SANTA MONICA, Calif.,
Oct. 12, 2011 /PRNewswire/ -- Things
are about to get 'real' as Activision Publishing, Inc. (Nasdaq:
ATVI) confirmed today that PROTOTYPE®2 – Radical
Entertainment's highly anticipated open-world/action thriller –
will be playable for the first time ever at New York Comic-Con in
the Activision booth (#738). In addition to giving fans a
first taste of what PROTOTYPE 2's new shape-shifting
protagonist Sgt. James Heller is all
about, Radical will also showcase part two of the game's stunning
three-part CG trailer series at www.prototypegame.com on
Friday, October 14th, and has
revealed the innovative online Infected monster creation tool
PROTOTHINGY.
"A few months ago, we let our fans see PROTOTYPE
2 for the first time at San Diego Comic-Con, and now we
have put together two great playable missions for New York
Comic-Con," said Ken Rosman, Studio
Head, Radical Entertainment. "The first mission touches
lightly on Heller's story, while the other is something we call a
'Rampage Challenge' – where it's all about the action and players
can compete for the best score. Both missions will give fans
an initial taste of what's in store when the final version of
PROTOTYPE 2 comes out in April next year."
The PROTOTYPE 2 team will also be hosting a
Twitter sweepstakes during New York Comic-Con for a chance to win a
one-of-a-kind, James Heller
custom-skinned Xbox 360® video game and entertainment system from
Microsoft. Users who Tweet any message containing
#PROTOTYPE2 between 12:00 AM (Eastern) Thursday, Oct. 13 through 11:59 PM (Eastern) Sunday,
Oct. 16 will be automatically entered into a random drawing
to claim the prize. The lucky winner will be announced at
midnight on Sunday, Oct. 16.
Additionally, the team from Radical will be on-site at the
show handing out assorted PROTOTYPE 2 goodies,
including t-shirts, posters, giant foam Heller Blade Arms and
more!
Beyond the first-time playable PROTOTYPE 2
goodness on the show floor at New York Comic-Con, Radical
Entertainment is also extremely proud to announce the online
Infected monster creation tool PROTOTHINGY – an all-new way to
become an even more hardcore PROTOTYPE fan. With
PROTOTYPE 2's online monster creation tool, users can
mix and match from a hilarious library of Infected arms, legs,
eyeballs, props and more to piece together their very own Infected
beast. Head over to www.facebook.com/prototype to create and
upload a unique specimen to the PROTOTHINGY gallery for friends,
family and other users around the world to see.
For those unable to make it to New York Comic-Con, or who would
like to find out more about PROTOTYPE 2, check out
www.prototypegame.com for the latest trailers, screenshots, special
promotions and more! And for the truly dedicated, go to
www.facebook.com/prototype and join the PROTOTYPE Army – a
community of over 330,000 (and growing) fans that receive constant
updates from the team at Radical, and early sneak peeks at new
information and assets.
The sequel to Radical Entertainment's best-selling open-world
action game of 2009, PROTOTYPE 2 takes the
unsurpassed carnage of the original PROTOTYPE and continues
the experience of becoming the ultimate shape-shifting weapon.
As the game's all-new infected protagonist, Sgt. James Heller, players will cut a bloody swathe
through the wastelands of post-viral New York Zero (or more
simply...NYZ) with unparalleled locomotion, building up a vast
genetic arsenal of deadly, biological weapons and abilities as they
hunt, kill and consume their way toward the ultimate goal – to
kill...Alex...Mercer!
PROTOTYPE 2 is currently in development for Xbox
360, PlayStation®3 computer entertainment system and Windows PC.
The game is currently rated "RP" (Rating Pending) by the
ESRB, with an expected "M" (Mature – Content that may be suitable
for persons 17 and older) rating.
