0001823878FALSE00018238782024-05-062024-05-060001823878us-gaap:CommonClassAMember2024-05-062024-05-060001823878us-gaap:WarrantMember2024-05-062024-05-06
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 8-K
CURRENT REPORT
Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934
May 6, 2024
Date of Report (date of earliest event reported)
PLAYSTUDIOS, Inc.
(Exact name of registrant as specified in its charter)
| | | | | | | | | | | | | | | | | | | | |
Delaware | | 001-39652 | | 88-1802794 |
(State or other jurisdiction of incorporation or organization) | | (Commission File Number) | | (I.R.S. Employer Identification No.) |
| | |
10150 Covington Cross Drive, Las Vegas, Nevada | | 89144 |
(Address of Principal Executive Offices) | | (Zip Code) |
Registrant's telephone number, including area code: (725) 877-7000
Not applicable
(Former name or former address, if changed since last report.)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities registered pursuant to Section 12(b) of the Act:
| | | | | | | | | | | | | | |
Title of each class | | Trading Symbol(s) | | Name of each exchange on which registered |
Class A common stock | | MYPS | | The Nasdaq Stock Market LLC |
Redeemable warrants, each whole warrant exercisable for one Class A common stock at an exercise price of $11.50 | | MYPSW | | The Nasdaq Stock Market LLC |
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging growth company ☒
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02. Results of Operations and Financial Condition.
On May 6, 2024, PLAYSTUDIOS, Inc. (the “Company”) issued a press release, furnished as Exhibit 99.1, announcing the Company’s results of operations for the quarter ended March 31, 2024.
Item 7.01. Regulation FD Disclosure
PLAYSTUDIOS, Inc. (the “Company”) may, from time to time on or after May 6, 2024, present or distribute to the investment community, and utilize at various industry and other conferences, a slide presentation which is furnished herewith as Exhibit 99.2 (the “Investor Presentation”). The Investor Presentation also will be posted to the “Investors” portion of the Company’s website at https://ir.playstudios.com/.
The information contained in the Investor Presentation is summary information that is intended to be considered in the context of the Company’s filings with the Securities and Exchange Commission (the “SEC”) and other public announcements that the Company may make from time to time, by press release or otherwise. The Company disclaims any duty or obligation to update, correct, or revise the information contained in the Investor Presentation, although it may do so from time to time. Any such updates may be made through the filing or furnishing of other reports or documents with the SEC, through press releases, or through other public disclosure, including disclosure on the Company’s website.
In accordance with General Instruction B.2 of Form 8-K, the information in this Item 2.02 and Item 7.01 of this Current Report on Form 8-K, including Exhibit 99.1 and Exhibit 99.2 attached hereto, shall not be deemed “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall either be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, regardless of any general incorporation language in any such filing, except as shall be expressly set forth by specific references in such filing.
Item 9.01. Financial Statements and Exhibits
(a)None
(b)None
(c)None
(d)Exhibits
| | | | | | | | |
Exhibit Number | | Description |
99.1* | | |
99.2* | | |
104 | | Cover Page Interactive Data File (the cover page XBRL tags are embedded within the Inline XBRL document) |
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
Dated: May 6, 2024
| | | | | | | | | | | |
| PLAYSTUDIOS, Inc. |
| | | |
| By: | /s/ Scott Peterson |
| | Name: | Scott Peterson |
| | Title: | Chief Financial Officer |
Exhibit 99.1
PLAYSTUDIOS, INC. ANNOUNCES FIRST QUARTER RESULTS
First Quarter Revenue of $77.8 million and Net loss of $0.6 million
Consolidated AEBITDA of $15.3 million
Las Vegas, Nevada – May 6, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform , today announced financial results for the first quarter ended March 31, 2024.
First Quarter Financial Highlights
•Revenue was $77.8 million during the first quarter of 2024, compared to $80.1 million during the first quarter of 2023.
•Net loss was $0.6 million during the first quarter of 2024, representing a net loss margin of (0.7)%, compared to net loss of $2.6 million during the first quarter of 2023, representing a net loss margin of (3.2)%.
•Consolidated AEBITDA, a non-GAAP financial measure defined below, was $15.3 million during the first quarter of 2024, compared to $17.8 million during the first quarter of 2023.
Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We started the year well with Revenues and Consolidated AEBITDA coming in above consensus expectations. We’ve accomplished this despite persistent industry and economic headwinds that make operating conditions challenging. More importantly, we are making progress on our many strategic initiatives and believe we’ll exit the year as a stronger company.”
