SANTA MONICA, Calif.,
Aug. 3, 2011 /PRNewswire/ --
Activision Blizzard, Inc. (Nasdaq: ATVI) today announced
better-than-expected financial results for the second quarter of
2011.
In the quarter, the company delivered record GAAP net revenues
of $1.1 billion, as compared with
$967 million for the second quarter
of 2010. On a non-GAAP basis, the company’s net revenues were
$699 million, as compared with
$683 million for the second quarter
of 2010. For the second quarter, the company delivered record
GAAP net revenues from digital channels, representing a 27%
increase year over year, and accounting for 37% of the company’s
total net revenues. On a non-GAAP basis, record net revenues
from digital channels increased 13% year over year, accounting for
more than 60% of the quarter’s total net revenues.
For the second quarter of 2011, Activision Blizzard’s GAAP
earnings per diluted share were $0.29, as compared with $0.17 for the second quarter of 2010. On a
non-GAAP basis, the company’s earnings per diluted share were
$0.10, as compared with $0.06 for the second quarter of 2010.
The company reports results on both a GAAP and a non-GAAP basis.
Please refer to the tables at the back of this press release
for a reconciliation of the company’s GAAP and non-GAAP
results.
Robert Kotick, CEO of Activision
Blizzard, stated, “Our better-than-expected second-quarter
performance was driven by record digital sales of our
online-enabled franchises. For the six month period, net
revenues from digital channels grew more than 20%, driving record
operating margin and EPS growth of more than 50%."
Kotick continued, “Looking to the balance of the year, while we
have numerous releases we believe our audiences will be especially
excited by three key properties -- Call of Duty: Modern
Warfare 3™, our new online service Call of Duty
Elite and Skylanders Spyro’s Adventure™
-- all of which are shaping up to be incredible. To
date, pre-orders for Modern Warfare 3 have
significantly exceeded the pre-orders for Black Ops
at this time last year. In addition, we believe that
Call of Duty Elite, which was built for Modern
Warfare 3 and is expected to launch with the game on
November 8, should redefine social
connectivity for multiplayer gaming. Additionally, we expect
that Skylanders Spyro’s Adventure will change the way
we look at toys and video games by bringing the world of toys,
video games and the Internet together in an unprecedented way.”
Kotick added, “Today, there are more ways than ever for players
to access entertainment online and play games which have truly
become one of the most compelling forms of entertainment in the
world.”
Business Highlights
- Call of Duty: Black Ops was the #1 game in the
U.S. and Europe for the first half
of 2011.(1)
- For the second quarter, Blizzard Entertainment had two top-10
PC titles with World of Warcraft®:
Cataclysm™ and StarCraft® II: Wings of
Liberty™.(2)
- To date, Call of Duty: Black Ops players have
logged more than 2.2 billion hours of online gameplay.(3)
- Total unique online gamers playing Call of Duty: Black
Ops were more than 30% greater than the total unique online
gamers who played Call of Duty: Modern
Warfare® 2 during the first
eight months after each game’s release.(4)
- On May 11, 2011, Activision
Blizzard paid a cash dividend of $0.165 per common share to shareholders of record
as of March 16, 2011.
- As of June 30, 2011, Activision
Blizzard had purchased approximately 43 million shares of its
common stock, for an aggregate price of approximately $479 million, under the $1.5 billion stock repurchase program authorized
by its Board of Directors in February
2011.
Company Outlook
On July 28, 2011, Activision
Publishing released the Call of Duty: Black Ops
Annihilation™ content pack for Sony’s
PlayStation3 computer entertainment system and the PC. During
the quarter, Activision Publishing also expects to release
the Call of Duty: Black Ops
Resurrection™ content pack for the Xbox 360 video
game and entertainment system from Microsoft, Sony’s PlayStation3
computer entertainment system and the PC, as well as X-Men™
Destiny, Cabela's Big Game Hunter 2012 and a
Kinect-ready title for the Xbox 360, Cabela’s Hunting
Party. Additionally, Blizzard Entertainment’s
World of Warcraft: Cataclysm was launched in
China on July 12, 2011.
Activision Blizzard plans to allocate the majority of its
resources and focus toward opportunities which it expects will
afford it the greatest competitive advantages and the greatest
potential for best-in-class quality, high-margin digital growth,
and long-term success. These opportunities include new
content for Blizzard Entertainment’s World of
Warcraft, StarCraft and Diablo franchises, and Blizzard
Entertainment’s next-generation MMO; robust investment in
Activision Publishing’s forthcoming Call of Duty
titles, including a micro-transaction game for China; the development of a best-in-class
digital platform, Call of Duty Elite; a
new property from Bungie; and Skylander’s Spyro’s
Adventure,™ an innovative new universe
bringing the world of toys, video games and the Internet together
in an unprecedented way. These investments should better
position Activision Blizzard for long-term growth and enable it to
continue expanding its position as the largest digital video-game
publisher.
For calendar year 2011, Activision Blizzard is raising its
outlook from the estimates it provided on May 9, 2011. Since Blizzard Entertainment
has not confirmed a launch date for its next global release, the
company’s calendar year outlook at this time does not include a new
game from Blizzard in 2011.
|
|
GAAP
Outlook
|
|
Prior*
GAAP
Outlook
|
|
Non-GAAP
Outlook
|
|
Prior*
Non-GAAP
Outlook
|
|
CY 2011
Net Revenues
(in billions)
|
|
$
|
4.18
|
|
$
|
4.05
|
|
$
|
4.05
|
|
$
|
3.95
|
|
EPS
|
|
$
|
0.68
|
|
$
|
0.61
|
|
$
|
0.77
|
|
$
|
0.73
|
|
Q3 2011
Net Revenues
(in millions)
|
|
$
|
650
|
|
|
n/a
|
|
$
|
530
|
|
|
n/a
|
|
EPS
|
|
$
|
0.05
|
|
|
n/a
|
|
$
|
0.01
|
|
|
n/a
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*Prior outlook was provided on
May 9, 2011
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision Blizzard’s financial outlook is subject to
significant risks and uncertainties, including declines in demand
for its products, competition, the effectiveness of the company’s
restructuring efforts, fluctuations in foreign exchange and tax
rates, and counterparty risks relating to customers, licensees,
licensors and manufacturers. The company’s outlook is also
based on assumptions about sell-through rates for its products, and
the launch timing, success and pricing of its new slate of
products. Current macroeconomic conditions increase those
risks and uncertainties. As a result of these and other
factors, actual results may deviate materially from the outlook
presented above.
Conference Call
Today at 4:30 p.m. EDT, Activision
Blizzard’s management will host a conference call and Webcast to
discuss the company’s results for the second quarter and
management’s outlook for the remainder of the year. The company
welcomes all members of the financial and media communities and
other interested parties to visit the “Investor Relations” area of
www.activisionblizzard.com to listen to the conference call
via live Webcast or to listen to the call live by dialing into
888-500-6973 in the U.S. with passcode
1853254.
Non-GAAP Financial Measures
In order to supplement our financial measures that are presented
in accordance with GAAP, Activision Blizzard presents certain
non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered
in isolation from, as a substitute for, or superior to, the
financial information prepared and presented in accordance with
GAAP. In addition, these non-GAAP measures have limitations
in that they do not reflect all of the items associated with the
company’s results of operations as determined in accordance with
GAAP.
