Complete Interactive Tour of Ancient Agora, Home of Socrates, Opening Soon
29 Agosto 2005 - 11:00AM
PR Newswire (US)
Foundation of the Hellenic World Uses Silicon Graphics Prism
Systems to Design Immersive, Interactive Presentation for New Domed
Theater DUBLIN, Ireland and MOUNTAIN VIEW, Calif., Eurographics
Stand 12, Aug. 29 /PRNewswire-FirstCall/ -- Late next year,
Foundation of the Hellenic World's (FHW) innovative cultural
center/museum, Hellenic Cosmos, will feature an immersive virtual
tour of Agora, the heart of ancient Athens. For the development of
this stunning virtual reality (VR) presentation in advance of the
2006 opening of a state-of-the-art immersive 128-seat domed
theater, the Foundation of the Hellenic World (FHW), a
not-for-profit cultural institution in Athens, Greece, selected
visualization technology from Silicon Graphics (NYSE:SGI). FHW will
use the SGI(R) system to add more animations and much more
realistic graphics to the Agora presentation than its previous VR
datasets. The final implementation solution will be decided at a
later date. The Agora's buildings were the center of public life, a
site of political meetings, commercial transactions, the
administrative center and also the judicial and religious center of
the city. Socrates often met his disciples there, in the shade of
the Stoa of Zeus Eleutherios. The ruins of the Agora can be visited
today, below the hill where the Acropolis stands, but for the first
time, visitors and residents of Athens will be able to tour the
ancient Agora immersively and interactively, filled with the
living, breathing activities of its long history. An SGI customer
for many years, FHW expanded its permanent virtual exhibits at
Hellenic Cosmos last year to coincide with the 2004 Summer Games.
The Foundation opened three new exhibits, also created using SGI
visualization technology, including an immersive 3D tour of Ancient
Olympia, the birthplace of the Olympic Games, which has been
enormously successful for the center. To create an even more
spectacular virtual tour for the new domed theater, FHW purchased
two Silicon Graphics Prism(TM) visualization systems, one with four
ATI graphics processor units, a compositor and four Intel(R)
Itanium(R) 2 processors running the Linux(R) environment. The
second Silicon Graphics Prism system is a two-processor, two
graphics pipe configuration that is being used for porting and
testing applications. "Our Ancient Olympia tour had 33 virtual
buildings and, at about half a gigabyte, was double the size of our
previous dataset; it was straining our 7-year-old system. We knew
we had to move to a faster machine with bigger texture memory and
bigger shared memory for the Ancient Agora, which has 43 buildings,
plus we're planning much more interaction," said Athanasios
Gaitatzes, head of the Virtual Reality Department, Foundation of
the Hellenic World. "We also wanted to move all our existing
productions onto the Linux environment of the Silicon Graphics
Prism and see how the new graphics cards that SGI is using will
work with our old data, and get some exposure to the new machine's
new architecture. We looked at clusters and they are very
painstaking to use. The Silicon Graphics Prism system was the only
machine that could offer speed, shared memory, and graphics power,
along with the compositor, where you can assign quadrants for
projection." FHW has just started designing the scenario and
modeling the ancient buildings of the Agora on the Silicon Graphics
Prism system. Artists and software developers at FHW use
Softimage|3D(TM) and Softimage|XSI(TM) for modeling the 3D data and
write their own framework for development of environments. OpenGL
Performer(TM) is the main, underlying software at FHW. The
OpenGL(R) graphics system specification, introduced by SGI in 1992,
allows developers to incorporate a broad set of rendering, texture
mapping, special effects and other powerful visualization functions
and provides a graphics pipeline that allows unfettered access to
graphics hardware acceleration. The OpenGL Shading Language
supported by the ATI graphics cards in the Silicon Graphics Prism
visualization system allows FHW to create the highest level of
realism ever achieved. Gaitatzes has already noticed that their
software runs much easier, and that software written in the UNIX(R)
environment is very compatible with the Silicon Graphics Prism
system's Linux OS. "Porting the Ancient Olympia presentation did
not require a lot of changes at all and we expect that the Silicon