He continued, “Quarterly revenues in our playGAMES division were flat vs. last year and up roughly 1% from the fourth quarter of 2023. While our social casino titles did see year-over-year declines, the rate of slowdown improved from last quarter. This is in part due to structural changes we’re making within the games, most notably in myVEGAS and myKONAMI. Once fully implemented, we believe these changes can bring the games’ percent of paying players inline with industry peers and drive increases in revenues and profitability. Our casual titles, Tetris and Brainium, performed strongly this quarter. Tetris benefited from continued organic momentum and recent media interest in a player completing the original game. We believe there is significant growth ahead and expect Tetris to perform strongly into the foreseeable future. In addition to organic growth, we see numerous opportunities to expand Tetris beyond its original format and build it into a multi-game franchise. To this end, we are working on two new versions of Tetris and expect to release one later this year. Brainium also had a strong quarter as the effect of new advertising initiatives continue to take hold. We plan to build on recent momentum and expect 2024 to be a strong year for the Brainium platform.”
He added, “Consolidated AEBITDA in the quarter was lower than a year ago, however last year’s figure included the benefit of a licensing deal that expired in the second quarter of 2023. Excluding this deal, Consolidated AEBITDA and Consolidated AEBITDA margins were modestly higher than last year. Additionally, AEBITDA margins in our playGAMES division were 30.1% in the quarter, a 100 basis point increase from year ago levels. As implied in our full year guidance, we expect a continued increase in Consolidated AEBITDA margins by year end and our long term goal remains to reach margin parity with peers.”
Pascal further noted, “The focus for playAWARDS remains preparing the platform for external use. Dialogue with other game publishers and strategic partners continues and we remain optimistic that formalized deals will be reached. At the same time, we are also working on integrating the platform into all our own games. Where playAWARDS is present, we’ve seen a marked increase in player engagement, retention, and monetization. We also believe a full integration will allow us to raise our share of direct business to industry levels. myVEGAS added myVIP.co in the quarter and we expect all our games to have myVIP.co integrated by year end.”
He concluded, “I’m happy to share that we resumed the repurchase of our stock this quarter. As I’ve said before, I believe public markets are underpricing our shares and they represent tremendous value. At the same, we continue to
search for compelling acquisitions to bolster the growth of our company. With nearly $130 million of cash on hand and no leverage, we remain well positioned to pursue both objectives.”
Recent Business Highlights
•Resumed the repurchase of stock in the open market. From January 1, 2024 through May 6, 2024, we repurchased an aggregate of 1.5 million shares of our Class A common stock at an average price of $2.60 per share. The remaining availability under our $50 million stock repurchase program was $46.0 million after the most recent purchases.
•As of March 31, 2023, PLAYSTUDIOS had a cash balance of $127 million and full availability on its $81 million loan facility.
•The company ended the quarter with 14.8 million MAU, a 13% increase vs. a year ago.
•At quarter end, playAWARDS had 113 rewards partners with players making purchases during the quarter of over $40 million in retail value.
Outlook
The Company is maintaining full year 2024 guidance of net revenue in the range of $315 to $325 million and Consolidated AEBITDA in the range of $65 to $70 million.
We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About PLAYSTUDIOS, Inc.
PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.
Performance Indicators
We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—Key Performance Indicators” section of this press release.
Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.
Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU” is defined as as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.
Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.
Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.
Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.
playAWARDS Platform Metrics
Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.
Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards partner within the specified terms and conditions of the reward. The Company does not receive any compensation or revenue from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.
Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.
Non-GAAP Financial Measures
To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.
We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present Consolidated AEBITDA margin, a non-GAAP measure, which we calculate as Consolidated AEBITDA as a percentage of net revenue.
We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated AEBITDA” section of this press release.
Forward-Looking Statements
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, our plans to commercialize the playAWARDS platform as a stand-alone service for use by third parties, our increased capacity and use of personnel in European and Asian studios, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; and general market, political, economic and business conditions. Other potential risks and uncertainties that could cause actual results to differ from the results predicted include, among others, those risks
and uncertainties included under the captions “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the fiscal year ended December 31, 2023 filed with the Securities and Exchange Commission (the “SEC”) on March 12, 2024, and in other filings we make with the SEC from time to time. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.