Activision Blizzard provides net revenues, net income (loss),
earnings (loss) per share and operating margin data and guidance
both including (in accordance with GAAP) and excluding (non-GAAP)
certain items. The non-GAAP financial measures exclude the
following items, as applicable in any given reporting period:
- the change in deferred net revenue and related cost of sales
with respect to certain of the company’s online-enabled games;
- expenses related to stock-based compensation;
- expenses related to the restructuring of our Activision
Publishing operations;
- the amortization of intangibles and impairment of intangible
assets; and
- the income tax adjustments associated with any of the above
items.
In the future, Activision Blizzard may also consider whether
other significant non-recurring items should also be excluded in
calculating the non-GAAP financial measures used by the
company.
Management believes that the presentation of these non-GAAP
financial measures provides investors with additional useful
information to measure Activision Blizzard’s financial and
operating performance. In particular, the measures facilitate
comparison of operating performance between periods and help
investors to better understand the operating results of Activision
Blizzard by excluding certain items that may not be indicative of
the company’s core business, operating results or future outlook.
Internally, management uses these non-GAAP financial measures
in assessing the company’s operating results, as well as in
planning and forecasting.
Activision Blizzard’s non-GAAP financial measures are not based
on a comprehensive set of accounting rules or principles, and the
terms non-GAAP net revenues, non-GAAP net income, non-GAAP earnings
per share, and non-GAAP operating margin do not have a standardized
meaning. Therefore, other companies may use the same or similarly
named measures, but exclude different items, which may not provide
investors a comparable view of Activision Blizzard’s performance in
relation to other companies.
Management compensates for the limitations resulting from the
exclusion of these items by considering the impact of the items
separately and by considering Activision Blizzard’s GAAP, as well
as non-GAAP results and outlook and, in this release, by presenting
the most comparable GAAP measures directly ahead of non-GAAP
measures, and by providing a reconciliation that indicates and
describes the adjustments made.
In addition to the reasons stated above, which are generally
applicable to each of the items Activision Blizzard excludes from
its non-GAAP financial measures, there are additional specific
reasons why the company believes it is appropriate to exclude the
change in deferred net revenue and related cost of sales with
respect to certain of the company’s online-enabled games. Since
Activision Blizzard has determined that some of our games’ online
functionality represents an essential component of gameplay and, as
a result, a more-than-inconsequential separate deliverable, we
recognize revenue attributed to these game titles over their
estimated service periods, which may range from five months to a
maximum of less than a year. The related cost of sales is deferred
and recognized as the related revenues are recognized. Internally,
management excludes the impact of this change in deferred net
revenue and related cost of sales in its non-GAAP financial
measures when evaluating the company’s operating performance, when
planning, forecasting and analyzing future periods, and when
assessing the performance of its management team.
Management believes this is appropriate because doing so enables
an analysis of performance based on the timing of actual
transactions with our customers, which is consistent with the way
the company is measured by investment analysts and industry data
sources. In addition, excluding the change in deferred net revenue
and the related cost of sales provides a much more timely
indication of trends in our operating results.
About Activision Blizzard
Headquartered in Santa Monica,
California, Activision Blizzard, Inc. is a worldwide online,
PC, console, handheld and mobile game publisher with leading
positions across the major categories of the rapidly growing
interactive entertainment software industry.
Activision Blizzard maintains operations in the U.S.,
Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the
Netherlands, Australia,
South Korea and China. More information about Activision
Blizzard and its products can be found on the company's website,
www.activisionblizzard.com.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Activision
Blizzard’s expectations, plans, intentions or strategies regarding
the future, including statements under the heading “Company
Outlook,” are forward-looking statements that are not facts and
involve a number of risks and uncertainties.
Activision Blizzard generally uses words such as “outlook,”
“will,” “could,” “should,” “would,” “might,” “to be,” “plans,”
“believes,” “may,” “expects,” “intends,” "anticipates," "estimate,"
“future," "plan," "positioned," "potential," "project," "remain,"
"scheduled," "set to," "subject to," "upcoming" and similar
expressions to identify forward-looking statements. Factors
that could cause Activision Blizzard’s actual future results to
differ materially from those expressed in the forward-looking
statements set forth in this release include, but are not limited
to, sales levels of Activision Blizzard’s titles, increasing
concentration of titles, shifts in consumer spending trends, the
impact of the current macroeconomic environment and market
conditions within the video game industry, Activision Blizzard’s
ability to predict consumer preferences, including interest in
specific genres such as first-person action and massively
multiplayer online games and preferences among competing hardware
platforms, the seasonal and cyclical nature of the interactive game
market, changing business models including digital delivery of
content, competition, including from used games and other forms of
entertainment, possible declines in software pricing, product
returns and price protection, product delays, adoption rate and
availability of new hardware (including peripherals) and related
software, rapid changes in technology and industry standards,
litigation risks and associated costs, the effectiveness of
Activision Blizzard’s restructuring efforts, protection of
proprietary rights, maintenance of relationships with key
personnel, customers, licensees, licensors, vendors, and
third-party developers, including the ability to attract, retain
and develop key personnel and developers that can create high
quality "hit" titles, counterparty risks relating to customers,
licensees, licensors and manufacturers, domestic and international
economic, financial and political conditions and policies, foreign
exchange rates and tax rates, and the identification of suitable
future acquisition opportunities and potential challenges
associated with geographic expansion, and the other factors
identified in the risk factors section of Activision
Blizzard’s most recent annual report on Form 10-K. The
forward-looking statements in this release are based upon
information available to Activision Blizzard as of the date of this
release, and Activision Blizzard assumes no obligation to update
any such forward-looking statements. Although these
forward-looking statements are believed to be true when made, they
may ultimately prove to be incorrect. These statements are not
guarantees of the future performance of Activision Blizzard and are
subject to risks, uncertainties and other factors, some of which
are beyond its control and may cause actual results to differ
materially from current expectations.