Graphics Prism is going to make our life easier as developers,"
said Gaitatzes. "We have also discovered an unexpected benefit. For
our interactive cave and an immersive desk environment, the
audience uses wands that have one joystick and three buttons. The
wands cost about $3,000 US each. We thought we would see how the
Logitech(R) Rumblepad(TM), which has two joysticks, 10 buttons and
costs only $50, interfaces with the Prism system. FHW's engineers
actually got it to work, so in the lab we can move around in
Ancient Olympia using one of those Rumblepads. We haven't tried it
with our audiences yet, but it opens up a lot of possibilities for
interaction." Still in the specification stage, FHW is
investigating stereoscopic capabilities for the dome theatre, which
is under construction, and has not yet decided on the exact
interaction devices. "The Foundation of the Hellenic World has used
SGI visualization technology for the design, development and
exhibition of complex immersive and interactive 3D environments
ever since they opened Hellenic Cosmos, and we are gratified they
are now relying on the Silicon Graphics Prism visualization system
to transport audiences to a time in history when the Agora was the
center of democracy in Athens," said Shawn Underwood, director,
Visual Systems Group, SGI. "Many museums and other interactive
venues are discovering why professionals in the sciences,
manufacturing and energy exploration fields have rapidly adopted
the Silicon Graphics Prism system: the shared memory architecture
delivers the robustness required for the most highly detailed
visualization imaginable." About the Foundation of the Hellenic
World The Foundation of the Hellenic World (FHW) is a
not-for-profit cultural institution based in Athens, Greece.
Established by Lazaros D. Efraimoglou and his family with an
initial endowment, the Foundation's creation and constitution were
ratified in September 1993 by a unanimous vote of the Greek
Parliament. As a privately funded institution, additional financial
support in the form of donations, grants, awards and sponsorship,
from the private, public and corporate sectors, are of vital
importance to the operations of FHW. Its staff is made up of
archaeologists, historians, architects, museologists, museum
educators, computer scientists, graphic designers, producers of
multimedia programmes and 3D animation modelers. The Academic Board
and the Planning and Development Board of the Foundation include
many distinguished academics in the fields of History, Archaeology,
Art History and Architecture. The Foundation uses state-of-the-art,
cutting-edge information and computer technology in its pursuit of
the research, awareness and understanding of Hellenic history and
culture. For further information, visit http://www.fhw.gr/. SILICON
GRAPHICS | The Source of Innovation and Discovery(TM) SGI, also
known as Silicon Graphics, Inc. (NYSE:SGI), is a leader in
high-performance computing, visualization and storage. SGI's vision
is to provide technology that enables the most significant
scientific and creative breakthroughs of the 21st century. Whether
it's sharing images to aid in brain surgery, finding oil more
efficiently, studying global climate, providing technologies for
homeland security and defense or enabling the transition from
analog to digital broadcasting, SGI is dedicated to addressing the
next class of challenges for scientific, engineering and creative
users. With offices worldwide, the company is headquartered in
Mountain View, Calif., and can be found on the Web at
http://www.sgi.com/. NOTE: Silicon Graphics, SGI, OpenGL, the SGI
cube and the SGI logo are registered trademarks and Silicon
Graphics Prism, OpenGL Performer and The Source of Innovation and
Discovery are trademarks of Silicon Graphics, Inc., in the United
States and/or other countries worldwide. Intel and Itanium are
trademarks or registered trademarks of Intel Corporation or its
subsidiaries in the United States and other countries. Linux is a
registered trademark of Linus Torvalds in several countries. UNIX
is a registered trademark of The Open Group in the U.S. and other
countries. All other trademarks mentioned herein are the property
of their respective owners. MEDIA CONTACT Lisa Pistacchio
650-933-5683 Julie Cumberland +44-118-925-7956 DATASOURCE: Silicon
Graphics, Inc. CONTACT: Lisa Pistacchio, +1-650-933-5683, or , or
Julie Cumberland, +44-118-925-7956, or , both of SGI Web site:
http://www.sgi.com/
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