SOURCE: PLAYSTUDIOS, Inc.
| | |
PLAYSTUDIOS CONTACTS |
|
Investor Relations |
Samir Jain, CFA |
samir.jain@playstudios.com |
(917) 224-1058 |
|
Media Relations |
BerlinRosen |
media@playstudios.com |
PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS
(Unaudited and in thousands, except per share data)
| | | | | | | | | | | | | | | |
| Three Months Ended March 31, | | |
| 2024 | | 2023 | | | | |
Net revenue | $ | 77,828 | | | $ | 80,123 | | | | | |
Operating expenses: | | | | | | | |
Cost of revenue(1) | 18,951 | | | 19,527 | | | | | |
Selling and marketing | 18,576 | | | 18,066 | | | | | |
Research and development | 18,021 | | | 17,755 | | | | | |
General and administrative | 11,779 | | | 11,901 | | | | | |
Depreciation and amortization | 11,566 | | | 11,033 | | | | | |
Restructuring and related | 638 | | | 4,048 | | | | | |
Total operating costs and expenses | 79,531 | | | 82,330 | | | | | |
Loss from operations | (1,703) | | | (2,207) | | | | | |
Other income (expense), net: | | | | | | | |
Change in fair value of warrant liabilities | (64) | | | (1,058) | | | | | |
Interest income, net | 1,420 | | | 895 | | | | | |
Other (loss) income, net | (106) | | | 60 | | | | | |
Total other income (loss), net | 1,250 | | | (103) | | | | | |
Loss before income taxes | (453) | | | (2,310) | | | | | |
Income tax expense | (114) | | | (260) | | | | | |
Net loss | $ | (567) | | | $ | (2,570) | | | | | |
| | | | | | | |
Net loss per share attributable to Class A and Class B common stockholders: | | | | | | | |
Basic | $ | 0.00 | | | $ | (0.02) | | | | | |
Diluted | $ | 0.00 | | | $ | (0.02) | | | | | |
Weighted average shares of common stock outstanding: | | | | | | | |
Basic | 135,575 | | | 132,131 | | | | | |
Diluted | 135,575 | | | 132,131 | | | | | |
(1)Amounts exclude depreciation and amortization.
PLAYSTUDIOS, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited and in thousands, except par value amounts)
| | | | | | | | | | | |
| March 31, 2024 | | December 31, 2023 |
ASSETS | | | |
Current assets: | | | |
Cash and cash equivalents | $ | 126,980 | | | $ | 132,889 | |
Receivables | 31,944 | | | 30,465 | |
Prepaid expenses and other current assets | 10,730 | | | 11,529 | |
Total current assets | 169,654 | | | 174,883 | |
Property and equipment, net | 17,905 | | | 17,549 | |
Operating lease right-of-use assets | 8,461 | | | 9,369 | |
Intangibles assets and internal-use software, net | 108,386 | | | 110,933 | |
Goodwill | 47,133 | | | 47,133 | |
Deferred income taxes | 2,711 | | | 2,764 | |
Other long-term assets | 3,224 | | | 3,690 | |
Total non-current assets | 187,820 | | | 191,438 | |
Total assets | $ | 357,474 | | | $ | 366,321 | |
LIABILITIES AND STOCKHOLDERS’ EQUITY | | | |
Current liabilities: | | | |
Accounts payable | 3,817 | | | 1,907 | |
Warrant liabilities | 1,151 | | | 1,086 | |
Operating lease liabilities, current | 3,461 | | | 4,236 | |
Accrued and other current liabilities | 29,029 | | | 38,796 | |
Total current liabilities | 37,458 | | | 46,025 | |
Minimum guarantee liability | 24,000 | | | 24,000 | |
Deferred income taxes | 1,001 | | | 1,198 | |
Operating lease liability, noncurrent | 5,532 | | | 5,699 | |
Other long-term liabilities | 1,061 | | | 1,048 | |
Total non-current liabilities | 31,594 | | | 31,945 | |
Total liabilities | $ | 69,052 | | | $ | 77,970 | |
| | | |
Stockholders’ equity: | | | |
Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of March 31, 2024 and December 31, 2023) | — | | | — | |
Class A common stock, $0.0001 par value (2,000,000 shares authorized, 124,551 and 122,923 shares issued, and 118,705 and 118,200 shares outstanding as of March 31, 2024 and December 31, 2023, respectively) | 12 | | | 12 | |
Class B common stock, $0.0001 par value (25,000 shares authorized, and 16,457 and 16,457 shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively. | 2 | | | 2 | |
Additional paid-in capital | 315,526 | | | 310,944 | |
Retained earnings | (3,204) | | | (2,637) | |
Accumulated other comprehensive income | (984) | | | 124 | |
Treasury stock, at cost, 5,845 and 4,723 shares at March 31, 2024 and December 31, 2023, respectively | (22,930) | | | (20,094) | |
Total stockholders’ equity | 288,422 | | | 288,351 | |
Total liabilities and stockholders’ equity | $ | 357,474 | | | $ | 366,321 | |
PLAYSTUDIOS, INC.
RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA
(Unaudited and in thousands, except percentages)
The following table sets forth the reconciliation of net loss and net loss margin to Consolidated AEBITDA and Consolidated AEBITDA margin, respectively, which we calculate as Consolidated AEBITDA as a percentage of net revenue. Net loss and net loss margin are the most directly comparable GAAP measures.
| | | | | | | | | | | | | | | |
| Three Months Ended March 31, | | |
| 2024 | | 2023 | | | | |
Revenue | $ | 77,828 | | | $ | 80,123 | | | | | |
Net loss | $ | (567) | | | $ | (2,570) | | | | | |
Net loss margin | (0.7) | % | | (3.2) | % | | | | |
Adjustments: | | | | | | | |
Depreciation & amortization | 11,566 | | | 11,033 | | | | | |
Income tax expense | 114 | | | 260 | | | | | |
Stock-based compensation expense | 4,794 | | | 4,853 | | | | | |
Change in fair value of warrant liability | 64 | | | 1,058 | | | | | |
Change in fair value of contingent consideration | — | | | (53) | | | | | |
Restructuring and related(1) | 638 | | | 4,048 | | | | | |
Other, net(2) | (1,295) | | | (864) | | | | | |
Consolidated AEBITDA | 15,314 | | | 17,765 | | | | | |
Consolidated AEBITDA Margin | 19.7 | % | | 22.2 | % | | | | |
(1)Amounts reported during the three months ended March 31, 2024 and 2023 relate to internal reorganization costs, including severance-related costs, and fees related to evaluating various merger and acquisition opportunities.
(2)Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA - SEGMENT INFORMATION
(Unaudited and in thousands, except percentages)
The following table sets forth the financial data for our reportable segments.
| | | | | | | | | | | |
| Three Months Ended March 31, |
| 2024 | | 2023 |
Revenue: | | | |
playGAMES | $ | 77,828 | | | $ | 77,623 | |
playAWARDS | — | | | 2,500 | |
Total revenue | 77,828 | | | 80,123 | |
| | | |
Segment AEBITDA | | | |
playGAMES | 23,451 | | | 22,592 | |
playAWARDS | (3,622) | | | (631) | |
Total segment AEBITDA | 19,829 | | | 21,961 | |
Corporate and other | (4,515) | | | (4,196) | |
Consolidated AEBITDA | 15,314 | | | 17,765 | |
| | | |
Depreciation & amortization | (11,566) | | | (11,033) | |
Income tax (expense) benefit | (114) | | | (260) | |
Stock-based compensation expense | (4,794) | | | (4,853) | |
Change in fair value of warrant liability | (64) | | | (1,058) | |
| | | |
Restructuring and related | (638) | | | (4,048) | |
Other, net | 1,295 | | | 917 | |
Net loss | $ | (567) | | | $ | (2,570) | |
| | | |
Segment AEBITDA margin: | | | |
playGAMES | 30.1 | % | | 29.1 | % |
playAWARDS | nm | | (25.2) | % |
| | | |
nm - not meaningful | | | |
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYGAMES KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except percentages and ARPDAU)
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended March 31, | | | | | | | | | | |
| 2024 | | 2023 | | Change | | % Change | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Average DAU | 3,495 | | | 3,565 | | | (70) | | | (2.0) | % | | | | | | | | |
Average MAU | 14,752 | | | 13,082 | | | 1,670 | | | 12.8 | % | | | | | | | | |
Average DPU | 27 | | | 28 | | | (1) | | | (3.6) | % | | | | | | | | |
Average Daily Payer Conversion | 0.8 | % | | 0.8 | % | | — | pp | | — | % | | | | | | | | |
ARPDAU (in dollars) | $ | 0.24 | | | $ | 0.24 | | | $ | — | | | — | % | | | | | | | | |
pp = percentage points | | | | | | | | | | | | | | | |
PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA – PLAYAWARDS KEY PERFORMANCE INDICATORS
(Unaudited and in thousands, except for available rewards)
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Three Months Ended March 31, | | | | | | | | | | |
| 2024 | | 2023 | | Change | | % Change | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Available Rewards (in units) | 521 | | | 534 | | | (13) | | | (2.4 | %) | | | | | | | | |
Purchases (in units) | 501 | | | 440 | | | 61 | | | 13.9 | % | | | | | | | | |
Retail Value of Purchases (in dollars) | $ | 40,591 | | | $ | 27,340 | | | $ | 13,251 | | | 48.5 | % | | | | | | | | |
Investor Presentation May 6, 2024