(1) According to The NPD Group, Charttrack and Gfk
(2) According to The NPD Group, Charttrack and Gfk
(3) According to Microsoft, Sony and Activision Blizzard
internal estimates
(4) According to Microsoft, Sony and Activision Blizzard
internal estimates
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
CONDENSED CONSOLIDATED
STATEMENTS OF OPERATIONS
|
|
(Unaudited)
|
|
(Amounts in millions, except per
share data)
|
|
|
|
Three Months
Ended June 30,
|
Six Months
Ended June 30,
|
|
|
|
2011
|
2010
|
2011
|
2010
|
|
Net revenues:
|
|
|
|
|
|
|
|
|
|
|
Product sales
|
$
|
768
|
$
|
643
|
$
|
1,829
|
$
|
1,629
|
|
|
Subscription, licensing and
other
revenues
|
|
378
|
|
324
|
|
766
|
|
646
|
|
|
Total net
revenues
|
|
1,146
|
|
967
|
|
2,595
|
|
2,275
|
|
|
|
|
|
|
|
|
|
|
|
|
Costs and expenses:
|
|
|
|
|
|
|
|
|
|
|
Cost of sales - product
costs
|
|
213
|
|
235
|
|
512
|
|
572
|
|
|
Cost of sales - massively
multi-player
online role playing game
("MMORPG")
|
|
59
|
|
53
|
|
122
|
|
109
|
|
|
Cost of sales - software
royalties and
amortization
|
|
47
|
|
51
|
|
109
|
|
150
|
|
|
Cost of sales - intellectual
property
licenses
|
|
24
|
|
29
|
|
53
|
|
72
|
|
|
Product development
|
|
116
|
|
100
|
|
258
|
|
237
|
|
|
Sales and marketing
|
|
90
|
|
125
|
|
150
|
|
181
|
|
|
General and
administrative
|
|
127
|
|
74
|
|
228
|
|
143
|
|
|
Restructuring
|
|
3
|
|
---
|
|
22
|
|
-
|
|
|
Total costs and
expenses
|
|
679
|
|
667
|
|
1,454
|
|
1,464
|
|
Operating income
|
|
467
|
|
300
|
|
1,141
|
|
811
|
|
Investment and other income,
net
|
|
2
|
|
1
|
|
5
|
|
1
|
|
Income before income tax
expense
|
|
469
|
|
301
|
|
1,146
|
|
812
|
|
Income tax expense
|
|
134
|
|
82
|
|
308
|
|
212
|
|
Net income
|
$
|
335
|
$
|
219
|
$
|
838
|
$
|
600
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic earnings per common
share
|
$
|
0.29
|
$
|
0.18
|
$
|
0.71
|
$
|
0.48
|
|
Weighted average common
shares
outstanding
|
|
1,141
|
|
1,232
|
|
1,157
|
|
1,239
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted earnings per common share (1)
|
$
|
0.29
|
$
|
0.17
|
$
|
0.71
|
$
|
0.47
|
|
Weighted average common
shares
outstanding assuming
dilution
|
|
1,150
|
|
1,248
|
|
1,166
|
|
1,254
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) The company
calculates earnings per share pursuant to the two-class method
which requires the allocation of net income between common
shareholders and participating security holders. Net income
attributable to Activision Blizzard Inc. common shareholders used
to calculate earnings per common share assuming dilution was $330
million and $826 million for the three and six months ended June
30, 2011 as compared to the total net income of $335 million and
$838 million for the same periods, respectively. Net income
attributable to Activision Blizzard Inc. common shareholders used
to calculate earnings per common share assuming dilution was $217
million and $595 million for the three and six months ended June
30, 2010 as compared to total net income of $219 million and $600
million for the same periods, respectively.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
CONDENSED CONSOLIDATED BALANCE
SHEETS
|
|
(Unaudited)
|
|
(Amounts in
millions)
|
|
|
|
|
|
June
30,
|
|
December
31,
|
|
|
|
|
|
2011
|
|
2010
|
|
ASSETS
|
|
|
|
|
|
|
Current assets:
|
|
|
|
|
|
|
|
Cash and cash
equivalents
|
$
|
2,334
|
$
|
2,812
|
|
|
|
Short-term
investments
|
|
610
|
|
696
|
|
|
|
Accounts receivable,
net
|
|
140
|
|
640
|
|
|
|
Inventories
|
|
93
|
|
112
|
|
|
|
Software development
|
|
126
|
|
147
|
|
|
|
Intellectual property
licenses
|
|
43
|
|
45
|
|
|
|
Deferred income taxes,
net
|
|
511
|
|
648
|
|
|
|
Other current assets
|
|
97
|
|
299
|
|
|
|
Total current
assets
|
|
3,954
|
|
5,399
|
|
|
Long-term investments
|
|
25
|
|
23
|
|
|
Software development
|
|
90
|
|
55
|
|
|
Intellectual property
licenses
|
|
16
|
|
28
|
|
|
Property and equipment,
net
|
|
163
|
|
169
|
|
|
Other assets
|
|
17
|
|
15
|
|
|
Intangible assets,
net
|
|
144
|
|
160
|
|
|
Trademark and trade
names
|
|
433
|
|
433
|
|
|
Goodwill
|
|
7,130
|
|
7,132
|
|
|
|
Total assets
|
$
|
11,972
|
$
|
13,414
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND SHAREHOLDERS'
EQUITY
|
|
|
|
|
|
|
Current liabilities:
|
|
|
|
|
|
|
|
Accounts payable
|
$
|
156
|
$
|
363
|
|
|
|
Deferred revenues
|
|
601
|
|
1,726
|
|
|
|
Accrued expenses and other
liabilities
|
|
489
|
|
838
|
|
|
|
Total
current liabilities
|
|
1,246
|
|
2,927
|
|
|
|
Deferred income taxes,
net
|
|
97
|
|
120
|
|
|
|
Other liabilities
|
|
164
|
|
164
|
|
|
|
Total liabilities
|
|
1,507
|
|
3,211
|
|
|
|
|
|
|
|
|
|
|
Shareholders' equity:
|
|
|
|
|
|
|
|
Common stock
|
|
---
|
|
---
|
|
|
|
Additional paid-in
capital
|
|
9,735
|
|
12,353
|
|
|
|
Treasury stock
|
|
---
|
|
(2,194)
|
|
|
|
Retained earnings
|
|
701
|
|
57
|
|
|
|
Accumulated other comprehensive income (loss)
|
|
29
|
|
(13)
|
|
|
|
Total
shareholders' equity
|
|
10,465
|
|
10,203
|
|
|
|
Total liabilities and shareholders' equity
|
$
|
11,972
|
$
|
13,414
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
RECONCILIATION OF GAAP NET
INCOME TO NON-GAAP MEASURES
|
|
(Amounts in millions, except
earnings per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended June 30,
2011
|
|
Net Revenues
|
Cost of Sales - Product Costs
|
Cost of Sales -
MMORPG
|
Cost of Sales -
Software Royalties
and Amortization
|
Cost of Sales -
Intellectual
Property Licenses
|
Product
Development
|
Sales and
Marketing
|
General and
Administrative
|
Restructuring
|
Total Costs and
Expenses
|
|
GAAP Measurement
|
|
$
|
1,146
|
$
|
213
|
$
|
59
|
$
|
47
|
$
|
24
|
$
|
116
|
$
|
90
|
$
|
127
|
$
|
3
|
$
|
679
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(447)
|
|
(78)
|
|
-
|
|
(32)
|
|
(5)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(115)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
-
|
|
(5)
|
|
(1)
|
|
(11)
|
|
-
|
|
(20)
|
|
|
Less:
Restructuring
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(3)
|
|
(3)
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(7)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(7)
|
|
Non-GAAP Measurement
|
|
$
|
699
|
$
|
135
|
$
|
59
|
$
|
12
|
$
|
12
|
$
|
111
|
$
|
89
|
$
|
116
|
$
|
-
|
$
|
534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended June 30,
2011
|
|
Operating
Income
|
Net Income
|
Basic Earnings
per Share
|
Diluted Earnings
per Share
|
|
GAAP Measurement
|
|
$
|
467
|
$
|
335
|
$
|
0.29
|
$
|
0.29
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(332)
|
|
(238)
|
|
(0.21)
|
|
(0.20)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
20
|
|
15
|
|
0.01
|
|
0.01
|
|
|
Less:
Restructuring
|
(c)
|
|
3
|
|
2
|
|
-
|
|
-
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
7
|
|
4
|
|
-
|
|
-
|
|
Non-GAAP Measurement
|
|
$
|
165
|
$
|
118
|
$
|
0.10
|
$
|
0.10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended June 30,
2011
|
|
Net Revenues
|
Cost of Sales - Product Costs
|
Cost of Sales - MMORPG
|
Cost of Sales -
Software Royalties
and Amortization
|
Cost of Sales -
Intellectual
Property Licenses
|
Product
Development
|
Sales and
Marketing
|
General and
Administrative
|
Restructuring
|
Total Costs and
Expenses
|
|
GAAP Measurement
|
|
$
|
2,595
|
$
|
512
|
$
|
122
|
$
|
109
|
$
|
53
|
$
|
258
|
$
|
150
|
$
|
228
|
$
|
22
|
$
|
1,454
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(1,141)
|
|
(209)
|
|
-
|
|
(75)
|
|
(19)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(303)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(6)
|
|
-
|
|
(11)
|
|
(3)
|
|
(23)
|
|
-
|
|
(43)
|
|
|
Less:
Restructuring
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(22)
|
|
(22)
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
-
|
|
-
|
|
-
|
|
(1)
|
|
(15)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(16)
|
|
Non-GAAP Measurement
|
|
$
|
1,454
|
$
|
303
|
$
|
122
|
$
|
27
|
$
|
19
|
$
|
247
|
$
|
147
|
$
|
205
|
$
|
-
|
$
|
1,070
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended June 30,
2011
|
|
Operating
Income
|
Net Income
|
Basic Earnings
per Share
|
Diluted Earnings
per Share
|
|
GAAP Measurement
|
|
$
|
1,141
|
$
|
838
|
$
|
0.71
|
$
|
0.71
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(838)
|
|
(619)
|
|
(0.53)
|
|
(0.52)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
43
|
|
30
|
|
0.03
|
|
0.03
|
|
|
Less:
Restructuring
|
(c)
|
|
22
|
|
16
|
|
0.01
|
|
0.01
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
16
|
|
10
|
|
0.01
|
|
0.01
|
|
Non-GAAP Measurement
|
|
$
|
384
|
$
|
275
|
$
|
0.23
|
$
|
0.23
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a) Reflects the net change in
deferred net revenues and related cost of sales.