About Radical Entertainment
In September 2011, Radical
Entertainment celebrated its 20th anniversary in the business of
creating hit video games, including 2009's
multi-million-unit-selling PROTOTYPE, The Simpsons Hit &
Run, The Incredible Hulk: Ultimate Destruction, Scarface: The World
Is Yours and more. We treat our properties with the
reverence they deserve and gamers demand, and the commitment to our
partners and fans continues to set us apart. Our
Vancouver-based studio allows Radical Entertainment to bring the
talent, tools and technology together to create entertainment that
captures the world's imagination. Owned by Activision
Publishing, Inc, Radical is continually ranked as one of the best
places to work in B.C., according to BC Business magazine and
Watson Wyatt. In 2006-2008 MediaCorp Canada ranked Radical as
a Top 100 Canadian Employer, Top 10 Canadian Employer for Young
People, and Top 20 B.C. Employer. For more information,
please visit www.radical.ca.
About Activision Publishing, Inc.
Headquartered in Santa Monica,
California, Activision Publishing, Inc. is a leading
worldwide developer, publisher and distributor of interactive
entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United
Kingdom, France,
Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the
Netherlands, Australia,
South Korea, China and the region of Taiwan. More information about Activision and
its products can be found on the company's website,
www.activision.com.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Activision
Publishing's expectations, plans, intentions or strategies
regarding the future are forward-looking statements that are not
facts and involve a number of risks and uncertainties. Activision
Publishing generally uses words such as "outlook," "will," "could,"
"would," "might," "remains," "to be," "plans," "believes," "may,"
"expects," "intends," "anticipates," "estimate," future," "plan,"
"positioned," "potential," "project," "remain," "scheduled," "set
to," "subject to," "upcoming" and similar expressions to identify
forward-looking statements. Factors that could cause Activision
Publishing's actual future results to differ materially from those
expressed in the forward-looking statements set forth in this
release include, but are not limited to, sales levels of Activision
Publishing's titles, shifts in consumer spending trends, the impact
of the current macroeconomic environment, the seasonal and cyclical
nature of the interactive game market, Activision Publishing's
ability to predict consumer preferences among competing hardware
platforms, declines in software pricing, product returns and price
protection, product delays, retail acceptance of Activision
Publishing's products, adoption rate and availability of new
hardware (including peripherals) and related software, industry
competition including from used games and other forms of
entertainment, litigation risks and associated costs, rapid changes
in technology, industry standards, business models including online
and used games, and consumer preferences, including interest in
specific genres such as music, first-person action and massively
multiplayer online games, protection of proprietary rights,
maintenance of relationships with key personnel, customers,
licensees, licensors, vendors, and third-party developers,
including the ability to attract, retain and develop key personnel
and developers that can create high quality "hit" titles,
counterparty risks relating to customers, licensees, licensors and
manufacturers, domestic and international economic, financial and
political conditions and policies, foreign exchange rates and tax
rates, and the identification of suitable future acquisition
opportunities and potential challenges associated with geographic
expansion, and the other factors identified in the risk factors
sections of Activision Blizzard's most recent annual report on Form
10-K and any subsequent quarterly reports on Form 10-Q. The
forward-looking statements in this release are based upon
information available to Activision Publishing and Activision
Blizzard as of the date of this release, and neither Activision
Publishing nor Activision Blizzard assumes any obligation to update
any such forward-looking statements. Forward-looking statements
believed to be true when made may ultimately prove to be incorrect.
These statements are not guarantees of the future performance of
Activision Publishing or Activision Blizzard and are subject to
risks, uncertainties and other factors, some of which are beyond
its control and may cause actual results to differ materially from
current expectations.
Activision and Prototype are registered trademarks of Activision
Publishing, Inc. All other trademarks and trade names are the
properties of their respective owners. All rights reserved.
"PlayStation" is a registered trademark of Sony Computer
Entertainment America Inc. Microsoft, Xbox, Xbox 360, Xbox
LIVE, and the Xbox logos are trademarks of the Microsoft group of
companies.
SOURCE Activision Publishing, Inc.