldwide. All company
and/or product names may be trade names, trademarks and/or
registered trademarks of the respective owners with which they are
associated. MEDIA CONTACT Lisa Pistacchio 650-933-5683 SGI PR
HOTLINE 650-933-7777 SGI PR FACSIMILE 650-933-0283 DATASOURCE: SGI
CONTACT: Lisa Pistacchio of SGI, +1-650-933-5683, or , or SGI PR
HOTLINE, +1-650-933-7777, or SGI PR FACSIMILE, +1-650-933-0283 Web
site: http://www.sgi.com/ Web site: http://www.opengl.org/
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