|
|
|
(b) Includes expense related to
stock-based compensation.
|
|
|
(c) Reflects restructuring
related to our Activision Publishing operations.
|
|
|
(d) Reflects amortization of
intangible assets from purchase price accounting.
|
|
|
|
|
|
The company calculates earnings
per share pursuant to the two-class method which requires the
allocation of net income between common shareholders and
participating security holders. Net income attributable to
Activision Blizzard common shareholders used to calculate non-GAAP
earnings per common share assuming dilution was $117 million and
$270 million for the three and six months ended June 30, 2011 as
compared to the total non-GAAP net income of $118 million and $275
million for the same periods, respectively.
|
|
|
|
|
|
The per share adjustments are
presented as calculated, and the GAAP and non-GAAP earnings per
share information is also presented as calculated. The sum of
these measures, as presented, may differ due to the impact of
rounding.
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
RECONCILIATION OF GAAP NET
INCOME TO NON-GAAP MEASURES
|
|
(Amounts in millions, except
earnings per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended June 30,
2010
|
Net Revenues
|
Cost of Sales -
Product Costs
|
Cost of Sales - MMORPG
|
Cost of Sales -
Software Royalties
and Amortization
|
Cost of Sales -
Intellectual
Property Licenses
|
Product
Development
|
Sales and
Marketing
|
General and
Administrative
|
Total Costs and
Expenses
|
|
GAAP Measurement
|
|
$
|
967
|
$
|
235
|
$
|
53
|
$
|
51
|
$
|
29
|
$
|
100
|
$
|
125
|
$
|
74
|
$
|
667
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(284)
|
|
(68)
|
|
-
|
|
13
|
|
(2)
|
|
-
|
|
-
|
|
-
|
|
(57)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(12)
|
|
-
|
|
6
|
|
(2)
|
|
(9)
|
|
(17)
|
|
|
Less: Restructuring
(included in general and administrative)
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(1)
|
|
(1)
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
-
|
|
(1)
|
|
-
|
|
-
|
|
(9)
|
|
-
|
|
-
|
|
-
|
|
(10)
|
|
Non-GAAP Measurement
|
|
$
|
683
|
$
|
166
|
$
|
53
|
$
|
52
|
$
|
18
|
$
|
106
|
$
|
123
|
$
|
64
|
$
|
582
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended June 30,
2010
|
Operating
Income
|
Net Income
|
Basic Earnings
per Share
|
Diluted Earnings
per Share
|
|
GAAP Measurement
|
|
$
|
300
|
$
|
219
|
$
|
0.18
|
$
|
0.17
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(227)
|
|
(165)
|
|
(0.13)
|
|
(0.13)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
17
|
|
12
|
|
0.01
|
|
0.01
|
|
|
Less: Restructuring
(included in general and administrative)
|
(c)
|
|
1
|
|
-
|
|
-
|
|
-
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
10
|
|
6
|
|
-
|
|
-
|
|
Non-GAAP Measurement
|
|
$
|
101
|
$
|
72
|
$
|
0.06
|
$
|
0.06
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended June 30,
2010
|
Net Revenues
|
Cost of Sales -
Product Costs
|
Cost of Sales - MMORPG
|
Cost of Sales -
Software Royalties
and Amortization
|
Cost of Sales -
Intellectual
Property Licenses
|
Product
Development
|
Sales and
Marketing
|
General and
Administrative
|
Total Costs and
Expenses
|
|
GAAP Measurement
|
|
$
|
2,275
|
$
|
572
|
$
|
109
|
$
|
150
|
$
|
72
|
$
|
237
|
$
|
181
|
$
|
143
|
$
|
1,464
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(878)
|
|
(201)
|
|
-
|
|
(24)
|
|
(16)
|
|
-
|
|
-
|
|
-
|
|
(241)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
-
|
|
-
|
|
-
|
|
(41)
|
|
-
|
|
2
|
|
(3)
|
|
(18)
|
|
(60)
|
|
|
Less: Restructuring
(included in general and administrative)
|
(c)
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
(4)
|
|
(4)
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
-
|
|
(2)
|
|
-
|
|
(4)
|
|
(21)
|
|
-
|
|
-
|
|
(1)
|
|
(28)
|
|
Non-GAAP Measurement
|
|
$
|
1,397
|
$
|
369
|
$
|
109
|
$
|
81
|
$
|
35
|
$
|
239
|
$
|
178
|
$
|
120
|
$
|
1,131
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six months ended June 30,
2010
|
Operating
Income
|
Net Income
|
Basic Earnings
per Share
|
Diluted Earnings
per Share
|
|
GAAP Measurement
|
|
$
|
811
|
$
|
600
|
$
|
0.48
|
$
|
0.47
|
|
|
Less: Net effect from deferral in net revenues and related cost of sales
|
(a)
|
|
(637)
|
|
(473)
|
|
(0.38)
|
|
(0.37)
|
|
|
Less: Stock-based
compensation
|
(b)
|
|
60
|
|
42
|
|
0.03
|
|
0.03
|
|
|
Less: Restructuring
(included in general and administrative)
|
(c)
|
|
4
|
|
2
|
|
-
|
|
-
|
|
|
Less: Amortization of
intangible assets
|
(d)
|
|
28
|
|
17
|
|
0.01
|
|
0.01
|
|
Non-GAAP Measurement
|
|
$
|
266
|
$
|
188
|
$
|
0.15
|
$
|
0.15
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a) Reflects the net change in
deferred net revenues and related cost of sales.
|
|
|
(b) Includes expense related to
stock-based compensation.
|
|
|
(c) Reflects restructuring
related to the Business Combination with Vivendi Games.