3 Disclaimer Forward-Looking Statements This presentation contains forward-looking statements that relate to anticipated future events, including anticipated future operating results, business performance, and financial conditions. The company’s actual results may differ from the company’s current expectations, estimates and projections and consequently, you should not rely on these forward-looking statements as predictions of future events or results. In some cases, forward-looking statements will be identified by words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “guidance,” “outlook,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions. These forward-looking statements are subject to risks, uncertainties and other factors that could cause the actual results to differ materially from those expressed or implied by such forward-looking statements. Most of these risks, uncertainties and other factors are outside the company’s control and are difficult to predict. Factors that could impact the company’s future performance and cause actual results to differ from the forward-looking statements contained in this presentation include, but are not limited to, risks and uncertainties identified from time to time in the company’s filings with the U.S. Securities and Exchange Commission (the “SEC”). In addition, forward-looking statements contained in this presentation are based on assumptions that the company believes to be reasonable as of this date. The company undertakes no obligation to update any forward-looking statements to reflect events or circumstances after the date of this presentation or to reflect new information or the occurrence of unanticipated events, except as required by law. Unaudited and Non-GAAP Financial Measures This presentation contains financial data that is not audited and financial data that was not prepared in accordance with accounting principles generally accepted in the United States (“GAAP). PLAYSTUDIOS uses certain non-GAAP financial measures, including Adjusted EBITDA or AEBITDA, to analyze underlying business performance and trends. The company believes the presentation of these non-GAAP financial measures provides useful information to investors and management in analyzing and benchmarking the financial and operating performance of the company’s business. Non-GAAP financial measures are not measures of financial performance determined in accordance with GAAP and should not be considered a substitute for, or superior to, financial measures determined or calculated in accordance with GAAP. The non-GAAP financial measures contained in this presentation are not meant to be considered in isolation or as a substitute for comparable GAAP measures and should be read in conjunction with PLAYSTUDIOS’ consolidated financial statements prepared in accordance with GAAP. In addition, non-GAAP measures contained in this presentation reflect the exercise of management’s judgment regarding which items are included or excluded in their determination, and as a result the company’s definitions of non-GAAP financial measures may not be comparable to similarly titled measures reported by other companies. Please refer to our SEC filings for reconciliation of the non-GAAP financial measures contained herein to the most directly comparable measures in accordance with GAAP. Key Performance Indicators We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions and additional information contained in our SEC filings. Industry Data This presentation refers to, and in some cases relies upon, certain information, statistics and forecasts obtained from third-party sources. While the company believes such third-party sources to be reliable, the company has not independently verified the accuracy completeness of any such third-party data. This presentation contains trademarks, service marks, trade names and copyrights of PLAYSTUDIOS and other companies, which are the property of their respective owners.
Samir Jain Treasury & Investor Relations PLAYSTUDIOS samir.jain@playstudios.com 4
5 Key Investment Highlights PLAYSTUDIOS at-a-glance Rapidly Diversifying Game Portfolio Brainium and Tetris are diversifying revenue streams to faster growing and higher margin casual gaming segment. playAWARDS Platform a Key Differentiator Proprietary loyalty program creates value for players, publishers, and global brand partners. Preparing to externalize platform in 2024 to third party developers and strategic business partners. Strong Leadership with Aligned Interests Numerous executives and board members are among the largest shareholders. CEO is 2nd largest shareholder. Sustained Growth and Strong Capital Position Double-digit, 10-year CAGR. Cash positive business with ~$127MM on hand, as of 3/31/2024. $46MM share repurchase authorization availability as of 5/6/2024. $81MM available revolving credit line. Building a Tetris Franchise Looking to develop and release 1-2 new Tetris games this year and continue adding to library thereafter. Believe Tetris can be a core gaming franchise for MYPS.
