Infinite Reality (iR), an innovation company
powering the next generation of digital media and e-commerce
through artificial intelligence (AI), spatial computing, extended
reality (XR), and other immersive technologies today announced a
strategic investment and proposed partnership with
Super
League Enterprise, Inc. (Nasdaq: SLE), a global leader in
redefining the gaming industry as a media channel. In this
transaction, Infinite Reality will acquire 9.9% of SLE’s
outstanding shares via a share exchange, and Infinite Reality Board
Chair Clark Callander will join the Board of SLE. Furthermore, the
parties have entered into exclusivity to complete a supplemental
transaction whereby Infinite Reality will secure an additional 75%
of SLE shares, along with a second seat on the board of directors.
Inclusive in this transaction is a commitment from Infinite Reality
for up to $20 million in cash as well as access to a future $30
million credit facility, the terms yet to be negotiated. This
follow-on investment, which will secure Infinite Reality’s majority
stake in SLE, involves the transfer and integration of certain iR
properties and rights, which when combined under one expanded SLE
umbrella, will support capabilities diversification, audience and
revenue growth, and market expansion.
“Super League’s ability to access millions of
global fans on a monthly basis makes them a perfect fit for us,”
said John Acunto, co-founder and CEO of Infinite Reality, said.
”Everyday an overwhelming majority of young people play video games
and spend time with other forms of immersive media such as
augmented and virtual reality. Now with Super League joining our
family of brands, we are in a great position to extend our content
and technology to millions.”
In this deal, Super League will be granted a
worldwide perpetual license to produce events and sell sponsorships
for the Drone Racing League (DRL), a tech-driven global sports
property with over 100 million young fans across 170 countries.
DRL’s multi-platform approach, including live events, video games,
and esports, provides unique engagement opportunities for brands
targeting the elusive Gen Z demographic. DRL’s underlying IP,
including patents, will remain with Infinite Reality. In addition,
SLE will assume ownership of the following iR assets:
- Thunder Studios: An L.A. based Emmy
Award-winning production company hosting state-of-the-art
facilities for immersive content creation.
- TalentX: A creator-first talent
management firm, crafting strategies and relationships that serve
the best interests of influencers and brands alike.
- Fearless Media: A digital media
agency specializing in entertainment, retail, education, and
technology verticals.
- To be determined inclusion of
Infinite Reality’s esports assets, pending league approvals.
“Today marks a pivotal moment in Super League's
history,” said Ann Hand, Chair and CEO of Super League. “Joining
the Infinite Reality family is game-changing. Our combined
audience-based assets now offer unparalleled market reach,
delivering ROI-driven results for brands and IP owners. Immersive
experiences are the future of advertising, and our merger positions
us at the forefront. With our combined technologies, we can engage
digital natives in today's gaming and entertainment platforms while
preparing for the next frontier: web-based virtual worlds where
brands will drive consumer interactions.”
The deal comes at a pivotal time when the
digital landscape is undergoing a seismic shift. With nearly 500
million people playing, shopping, and socializing in 3D worlds, and
Gen Z spending an average of 156 minutes daily on platforms like
Roblox – surpassing time spent on TikTok – the opportunity for
brands is immense. With an award-winning content and experiential
development studio and an exclusive suite of proprietary products
and measurement tools, Super League sits at the forefront of the
immersive marketplace. The creators of more than 10,000 Roblox
experiences reaching 160mm monthly active users have signed up for
Super League’s tools that help improve user engagement. The
company’s extensive gaming and content ecosystem, combined with the
addition of iR’s properties, reinforces Super League as an
end-to-end solutions provider for brands,reaching a global audience
of elusive Millennial, Gen Z, and Gen Alpha consumers.
“It has been great watching Ann and her team at
Super League evolve over the years,” said Amish Shah, co-founder
and Chief Business Officer of Infinite Reality. “This union goes
beyond merging companies; it is about shaping the future of digital
interaction. Together, we will bridge traditional digital media
with emerging 3D worlds, serving youth culture, content creators,
and businesses alike.”