Restructuring activities includes severance costs, facility
exit costs and balance sheet write down and exit costs from the
cancellation of projects.
|
|
|
(d) Reflects amortization of
intangible assets from purchase price accounting.
|
|
|
|
|
|
The company calculates earnings
per share pursuant to the two-class method which requires the
allocation of net income between common shareholders and
participating security holders. Net income attributable to
Activision Blizzard common shareholders used to calculate non-GAAP
earnings per common share assuming dilution was $72 million and
$187 million for the three and six months ended June 30, 2010 as
compared to total non-GAAP net income of $72 million and $188
million for the same periods, respectively.
|
|
|
|
|
|
The per share adjustments are
presented as calculated, and the GAAP and non-GAAP earnings per
share information is also presented as calculated. The sum of
these measures, as presented, may differ due to the impact of
rounding.
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
FINANCIAL
INFORMATION
|
|
For the Three and Six Months
Ended June 30, 2011 and 2010
|
|
(Amounts in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months
Ended
|
|
|
|
|
|
June 30,
2011
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
$
|
660
|
|
58
|
%
|
|
$
|
584
|
|
61
|
%
|
|
$
|
76
|
|
13
|
%
|
|
|
Digital online
channels*
|
|
423
|
|
37
|
|
|
|
332
|
|
34
|
|
|
|
91
|
|
27
|
|
|
|
Total Activision and
Blizzard
|
|
1,083
|
|
95
|
|
|
|
916
|
|
95
|
|
|
|
167
|
|
18
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
63
|
|
5
|
|
|
|
51
|
|
5
|
|
|
|
12
|
|
24
|
|
|
|
Total consolidated GAAP net
revenues
|
|
1,146
|
|
100
|
|
|
|
967
|
|
100
|
|
|
|
179
|
|
19
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
|
(448)
|
|
|
|
|
|
(326)
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
channels*
|
|
1
|
|
|
|
|
|
42
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in deferred net
revenues
|
|
(447)
|
|
|
|
|
|
(284)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
|
212
|
|
30
|
|
|
|
258
|
|
38
|
|
|
|
(46)
|
|
(18)
|
|
|
|
Digital online
channels*
|
|
424
|
|
61
|
|
|
|
374
|
|
55
|
|
|
|
50
|
|
13
|
|
|
|
Total Activision and
Blizzard
|
|
636
|
|
91
|
|
|
|
632
|
|
93
|
|
|
|
4
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
63
|
|
9
|
|
|
|
51
|
|
7
|
|
|
|
12
|
|
24
|
|
|
|
Total non-GAAP net revenues
(2)
|
$
|
699
|
|
100
|
%
|
|
$
|
683
|
|
100
|
%
|
|
$
|
16
|
|
2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months
Ended
|
|
|
|
|
|
June 30,
2011
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by
Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
$
|
1,607
|
|
62
|
%
|
|
$
|
1,490
|
|
66
|
%
|
|
$
|
117
|
|
8
|
%
|
|
|
Digital online
channels*
|
|
851
|
|
33
|
|
|
|
663
|
|
29
|
|
|
|
188
|
|
28
|
|
|
|
Total Activision and
Blizzard
|
|
2,458
|
|
95
|
|
|
|
2,153
|
|
95
|
|
|
|
305
|
|
14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
137
|
|
5
|
|
|
|
122
|
|
5
|
|
|
|
15
|
|
12
|
|
|
|
Total consolidated GAAP net
revenues
|
|
2,595
|
|
100
|
|
|
|
2,275
|
|
100
|
|
|
|
320
|
|
14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
|
(1,154)
|
|
|
|
|
|
(928)
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
channels*
|
|
13
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in deferred net
revenues
|
|
(1,141)
|
|
|
|
|
|
(878)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail channels
|
|
453
|
|
31
|
|
|
|
562
|
|
40
|
|
|
|
(109)
|
|
(19)
|
|
|
|
Digital online
channels*
|
|
864
|
|
59
|
|
|
|
713
|
|
51
|
|
|
|
151
|
|
21
|
|
|
|
Total Activision and
Blizzard
|
|
1,317
|
|
90
|
|
|
|
1,275
|
|
91
|
|
|
|
42
|
|
3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution
|
|
137
|
|
10
|
|
|
|
122
|
|
9
|
|
|
|
15
|
|
12
|
|
|
|
Total non-GAAP net revenues
(2)
|
$
|
1,454
|
|
100
|
%
|
|
$
|
1,397
|
|
100
|
%
|
|
$
|
57
|
|
4
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) We provide net revenues
including (in accordance with GAAP) and excluding (non-GAAP) the
impact of changes in deferred net revenues.
|
|
|
(2) Total non-GAAP net revenues
presented also represents our total operating segment net
revenues.
|
|
|
* Represents revenues from
subscriptions and licensing royalties, value-added services,
downloadable content, digitally distributed products, and wireless
devices.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
FINANCIAL
INFORMATION
|
|
For the Three Months Ended June
30, 2011 and 2010
|
|
(Amounts in millions)
|
|
|
|
|
|
|
|
|
|
|
Three Months
Ended
|
|
|
|
|
|
June 30,
2011
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
$
|
359
|
|
31
|
%
|
|
$
|
291
|
|
30
|
%
|
|
$
|
68
|
|
23
|
%
|
|
|
PC and Other
|
|
80
|
|
7
|
|
|
|
79
|
|
8
|
|
|
|
1
|
|
1
|
|
|
|
|
Sony PlayStation
3
|
|
239
|
|
21
|
|
|
|
182
|
|
19
|
|
|
|
57
|
|
31
|
|
|
|
|
Sony PlayStation
2
|
|
2
|
|
---
|
|
|
|
9
|
|
1
|
|
|
|
(7)
|
|
(78)
|
|
|
|
|
Microsoft Xbox 360
|
|
300
|
|
26
|
|
|
|
240
|
|
24
|
|
|
|
60
|
|
25
|
|
|
|
|
Nintendo Wii
|
|
70
|
|
6
|
|
|
|
76
|
|
8
|
|
|
|
(6)
|
|
(8)
|
|
|
|
Total console^
|
|
611
|
|
53
|
|
|
|
507
|
|
52
|
|
|
|
104
|
|
21
|
|
|
|
|
Sony PlayStation
Portable
|
|
4
|
|
---
|
|
|
|
3
|
|
---
|
|
|
|
1
|
|
33
|
|
|
|
|
Nintendo Dual Screen
|
|
29
|
|
3
|
|
|
|
36
|
|
5
|
|
|
|
(7)
|
|
(19)
|
|
|
|
Total handheld
|
|
33
|
|
3
|
|
|
|
39
|
|
5
|
|
|
|
(6)
|
|
(15)
|
|
|
|
Total Activision and
Blizzard
|
|
1,083
|
|
94
|
|
|
|
916
|
|
95
|
|
|
|
167
|
|
18
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Distribution
|
|
63
|
|
6
|
|
|
|
51
|
|
5
|
|
|
|
12
|
|
24
|
|
|
|
Total consolidated GAAP net
revenues
|
|
1,146
|
|
100
|
|
|
|
967
|
|
100
|
|
|
|
179
|
|
19
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
|
(67)
|
|
|
|
|
|
2
|
|
|
|
|
|
|
|
|
|
|
|
PC and Other
|
|
(35)