6 MYPS STRUCTURE Building a “Rewarded Play” ecosystem playAWARDS Loyalty Marketing and Engagement Platform In-game rewards drive player retention and engagement. Rewards provided by marketing partners including: MGM Resorts, Norwegian Cruise Line, AMC Theaters, IHG Hotels 19 Game Titles 11 Casual Genre Games 8 Social Casino Genre Games playGAMES Game Development and Publishing PLAYSTUDIOS, Inc. Founded in 2011 - Publicly traded since June 2021 Market Capitalization: $317MM (as of May 3, 2024) 2023: Revenues $321MM, Net Loss (GAAP) $19MM, AEBITDA $62MM 2024E Revenues: $315 - $325MM 2024E AEBITDA: $65 - $70MM
7 SAN FRANCISCO LAS VEGAS BELGRADE TEL AVIV SINGAPORE HANOI 10 STUDIOS 705 PLAYMAKERS PORTLAND MEXICO CITY SANTIAGO GLOBAL DEVELOPMENT FOOTPRINT Studios are integrated and strategically located to maximize productivity and minimize costs
8 A DIVERSIFIED GAME LIBRARY An expanding mix of casual, puzzle, and social casino games
9 14.7 Million MAU 55% Female 45% Male 3.5 Million DAU $80K Average Income 2.4 Sessions / Day 38 Minutes / Day 2.6 Million Reward Purchasers 17.1 Million Rewards Purchased *Quarter ended 3/31/2024 LEADING GLOBAL GAME DEVELOPER AND PUBLISHER We have a large, captive, and loyal audience of players
11 AUDIENCE ACQUISITION BECOMING MORE DIFFICULT The ability to launch and scale games is more challenging than ever Rising Costs Large audience networks and sophisticated AdTech platforms are commanding higher prices in response to demand for top performing ad inventory. Targeting Less Effective GDPR, Deprecation of IDFA, and implementation of GAID now limit advertisers’ ability to efficiently target specific customer cohorts at scale. More Competition Growing competition for user attention across all forms of entertainment-games, social, streaming - makes it more difficult to hold an audience’s engagement.
12 Retention of existing customers is now more important than ever.
13 Community Building Content Releases and LiveOps Player Communications Compelling FTUEsPaid UA THE OLD PARADIGM Developers have relied on a fixed set of approaches to drive growth.
14 THE NEW PARADIGM Developers can leverage loyalty mechanics and real rewards to add a new dimension to their growth strategies. Player Communications Community Building Compelling FTUEs Paid UA Loyalty = Retention Content Releases and LiveOps
15 Player Progression Tiers Players “chase” an increasingly valuable collection of in-game benefits, including elevated VIP Status. This type of progression mechanic is a proven driver of game engagement and retention. Rewards Marketplace By offering engaged players real- world rewards, they are more likely to remain within our PLAYSTUDIOS ecosystem. Loyalty Currency As players engage with our games, they accumulate a “loyalty currency” that can be exchanged for real-world rewards. This currency offers a measure of progress toward a gamified goal. VIP Services Our highest value players have access to dedicated VIP hosts who extend personalized service and tailored benefits. THE playAWARDS PLATFORM The building blocks of player retention and engagement
16 Reward Partners 2.6 Million Reward Purchasers >$864MM Retail Value Reward Portfolio Reward Categories 17.1 Million Rewards Purchased 6 Continents 104 Countries 111 Partners 230 Brands Dining Hotels Movies Cruises Amusements Retail Reward purchasers, rewards purchased, and retail value are cumulative through 03/31/2024. LOYALTY REWARD PARTNERS An unmatched collection of global partners across many diverse industries
17 - 50 100 150 200 250 300 - 100 200 300 400 500 600 700 Available Rewards Inventory Reward Partner Outlets COVID COVID 2021 - 2023 Trend 2021 - 2023 Trend playAWARDS PARTNERSHIPS ARE GROWING! Available partners and rewards are both increasing, as of 3/31/24
18 Cumulative Rewards Purchased COVID As of 3/31/2024 REWARDS PURCHASES ARE ROBUST AND GROWING Players have purchased more than 17 million rewards with a retail value of over $860 million as of March 2024 $- $100,000,000 $200,000,000 $300,000,000 $400,000,000 $500,000,000 $600,000,000 $700,000,000 $800,000,000 $900,000,000 $1,000,000,000 - 2,000,000 4,000,000 6,000,000 8,000,000 10,000,000 12,000,000 14,000,000 16,000,000 18,000,000 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 Cumulative Rewards Purchased Cumulative Retail Value Purchasd