Infinite Reality will retain full control and
ownership of its other strategic properties and IP as a privately
held company. These include, but are not limited to, iR
Engine, the world's most advanced 3D engine designed for
the web browser; iR Studio, a low-code and no-code
SaaS solution for building and deploying immersive projects;
iR Enterprise Solutions (formerly Landvault),
which partners with Fortune 1000 companies and governments to
create bespoke virtual experiences, among other assets.
SternAegis Ventures, the management team within
Aegis Capital Corp. responsible for venture capital and private
equity financing, is serving as financial advisor to Super League
Enterprise, Inc. for this pending transaction.
About Infinite RealityInfinite
Reality (iR)™ is an innovation company powering the next generation
of digital media, commerce, and community through AI, spatial
computing, and other immersive technologies. iR’s suite of
cutting-edge software, production, marketing services, and other
capabilities empower brands and creators to craft inventive digital
experiences that uplevel audience engagement, data ownership,
monetization, and brand health metrics. The company is backed by an
impressive roster of investors including RSE Ventures, Liberty
Media, Lux Capital, Lerer Hippeau, MGM, CAA, T-Mobile Ventures,
Courtside VC, Exor, Terracap, IAC, Live Nation, as well as notable
individuals such as Steve Aoki, Imagine Dragons, and NBA player
Rudy Gobert. For more information, visit
theinfinitereality.com.
About Super LeagueSuper League
(Nasdaq: SLE) is redefining the gaming industry as a media channel
for global brands. As a leading end-to-end immersive content
partner, Super League enables marketers, advertisers, and IP owners
to reach massive audiences through creativity, innovation, and
gameplay within the world’s largest immersive platforms. Boasting
an award-winning development studio, a vast community of native
creators, and a proprietary suite of tools that maximize user
engagement, Super League is a one-of-a-kind holistic solutions
provider. Whether a partner is focused on building a world-class
creative experience, achieving a lift in brand awareness, inspiring
deeper customer loyalty, or finding new sources of revenue, Super
League is at the forefront – always pioneering within immersive
worlds. For more information, visit superleague.com.
Contact:Infinite
Realitypress@theinfinitereality.com
Super
Leaguepress@superleague.com
Forward Looking
StatementsStatements in this press release that are not
strictly historical are “forward-looking” statements within the
meaning of Section 27A of the Securities Act of 1933, as amended,
and Section 21E of the Securities Exchange Act of 1934, as amended.
These statements involve substantial risks, uncertainties and
assumptions that could cause actual results to differ materially
from those expressed or implied by such statements. Forward-looking
statements in this communication include, among other things,
statements about Super League’s growth strategies, the ability to
actualize the benefits of the transaction with Infinite Reality,
our possible or assumed business strategies, new products,
potential market opportunities and our ability to secure adequate
working capital. Risks and uncertainties include, among other
things, our ability to implement our plans, forecasts and other
expectations with respect to our business; our ability to realize
the anticipated benefits of the transaction with Infinite Reality,
including the possibility that the expected benefits, particularly
from both acquisitions made and contracts entered into with
Infinite Reality, will not be realized or will not be realized
within the expected time period; the ability to obtain the approval
of both the preferred stockholders and the common stockholders to
approve the transactions with Infinite Reality; unknown liabilities
that may or may not be within our control; attracting new customers
and maintaining and expanding our existing customer base; our
ability to scale and update our platform to respond to customers’
needs and rapid technological change; increased competition in our
market and our ability to compete effectively; and expansion of our
operations and increased adoption of our platform internationally.
Additional risks and uncertainties that could affect our financial
condition and operating results will be included in the section
titled “Risk Factors” and “Management’s Discussion and Analysis of
Financial Condition and Results of Operations” in our Annual Report
on Form 10-K for the year ended December 31, 2023 and other filings
that we make from time to time with the Securities and Exchange
Commission (the “SEC”) which, once filed, are available on the
SEC’s website at www.sec.gov. In addition, any forward-looking
statements contained in this communication are based on assumptions
that we believe to be reasonable as of this date. Except as
required by law, we assume no obligation to update these
forward-looking statements, or to update the reasons if actual
results differ materially from those anticipated in the
forward-looking statements.
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/81523f6d-3370-4a12-8a5d-30e79835d11f
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