|
|
|
|
|
|
(37)
|
|
|
|
|
|
|
|
|
|
|
|
|
Sony PlayStation
3
|
|
(156)
|
|
|
|
|
|
(90)
|
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft Xbox 360
|
|
(146)
|
|
|
|
|
|
(119)
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo Wii
|
|
(39)
|
|
|
|
|
|
(40)
|
|
|
|
|
|
|
|
|
|
|
|
Total console^
|
|
(341)
|
|
|
|
|
|
(249)
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo Dual Screen
|
|
(4)
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in deferred net
revenues
|
|
(447)
|
|
|
|
|
|
(284)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
|
292
|
|
42
|
|
|
|
293
|
|
43
|
|
|
|
(1)
|
|
-
|
|
|
|
PC and Other
|
|
45
|
|
6
|
|
|
|
42
|
|
6
|
|
|
|
3
|
|
7
|
|
|
|
|
Sony PlayStation
3
|
|
83
|
|
12
|
|
|
|
92
|
|
14
|
|
|
|
(9)
|
|
(10)
|
|
|
|
|
Sony PlayStation
2
|
|
2
|
|
---
|
|
|
|
9
|
|
1
|
|
|
|
(7)
|
|
(78)
|
|
|
|
|
Microsoft Xbox 360
|
|
154
|
|
22
|
|
|
|
121
|
|
18
|
|
|
|
33
|
|
27
|
|
|
|
|
Nintendo Wii
|
|
31
|
|
4
|
|
|
|
36
|
|
5
|
|
|
|
(5)
|
|
(14)
|
|
|
|
Total console^
|
|
270
|
|
38
|
|
|
|
258
|
|
38
|
|
|
|
12
|
|
5
|
|
|
|
|
Sony PlayStation
Portable
|
|
4
|
|
1
|
|
|
|
3
|
|
1
|
|
|
|
1
|
|
33
|
|
|
|
|
Nintendo Dual Screen
|
|
25
|
|
4
|
|
|
|
36
|
|
5
|
|
|
|
(11)
|
|
(31)
|
|
|
|
Total handheld
|
|
29
|
|
5
|
|
|
|
39
|
|
6
|
|
|
|
(10)
|
|
(26)
|
|
|
|
Total Activision and Blizzard
|
|
636
|
|
91
|
|
|
|
632
|
|
93
|
|
|
|
4
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Distribution
|
|
63
|
|
9
|
|
|
|
51
|
|
7
|
|
|
|
12
|
|
24
|
|
|
|
Total non-GAAP net revenues
(2)
|
$
|
699
|
|
100
|
%
|
|
$
|
683
|
|
100
|
%
|
|
$
|
16
|
|
2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) We provide net revenues
including (in accordance with GAAP) and excluding (non-GAAP) the
impact of changes in deferred net revenues.
|
|
|
(2) Total non-GAAP net revenues
presented also represents our total operating segment net
revenues.
|
|
|
* Revenue from online
subscriptions consists of revenue from all World of Warcraft
products, including subscriptions, boxed products, expansion packs,
licensing royalties, and value-added services.
|
|
|
^ Downloadable content and its
related revenues are included in each respective console platforms,
hence, total console.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
FINANCIAL
INFORMATION
|
|
For the Six Months Ended June
30, 2011 and 2010
|
|
(Amounts in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months
Ended
|
|
|
|
|
|
|
June 30,
2011
|
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
$
|
754
|
|
29
|
%
|
|
$
|
602
|
|
26
|
%
|
|
$
|
152
|
|
25
|
%
|
|
|
PC and Other
|
|
205
|
|
8
|
|
|
|
127
|
|
7
|
|
|
|
78
|
|
61
|
|
|
|
|
Sony PlayStation
3
|
|
581
|
|
22
|
|
|
|
486
|
|
22
|
|
|
|
95
|
|
20
|
|
|
|
|
Sony PlayStation
2
|
|
6
|
|
---
|
|
|
|
24
|
|
1
|
|
|
|
(18)
|
|
(75)
|
|
|
|
|
Microsoft Xbox 360
|
|
697
|
|
27
|
|
|
|
624
|
|
27
|
|
|
|
73
|
|
12
|
|
|
|
|
Nintendo Wii
|
|
152
|
|
6
|
|
|
|
212
|
|
9
|
|
|
|
(60)
|
|
(28)
|
|
|
|
Total console^
|
|
1,436
|
|
55
|
|
|
|
1,346
|
|
59
|
|
|
|
90
|
|
7
|
|
|
|
|
Sony PlayStation
Portable
|
|
8
|
|
---
|
|
|
|
8
|
|
---
|
|
|
|
---
|
|
---
|
|
|
|
|
Nintendo Dual Screen
|
|
55
|
|
3
|
|
|
|
70
|
|
3
|
|
|
|
(15)
|
|
(21)
|
|
|
|
Total handheld
|
|
63
|
|
3
|
|
|
|
78
|
|
3
|
|
|
|
(15)
|
|
(19)
|
|
|
|
Total Activision and
Blizzard
|
|
2,458
|
|
95
|
|
|
|
2,153
|
|
95
|
|
|
|
305
|
|
14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Distribution
|
|
137
|
|
5
|
|
|
|
122
|
|
5
|
|
|
|
15
|
|
12
|
|
|
|
Total consolidated GAAP net
revenues
|
|
2,595
|
|
100
|
|
|
|
2,275
|
|
100
|
|
|
|
320
|
|
14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net
Revenues(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
|
(123)
|
|
|
|
|
|
(7)
|
|
|
|
|
|
|
|
|
|
|
|
PC and Other
|
|
(123)
|
|
|
|
|
|
(60)
|
|
|
|
|
|
|
|
|
|
|
|
|
Sony PlayStation
3
|
|
(400)
|
|
|
|
|
|
(312)
|
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft Xbox 360
|
|
(405)
|
|
|
|
|
|
(399)
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo Wii
|
|
(84)
|
|
|
|
|
|
(100)
|
|
|
|
|
|
|
|
|
|
|
|
Total console^
|
|
(889)
|
|
|
|
|
|
(811)
|
|
|
|
|
|
|
|
|
|
|
|
|
Nintendo Dual Screen
|
|
(6)
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in deferred net
revenues
|
|
(1,141)
|
|
|
|
|
|
(878)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Segment/Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision and
Blizzard:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online subscriptions*
|
|
631
|
|
43
|
|
|
|
595
|
|
42
|
|
|
|
36
|
|
6
|
|
|
|
PC and Other
|
|
82
|
|
6
|
|
|
|
67
|
|
5
|
|
|
|
15
|
|
22
|
|
|
|
|
Sony PlayStation
3
|
|
181
|
|
12
|
|
|
|
174
|
|
12
|
|
|
|
7
|
|
4
|
|
|
|
|
Sony PlayStation
2
|
|
6
|
|
---
|
|
|
|
24
|
|
2
|
|
|
|
(18)
|
|
(75)
|
|
|
|
|
Microsoft Xbox 360
|
|
292
|
|
20
|
|
|
|
225
|
|
16
|
|
|
|
67
|
|
30
|
|
|
|
|
Nintendo Wii
|
|
68
|
|
5
|
|
|
|
112
|
|
8
|
|
|
|
(44)
|
|
(39)
|
|
|
|
Total console^
|
|
547
|
|
37
|
|
|
|
535
|
|
38
|
|
|
|
12
|
|
2
|
|
|
|
|
Sony PlayStation
Portable
|
|
8
|
|
1
|
|
|
|
8
|
|
1
|
|
|
|
---
|
|
---
|
|
|
|
|
Nintendo Dual Screen
|
|
49
|
|
4
|
|
|
|
70
|
|
5
|
|
|
|
(21)
|
|
(30)
|
|
|
|
Total handheld
|
|
57
|
|
5
|
|
|
|
78
|
|
6
|
|
|
|
(21)
|
|
(27)
|
|
|
|
Total Activision and Blizzard
|
|
1,317
|
|
91
|
|
|
|
1,275
|
|
91
|
|
|
|
42
|
|
3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Distribution:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Distribution
|
|
137
|
|
9
|
|
|
|
122
|
|
9
|
|
|
|
15
|
|
12
|
|
|
|
Total non-GAAP net
revenues(2)
|
$
|
1,454
|
|
100
|
%
|
|
$
|
1,397
|
|
100
|
%
|
|
$
|
57
|
|
4
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) We provide net revenues
including (in accordance with GAAP) and excluding (non-GAAP) the
impact of changes in deferred net revenues.