19 Numbers based on Jan 2022 – March 2024 installs playAWARDS IS DRIVING REAL GAME RESULTS Key metrics have shown clear improvements with playAWARDS Rewards Engagement : Player Retention Rewards Engagement : Game Engagement Play Time Minutes Rewards Engagement : Player Monetization In-App Purchases Months 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1 2 3 4 5 6 7 8 9 10 11 12 13 No Store Viewer Storeviewer w/o Purchase Purchase w/o Redemption Redeemer 0 50 100 150 200 250 No Store Viewer Store Viewer w/o Purchase Purchaser w/o Redemption Redeemer $0 $100 $200 $300 $400 $500 $600 $700 No Store Viewer Store Viewer w/o Purchase Purchaser w/o Redemption Redeemer
20 Long-Term Impact Cross-Promotion Organic Lift Deeper Engagement Development Launch Growth Maturity Contraction playAWARDS KEEPS PLAYERS ENGAGED LONGER The “Loyalty Lift” drives key game metrics across the full product lifecycle
The Opportunity
22 1. Advance playAWARDS / myVIP Integrate into third-party games, form new strategic partnerships, and continue to extend platform functionality 2. Increase Profitability Expanded AEBITDA from operating leverage, new games, greater efficiency, and new features + live ops density 3. Expand / Diversify Games Portfolio Scale audiences for growth games, optimize and grow Tetris brand, diversification through organic growth, expand growth titles, pursue M&A opportunities 4. Return Core Portfolio to Growth Stronger results in myVEGAS and myKONAMI from recent initiatives, stabilization in POP! Slots, and growth in Brainium and MGM Slots Live Strategic Goals for 2024 Growth, Profitability, Expansion, Diversification
23 Expand playAWARDS Presence playAWARDS DIVISION GOALS 2024 and beyond Incorporate the myVIP Program into all PLAYSTUDIOS apps, entering the casual and puzzle genres with Tetris and Brainium titles. Launch playAWARDS LaaS Roll out “Loyalty as a Service” to third-party apps, further scaling the platform’s audience network. Enhance Functionality Expand size and breadth of relationship with reward partners and third-party users.
24 playAWARDS AS A CROSS PLAY DRIVER IN OUR GAMES With a shared loyalty currency and a presence in our entire library, playAWARDS is expected to drive cross play
25 MYPS 2023 ~20% AEBITDA Margins Peer Group ~32% AEBITDA Margins* Leverage Fixed Costs Optimize Profitability of Newest Games Improve Profitability of Core Portfolio STRONG MARGINS GAINS IN 2023 CAN CONTINUE Our current initiatives support continued margin growth MYPS 2022 ~13% AEBITDA Margins +700bps GOAL MARGIN OPTIMIZATION FOCUS *Peer group includes Playtika Holding Corp., Huuuge Inc., and DoubleDown Interactive Co Ltd. AEBITDA margins do not exclude Software Capitalization.
26 Advertising will now be a meaningful portion of total revenues Advertising is higher margin - no platform fees Advertising/Other is now 20% of Total Revenues Scaling Advertising in social casino portfolio Tetris and Brainium are Advertising driven games SHIFT TO CASUAL GAMES IS RAISING MARGINS Gaming business is being fundamentally reset towards higher profit Revenue Mix 2022 IAP Advertising Other Revenue Mix 2023 IAP Advertising Other
27 THE CASUAL GAMING MARKET IS 3X THE SIZE OF SOCIAL CASINO New Game Mix Targets Larger TAM 2024 Portfolio of Games 2022 Portfolio of Games (pre-Brainium) Social Casino Casual Games $7.3B Total Addressable Market, by Game Genre $22.3B 8 Games 1 Game 8 Games 11 Games Social Casino Casual Games LARGEST CATEGORY OF GAME TITLES FOR MYPS IS CASUAL Gaming business is being reset towards higher growth and profits *Source for Total Addressable Market: Newzoo, Eilers & Krejcik Gaming (2023)
28 Casino $7.3 Billion Arcade & Action $15.2 Billion Adventure & Sim $14.3 Billion RPG & Strategy $31.3.2 Billion Brain & Puzzle $22.3 Billion *Source: Newzoo, Eilers & Krejcik Gaming (2023) EXPAND REACH ACROSS BROADER GAMING MARKET Diversifying into other, larger, gaming genres
29 Tetris is one of the most recognized titles in gaming Tetris Mobile grew strongly in 2023 and we believe there is considerable potential remaining PLAYSTUDIOS recently extended the mobile license for Tetris 5-year extension with an additional 3-year option We believe there are numerous opportunities to extend the Tetris brand into tertiary games in the puzzle/casual categories We have two new Tetris products currently in development TETRIS OPPORTUNITY Recently extended license paves the way for expansion of Tetris brand Tetris Mobile New Tetris App Variant 1 New Tetris App Variant 2 BUILDING A MOBILE TETRIS FRANCHISE
30 $46M available under share repurchase authorization* ~$127M of cash Sources of Cash Opportunities $81M of unused credit facility AEBITDA Generative Strategic acquisitions in awards, gaming, or both Growth investments in current businesses STRONG CAPITAL POSITION Our strong capital position protects us from economic uncertainty and gives us tremendous spending flexibility *As of May 6, 2024.
