STOCKHOLM, Oct. 18,
2023 /PRNewswire/ -- MAG Interactive's net sales
reached 80 MSEK in Q4, a decrease of 11% compared to the same
quarter the previous year. Adjusted EBITDA grew to 25 MSEK,
resulting in an adjusted EBITDA-margin of 31%. The annual net sales
grew to 362 MSEK with an adjusted EBITDA of 58 MSEK.
Summary of the period June 2023
– August 2023:
- Adjusted EBITDA for the period was 25,010 KSEK (4,719 KSEK) an
increase of 20,291 KSEK
- The Group's Net sales for the period was 80,095 KSEK (90,001
KSEK) a decrease of 11%
- The Group's game contribution for the period was 53,942 KSEK
(34,894 KSEK), an increase of 55%
- Average revenue per daily active user (ARPDAU) for the period
was 7.0 US cents (7.3 US cents), a decrease of of 5%
- Earnings per share during the quarter was 0.25 SEK/share (-0.38
SEK/share)
- Adjusted earnings per share during the quarter was 0.33 SEK/share (-0.25
SEK/share)
- The cost of user acquisition for the period was 14,995 KSEK
(43,298 KSEK)
- Daily and monthly active users (DAU and MAU) were 1.2 million
and 3.2 million respectively during the quarter, a decrease of 9%
and 18%
Comment from the CEO in summary
"The financial year 2022/23 ends with record revenues of 362
MSEK and results in an adjusted EBITDA of 58 MSEK. The last three
years' average revenue growth rate is 18%, while being consistently
profitable on a yearly basis.
"Summarizing the fourth quarter on a financial level, we
generated 80 MSEK in revenues and an adjusted EBITDA of 25 MSEK. In
Q4 our UA investments were at a significantly lower level than a
year ago - 15 MSEK compared to 43 MSEK. This impacted daily active
users (DAU) and average revenue per daily active user (ARPDAU) and
hence overall revenues in a negative way as fewer highly monetizing
players came into the games during the quarter. The game
contribution on the other hand, i.e. net sales minus platform fees
and UA spend, came in at 54 MSEK - compared to 35 MSEK in Q4 last
year.
"To understand the value we are building in MAG, it is important
to have a balanced view of the impact of quarterly UA fluctuations.
UA is very important to our long term growth, but it is far from a
steady journey in terms of monthly investment volume.
"When looking at extraordinary quarters in terms of UA spend
levels, it makes sense to stress the importance of looking at
longer term patterns. We rely on the track record we have shown
over the years of growing the size of the overall business, while
being profitable over time.
"During July we released a new League functionality
in QuizDuel to make Question Streak into a permanent
format. The impact on the game's performance was instant and
positive, and we still continue to see a higher level of engagement
and ARPDAU several months after the release of Leagues.
"We have done a lot of market testing during Q4 for our two
biggest non-released titles. The product performance for both games
has increased significantly throughout the quarter, but we choose
not to release games until we see that it will be possible to
competitively invest in UA, and we are currently not at that
point.
"Nevertheless we see great momentum in the new game development
part of the company. We have a strong belief – and it is a top
priority for management – that we will be able to launch new
products that will add value to our games portfolio in a meaningful
way this year.
"The strong portfolio of games that we are continuously
improving, combined with the new games that are in the pipeline
make for an exciting year ahead of us," says Daniel Hasselberg, CEO at MAG Interactive.
Summary of the period September
2022 – August 2023 (12
months):
- Adjusted EBITDA for the period was 57,893 KSEK (53,232 KSEK) an
increase of 4,661 KSEK
- The Group's Net sales for the period was 362,182 KSEK (327,774
KSEK), an increase of 10%
- The Group's adjusted Net sales for the period was 362,182 KSEK
(313,068 KSEK), an increase of 16%. Previous year includes a
non-recurring income of 14.7 KSEK regarding a transfer bonus from
Applovin, which is deducted in adjusted Net sales
- The Group's game contribution for the period was 187,472 KSEK
(182,627 KSEK), an increase of 3%
- Average revenue per daily active user (ARPDAU) for the period
was 7.4 US cents (6.2 US cents), an increase of 21%
- Earnings per share during the period was 0.02 SEK/share (0.43
SEK/share)
- Adjusted earnings per share during the period was 0.09 SEK/share (-0.04
SEK/share)
- The cost of user acquisition for the period was 126,472 KSEK
(93,410 KSEK)
- Daily and monthly active users (DAU and MAU) were 1.3 million
and 3.4 million respectively during the period, a decrease of 14%
and 24%
Presentation & Report
On October 18, 2023 at 10:00 CET, CEO Daniel
Hasselberg and CFO Magnus
Wiklander will present the Interim Report live on Twitch.
The presentation will be held in English. Link to the Twitch feed:
www.twitch.com/maginteractive. Daniel
Hasselberg will also take questions on the social media
platform X, formally known as Twitter, during the course of the
day, write to @d_hasselberg or @maginteractive. For more
information and to read the full report please
visit https://www.maginteractive.com/investors/investor-relations/reports/.
This is information that MAG Interactive AB
(publ) is obliged to make public pursuant to the EU
Market Abuse Regulation. The information was submitted for
publication, through the agency of the contact persons set out
below, at 08:00 on October 18,
2023.
For additional information, please contact:
Daniel Hasselberg / CEO / +46
(0)8 644 35 40 / daniel@maginteractive.se
Magnus Wiklander / CFO / +46
(0)8 644 35 40 / magnus.wiklander@maginteractive.se
The following files are available for download:
https://mb.cision.com/Main/16579/3855195/2365273.pdf
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MAG Interim Report ENG
- 2022-23 Q4
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