|
|
|
(2) Total non-GAAP net revenues
presented also represents our total operating segment net
revenues.
|
|
|
* Revenue from online
subscriptions consists of revenue from all World of Warcraft
products, including subscriptions, boxed products, expansion packs,
licensing royalties, and value-added services.
|
|
|
^ Downloadable content and its
related revenues are included in each respective console platforms,
hence, total console.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
FINANCIAL
INFORMATION
|
|
For the Three and Six Months
Ended June 30, 2011 and 2010
|
|
(Amounts in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months
Ended
|
|
|
|
|
|
|
June 30,
2011
|
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
% Increase
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
$
|
580
|
|
50
|
%
|
|
$
|
567
|
|
59
|
%
|
|
$
|
13
|
|
2
|
%
|
|
|
Europe
|
|
|
467
|
|
41
|
|
|
|
337
|
|
35
|
|
|
|
130
|
|
39
|
|
|
|
Asia Pacific
|
|
|
99
|
|
9
|
|
|
|
63
|
|
6
|
|
|
|
36
|
|
57
|
|
|
|
Total consolidated GAAP net
revenues
|
|
|
1,146
|
|
100
|
|
|
|
967
|
|
100
|
|
|
|
179
|
|
19
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
|
(249)
|
|
|
|
|
|
(192)
|
|
|
|
|
|
|
|
|
|
|
|
Europe
|
|
|
(181)
|
|
|
|
|
|
(79)
|
|
|
|
|
|
|
|
|
|
|
|
Asia Pacific
|
|
|
(17)
|
|
|
|
|
|
(13)
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in net
revenues
|
|
|
(447)
|
|
|
|
|
|
(284)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
|
331
|
|
47
|
|
|
|
375
|
|
55
|
|
|
|
(44)
|
|
(12)
|
|
|
|
Europe
|
|
|
286
|
|
41
|
|
|
|
258
|
|
38
|
|
|
|
28
|
|
11
|
|
|
|
Asia Pacific
|
|
|
82
|
|
12
|
|
|
|
50
|
|
7
|
|
|
|
32
|
|
64
|
|
|
|
Total non-GAAP net revenues
(2)
|
|
$
|
699
|
|
100
|
%
|
|
$
|
683
|
|
100
|
%
|
|
$
|
16
|
|
2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months
Ended
|
|
|
|
|
|
|
June 30,
2011
|
|
|
|
June 30,
2010
|
|
|
|
$
Increase
|
|
% Increase
|
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
|
Amount
|
|
% of Total
|
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
GAAP Net Revenues by Geographic
Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
$
|
1,328
|
|
51
|
%
|
|
$
|
1,270
|
|
56
|
%
|
|
$
|
58
|
|
5
|
%
|
|
|
Europe
|
|
|
1,061
|
|
41
|
|
|
|
861
|
|
38
|
|
|
|
200
|
|
23
|
|
|
|
Asia Pacific
|
|
|
206
|
|
8
|
|
|
|
144
|
|
6
|
|
|
|
62
|
|
43
|
|
|
|
Total consolidated GAAP net
revenues
|
|
|
2,595
|
|
100
|
|
|
|
2,275
|
|
100
|
|
|
|
320
|
|
14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
|
(632)
|
|
|
|
|
|
(504)
|
|
|
|
|
|
|
|
|
|
|
|
Europe
|
|
|
(452)
|
|
|
|
|
|
(333)
|
|
|
|
|
|
|
|
|
|
|
|
Asia Pacific
|
|
|
(57)
|
|
|
|
|
|
(41)
|
|
|
|
|
|
|
|
|
|
|
|
Total changes in net
revenues
|
|
|
(1,141)
|
|
|
|
|
|
(878)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net Revenues by
Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
|
696
|
|
48
|
|
|
|
766
|
|
55
|
|
|
|
(70)
|
|
(9)
|
|
|
|
Europe
|
|
|
609
|
|
42
|
|
|
|
528
|
|
38
|
|
|
|
81
|
|
15
|
|
|
|
Asia Pacific
|
|
|
149
|
|
10
|
|
|
|
103
|
|
7
|
|
|
|
46
|
|
45
|
|
|
|
Total non-GAAP net revenues
(2)
|
|
$
|
1,454
|
|
100
|
%
|
|
$
|
1,397
|
|
100
|
%
|
|
$
|
57
|
|
4
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) We provide net revenues
including (in accordance with GAAP) and excluding (non-GAAP) the
impact of changes in deferred net revenues.