Financials
32 Strong balance sheet with cash holdings of ~$127 million and no borrowings on our revolver AEBITDA generative business model Initiated a repurchase program in 4Q22 and have purchased $24.0mm of stock through May 6, 2024 Strong, double-digit growth over the past 10 years ▫ 2013-2023 Revenue CAGR +30% ▫ 2013-2023 AEBITDA CAGR +50% Growing key gaming metrics ▫ 2013-2023 DAU CAGR ~30% ▫ 2013-2023 ARPDAU CAGR ~13%* FINANCIALS: WELL CAPITALIZED AND GROWING Strong balance sheet ensures stability and provides for future investments in growth *2023 ARPDAU based on social casino and excludes Tetris and Brainium. Tetris and Brainium derive revenues from advertising which dilutes the combined ARPDAU figures. Historical ARPDAU figures were based on Social Casino games making the comparison more accurate.
33 1Q24 Financial Metrics Revenues: $77.8 million Net loss (GAAP) of $0.6 million AEBITDA: $15.3 million AEBITDA Margin: 19.7%; +60bps increase vs. 4Q23 Cash Balance: $127 million No outstanding borrowings under Credit Facility Game Metrics Portfolio of 19 Games 3.5 million DAU 14.7 million MAU 1Q24 FINANCIAL RESULTS 1Q24 Revenues and AEBITDA were ahead of consensus expectations
34 2024 Consolidated Company Guidance Revenues of $315 - $325 million AEBITDA of $65 - $70 million At midpoint, guidance implies 3% year/year growth in revenues and 9% year/year growth in AEBITDA Implied AEBITDA margin of 21.1% at midpoint; +110bps ahead of 2023 figure Developing 2 new Tetris titles with the plan to release at least one into the market in 2024 2024 FINANCIAL GUIDANCE Revenue and AEBITDA growth projected in 2024
35 01 02 Unique Vision and Model Games players love, real-world benefits they want. Diversified Portfolio Expanding model provides for future growth. 03 04 Strong Capital Position Large cash holdings, no leverage. Aligned Interests Leadership and investor interests are aligned.
36 (1) Amounts reported during the three months ended March 31, 2024 and 2023 relate to internal reorganization costs, including severance-related costs, and fees related to evaluating various merger and acquisition opportunities. (2) Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets. 1Q24 AEBITDA RECONCILIATION Unaudited and in thousands, except percentages Three months ended March 31, 2024 2023 Net (loss) income ($567) ($2,570) Depreciation & amortization 11,566 11,033 Income tax expense (benefit) 114 260 Stock-based compensation expense 4,794 4,853 Change in fair value of warrant liability 64 1,058 Change in fair value of contingent consideration - (53) Restructuring and related (1) 638 4,048 Other, net (2) (1,295) (864) AEBITDA 15,314 17,765 GAAP Revenue 77,828 80,123 Margin as a % of revenue Net (loss) income margin (0.7%) (3.2%) AEBITDA Margin 19.7% 22.2%
37 For the years ended December 31, 2023 2022 2021 Net (loss) income ($19,393) ($17,783) $10,737 Depreciation & amortization 45,259 35,562 27,398 Income tax expense (benefit) 16,873 (5,835) (258) Stock-based compensation expense 18,722 17,727 4,455 Change in fair value of warrant liability (2,596) (1,047) (13,933) Change in fair value of contingent consideration (950) (2,411) - Special infrequent(1) - - 7,500 Restructuring and related(2) 8,584 13,020 3,081 Other (3) (4,207) (980) 564 AEBITDA 62,292 38,253 39,545 GAAP Revenue 310,886 290,309 287,419 Margin as a % of revenue Net (loss) income margin (6.2%) (6.1%) 3.7% AEBITDA Margin 20.0% 13.2% 13.8% (1) Amounts reported during the year ended December 31, 2021 represent a $5.0 million transaction bonus and a $2.5 million charitable contribution per the terms of the Merger Agreement. (2) Amounts reported include mergers and acquisition related expenses, management restructuring and severance, assets impairments and write-downs, and extraordinary expenses related to the war in Israel and other various nonrecurring expenses. (3) Amounts reported in “Other, net” include interest expense, interest income, gains/losses from investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets. 2023 AEBITDA RECONCILIATION Unaudited and in thousands, except percentages
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