|
|
|
(2) Total non-GAAP net revenues
presented also represents our total operating segment net
revenues.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES
|
|
SEGMENT
INFORMATION
|
|
For the Three and Six Months
Ended 2011 and 2010
|
|
(Amounts in millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months
Ended
|
|
|
|
|
|
|
June 30,
2011
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
Segment net
revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(i)
|
$
|
323
|
|
28
|
%
|
|
$
|
333
|
|
34
|
%
|
|
$
|
(10)
|
|
(3)
|
%
|
|
|
Blizzard(ii)
|
|
313
|
|
27
|
|
|
|
299
|
|
31
|
|
|
|
14
|
|
5
|
|
|
|
Distribution(iii)
|
|
63
|
|
6
|
|
|
|
51
|
|
6
|
|
|
|
12
|
|
24
|
|
|
|
Operating segment
total
|
|
699
|
|
61
|
|
|
|
683
|
|
71
|
|
|
|
16
|
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated
net revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect from deferral of net
revenues
|
|
447
|
|
39
|
|
|
|
284
|
|
29
|
|
|
|
|
|
|
|
|
|
Consolidated net
revenues
|
$
|
1,146
|
|
100
|
%
|
|
$
|
967
|
|
100
|
%
|
|
$
|
179
|
|
19
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment income from
operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(i)
|
$
|
31
|
|
|
|
|
$
|
(53)
|
|
|
|
|
$
|
84
|
|
NM
|
%
|
|
|
Blizzard(ii)
|
|
135
|
|
|
|
|
|
155
|
|
|
|
|
|
(20)
|
|
(13)
|
|
|
|
Distribution(iii)
|
|
(1)
|
|
|
|
|
|
(1)
|
|
|
|
|
|
---
|
|
NM
|
|
|
|
Operating segment
total
|
|
165
|
|
|
|
|
|
101
|
|
|
|
|
|
64
|
|
63
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated
operating income and
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
consolidated income before
income tax expense:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect from deferral of net revenues and related cost of sales
|
|
332
|
|
|
|
|
|
227
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense
|
|
(20)
|
|
|
|
|
|
(17)
|
|
|
|
|
|
|
|
|
|
|
|
Restructuring
|
|
(3)
|
|
|
|
|
|
(1)
|
|
|
|
|
|
|
|
|
|
|
|
Amortization of intangible
assets
|
|
(7)
|
|
|
|
|
|
(10)
|
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating
income
|
|
467
|
|
|
|
|
|
300
|
|
|
|
|
|
167
|
|
56
|
|
|
|
Investment and other income,
net
|
|
2
|
|
|
|
|
|
1
|
|
|
|
|
|
1
|
|
NM
|
|
|
|
Consolidated income before
income tax expense
|
$
|
469
|
|
|
|
|
$
|
301
|
|
|
|
|
$
|
168
|
|
56
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating margin from total
operating segments
|
|
24%
|
|
|
|
|
|
15%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months
Ended
|
|
|
|
|
|
|
June 30,
2011
|
|
|
June 30,
2010
|
|
|
$
Increase
|
|
%
Increase
|
|
|
|
|
|
|
Amount
|
|
% of Total
|
|
|
Amount
|
|
% of Total
|
|
|
(Decrease)
|
|
(Decrease)
|
|
|
Segment net
revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(i)
|
$
|
646
|
|
25
|
%
|
|
$
|
670
|
|
29
|
%
|
|
$
|
(24)
|
|
(4)
|
%
|
|
|
Blizzard(ii)
|
|
671
|
|
26
|
|
|
|
605
|
|
27
|
|
|
|
66
|
|
11
|
|
|
|
Distribution(iii)
|
|
137
|
|
5
|
|
|
|
122
|
|
5
|
|
|
|
15
|
|
12
|
|
|
|
Operating segment
total
|
|
1,454
|
|
56
|
|
|
|
1,397
|
|
61
|
|
|
|
57
|
|
4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to
consolidated net revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect from deferral of net
revenues
|
|
1,141
|
|
44
|
|
|
|
878
|
|
39
|
|
|
|
|
|
|
|
|
|
Consolidated net
revenues
|
$
|
2,595
|
|
100
|
%
|
|
$
|
2,275
|
|
100
|
%
|
|
$
|
320
|
|
14
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment income (loss) from
operations:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Activision(i)
|
$
|
78
|
|
|
|
|
$
|
(46)
|
|
|
|
|
$
|
124
|
|
NM
|
%
|
|
|
Blizzard(ii)
|
|
306
|
|
|
|
|
|
313
|
|
|
|
|
|
(7)
|
|
(2)
|
|
|
|
Distribution(iii)
|
|
---
|
|
|
|
|
|
(1)
|
|
|
|
|
|
1
|
|
NM
|
|
|
|
Operating segment
total
|
|
384
|
|
|
|
|
|
266
|
|
|
|
|
|
118
|
|
44
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliation to consolidated
operating income and
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
consolidated income before
income tax expense:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net effect from deferral of net
revenues and related cost of sales
|
|
838
|
|
|
|
|
|
637
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense
|
|
(43)
|
|
|
|
|
|
(60)
|
|
|
|
|
|
|
|
|
|
|
|
Restructuring
|
|
(22)
|
|
|
|
|
|
(4)
|
|
|
|
|
|
|
|
|
|
|
|
Amortization of intangible
assets
|
|
(16)
|
|
|
|
|
|
(28)
|
|
|
|
|
|
|
|
|
|
|
|
Consolidated operating
income
|
|
1,141
|
|
|
|
|
|
811
|
|
|
|
|
|
330
|
|
41
|
|
|
|
Investment and other income,
net
|
|
5
|
|
|
|
|
|
1
|
|
|
|
|
|
4
|
|
NM
|
|
|
|
Consolidated income before
income tax expense
|
$
|
1,146
|
|
|
|
|
$
|
812
|
|
|
|
|
$
|
334
|
|
41
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating margin from total operating segments
|
|
26%
|
|
|
|
|
|
19%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(i) Activision Publishing
(“Activision”) — publishes interactive software products and
content.
|
|
|
|
(ii) Blizzard — Blizzard
Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes
games and online subscription-based games in the MMORPG
category.
|
|
|
|
(iii) Activision Blizzard
Distribution (“Distribution”) — distributes interactive
entertainment software and hardware products.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVISION BLIZZARD, INC. AND
SUBSIDIARIES OUTLOOK
|
|
For the Quarter Ending September
30, 2011 and
|
|
Year Ending December 31,
2011
|
|
GAAP to Non-GAAP
Reconciliation
|
|
(Amounts in millions, except per
share data)
|
|
|
|
|
|
|
|
|
|
|
|
Outlook
for
|
|
Outlook
for
|
|
|
|
Three Months
Ending
|
|
Year
Ending
|
|
|
|
September
30, 2011
|
|
December 31,
2011
|
|
|
|
|
|
|
|
|
|
Net Revenues
(GAAP)
|
|
$
|
650
|
|
$
|
4,180
|
|
|
|
|
|
|
|
|
|
Excluding the impact
of:
|
|
|
|
|
|
|
|
Change in deferred net
revenues
|
(a)
|
|
(120)
|
|
|
(130)
|
|
|
|
|
|
|
|
|
|
Non-GAAP Net
Revenues
|
|
$
|
530
|
|
$
|
4,050
|
|
|
|
|
|
|
|
|
|
Earnings Per Diluted Share
(GAAP)
|
|
$
|
0.05
|
|
$
|
0.68
|
|
|
|
|
|
|
|
|
|
Excluding the impact
of:
|
|
|
|
|
|
|
|
Net effect from deferral in net
revenues and related cost of sales
|
(b)
|
|
(0.06)
|
|
|
(0.02)
|
|
Stock-based
compensation
|
(c)
|
|
0.02
|
|
|
0.06
|
|
Amortization of intangible
assets
|
(d)
|
|
-
|
|
|
0.04
|
|
Restructuring
expenses
|
(e)
|
|
-
|
|
|
0.02
|
|
|
|
|
|
|
|
|
|
Non-GAAP Earnings Per Diluted
Share
|
|
$
|
0.01
|
|
$
|
0.77
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a) Reflects the net change in
deferred net revenues.
|
|
(b) Reflects the net change in
deferred net revenues and related cost of sales.
|
|
(c) Reflects expense related to
stock-based compensation.
|
|
(d) Reflects amortization of
intangible assets.
|
|
(e) Reflects expenses relating
to the restructuring of our Activision Publishing
operations.
|
|
|
|
|
|
|
|
|
|
The per share adjustments are
presented as calculated, and the GAAP and non-GAAP earnings (loss)
per share information
|
|
is also presented as calculated.
The sum of these measures, as presented, may differ due to the
impact of rounding.
|
|
|
|
|
|
|
|
|
|
|
SOURCE Activision Blizzard, Inc.